From 8d8ce24f20649be639dbb3cc0f3edc90c6a6481e Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Thu, 3 Jun 2021 19:15:36 -0400
Subject: glsl: Implement Load/WriteGlobal

along with some other misc changes and fixes
---
 src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp')

diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
index 5394f4a8c8..f8d2c12dbb 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
@@ -39,7 +39,7 @@ void SsboCasFunctionF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& bindi
                                        ctx.var_alloc.Consume(offset))};
     const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
     ctx.Add(cas_loop.data(), ssbo, ret, ssbo, function, ssbo, value, ret);
-    ctx.AddF32("{}=uintBitsToFloat({});", inst, ret);
+    ctx.AddF32("{}=utof({});", inst, ret);
 }
 } // namespace
 
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