From 3064bde4155b865d61258e8fa87df9e6377578b6 Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Sat, 22 May 2021 15:06:14 -0400
Subject: glsl: FP function fixes

---
 src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp | 8 +++++---
 1 file changed, 5 insertions(+), 3 deletions(-)

(limited to 'src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp')

diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
index 40b9ca08e9..8e7ad68bdb 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
@@ -10,6 +10,8 @@
 #include "shader_recompiler/profile.h"
 
 namespace Shader::Backend::GLSL {
+static constexpr std::string_view SWIZZLE{"xyzw"};
+
 void EmitCompositeConstructU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
                                  std::string_view e2) {
     ctx.AddU32x2("{}=uvec2({},{});", inst, e1, e2);
@@ -32,7 +34,7 @@ void EmitCompositeConstructU32x4([[maybe_unused]] EmitContext& ctx,
 
 void EmitCompositeExtractU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
                                u32 index) {
-    ctx.AddU32("{}={}[{}];", inst, composite, index);
+    ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]);
 }
 
 void EmitCompositeExtractU32x3([[maybe_unused]] EmitContext& ctx,
@@ -130,7 +132,7 @@ void EmitCompositeInsertF16x4([[maybe_unused]] EmitContext& ctx,
 
 void EmitCompositeConstructF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
                                  std::string_view e2) {
-    ctx.AddF32x2("{}=uvec2({},{});", inst, e1, e2);
+    ctx.AddF32x2("{}=vec2({},{});", inst, e1, e2);
 }
 
 void EmitCompositeConstructF32x3([[maybe_unused]] EmitContext& ctx,
@@ -150,7 +152,7 @@ void EmitCompositeConstructF32x4([[maybe_unused]] EmitContext& ctx,
 
 void EmitCompositeExtractF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
                                u32 index) {
-    ctx.AddF32("{}={}[{}];", inst, composite, index);
+    ctx.AddF32("{}={}.{};", inst, composite, SWIZZLE[index]);
 }
 
 void EmitCompositeExtractF32x3([[maybe_unused]] EmitContext& ctx,
-- 
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