From 3d9ecbe99844c44074c26f2db4db376059f50534 Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Mon, 24 May 2021 18:35:37 -0400
Subject: glsl: Wip storage atomic ops

---
 .../backend/glsl/emit_glsl_atomic.cpp              | 301 +++++++++++++++++++++
 1 file changed, 301 insertions(+)

(limited to 'src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp')

diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
index e69de29bb2..f3ef37873f 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
@@ -0,0 +1,301 @@
+
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/value.h"
+#include "shader_recompiler/profile.h"
+
+namespace Shader::Backend::GLSL {
+namespace {
+static constexpr std::string_view cas_loop{R"(
+{} {};
+for (;;){{
+    {} old_value={};
+    {} = atomicCompSwap({},old_value,{}({},{}));
+    if ({}==old_value){{break;}}
+}})"};
+
+void CasFunction(EmitContext& ctx, IR::Inst& inst, std::string_view ssbo, std::string_view value,
+                 std::string_view type, std::string_view function) {
+    const auto ret{ctx.reg_alloc.Define(inst)};
+    ctx.Add(cas_loop.data(), type, ret, type, ssbo, ret, ssbo, function, ssbo, value, ret);
+}
+} // namespace
+
+void EmitStorageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+                             const IR::Value& offset, std::string_view value) {
+    ctx.AddU32("{}=atomicAdd(ssbo{}_u32[{}],{});", inst, binding.U32(), offset.U32(), value);
+}
+
+void EmitStorageAtomicSMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+                             const IR::Value& offset, std::string_view value) {
+    ctx.AddS32("{}=atomicMin(ssbo{}_s32[{}],int({}));", inst, binding.U32(), offset.U32(), value);
+}
+
+void EmitStorageAtomicUMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+                             const IR::Value& offset, std::string_view value) {
+    ctx.AddU32("{}=atomicMin(ssbo{}_u32[{}],{});", inst, binding.U32(), offset.U32(), value);
+}
+
+void EmitStorageAtomicSMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+                             const IR::Value& offset, std::string_view value) {
+    ctx.AddS32("{}=atomicMax(ssbo{}_s32[{}],int({}));", inst, binding.U32(), offset.U32(), value);
+}
+
+void EmitStorageAtomicUMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+                             const IR::Value& offset, std::string_view value) {
+    ctx.AddU32("{}=atomicMax(ssbo{}_u32[{}],{});", inst, binding.U32(), offset.U32(), value);
+}
+
+void EmitStorageAtomicInc32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+                            [[maybe_unused]] const IR::Value& offset, std::string_view value) {
+    // const auto ret{ctx.reg_alloc.Define(inst)};
+    // const auto type{"uint"};
+    // ctx.Add(cas_loop.data(), type, ret, type, ssbo, ret, ssbo, "CasIncrement", ssbo, value, ret);
+    const std::string ssbo{fmt::format("ssbo{}_u32[{}]", binding.U32(), offset.U32())};
+    CasFunction(ctx, inst, ssbo, value, "uint", "CasIncrement");
+}
+
+void EmitStorageAtomicDec32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+                            const IR::Value& offset, std::string_view value) {
+    const std::string ssbo{fmt::format("ssbo{}_u32[{}]", binding.U32(), offset.U32())};
+    CasFunction(ctx, inst, ssbo, value, "uint", "CasDecrement");
+}
+
+void EmitStorageAtomicAnd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+                            const IR::Value& offset, std::string_view value) {
+    ctx.AddU32("{}=atomicAnd(ssbo{}_u32[{}],{});", inst, binding.U32(), offset.U32(), value);
+}
+
+void EmitStorageAtomicOr32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+                           const IR::Value& offset, std::string_view value) {
+    ctx.AddU32("{}=atomicOr(ssbo{}_u32[{}],{});", inst, binding.U32(), offset.U32(), value);
+}
+
+void EmitStorageAtomicXor32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+                            const IR::Value& offset, std::string_view value) {
+    ctx.AddU32("{}=atomicXor(ssbo{}_u32[{}],{});", inst, binding.U32(), offset.U32(), value);
+}
+
+void EmitStorageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+                                 const IR::Value& offset, std::string_view value) {
+    ctx.AddU32("{}=atomicExchange(ssbo{}_u32[{}],{});", inst, binding.U32(), offset.U32(), value);
+}
+
+void EmitStorageAtomicIAdd64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+                             const IR::Value& offset, std::string_view value) {
+    // ctx.AddU64("{}=atomicAdd(ssbo{}_u64[{}],{});", inst, binding.U32(), offset.U32(), value);
+    ctx.AddU64("{}=ssbo{}_u64[{}];", inst, binding.U32(), offset.U32());
+    ctx.Add("ssbo{}_u64[{}]+={};", binding.U32(), offset.U32(), value);
+}
+
+void EmitStorageAtomicSMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+                             const IR::Value& offset, std::string_view value) {
+    ctx.AddS64("{}=atomicMin(int64_t(ssbo{}_u64[{}]),int64_t({}));", inst, binding.U32(),
+               offset.U32(), value);
+}
+
+void EmitStorageAtomicUMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+                             const IR::Value& offset, std::string_view value) {
+    ctx.AddU64("{}=atomicMin(ssbo{}_u64[{}],{});", inst, binding.U32(), offset.U32(), value);
+}
+
+void EmitStorageAtomicSMax64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+                             const IR::Value& offset, std::string_view value) {
+    ctx.AddS64("{}=atomicMax(int64_t(ssbo{}_u64[{}]),int64_t({}));", inst, binding.U32(),
+               offset.U32(), value);
+}
+
+void EmitStorageAtomicUMax64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+                             const IR::Value& offset, std::string_view value) {
+    ctx.AddU64("{}=atomicMax(ssbo{}_u64[{}],{});", inst, binding.U32(), offset.U32(), value);
+}
+
+void EmitStorageAtomicAnd64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+                            const IR::Value& offset, std::string_view value) {
+    ctx.AddU64("{}=atomicAnd(ssbo{}_u64[{}],{});", inst, binding.U32(), offset.U32(), value);
+}
+
+void EmitStorageAtomicOr64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+                           const IR::Value& offset, std::string_view value) {
+    ctx.AddU64("{}=atomicOr(ssbo{}_u64[{}],{});", inst, binding.U32(), offset.U32(), value);
+}
+
+void EmitStorageAtomicXor64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+                            const IR::Value& offset, std::string_view value) {
+    ctx.AddU64("{}=atomicXor(ssbo{}_u64[{}],{});", inst, binding.U32(), offset.U32(), value);
+}
+
+void EmitStorageAtomicExchange64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+                                 const IR::Value& offset, std::string_view value) {
+    ctx.AddU64("{}=atomicExchange(ssbo{}_u64[{}],{});", inst, binding.U32(), offset.U32(), value);
+}
+
+void EmitStorageAtomicAddF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+                             const IR::Value& offset, std::string_view value) {
+    ctx.AddF32("{}=atomicAdd(ssbo{}_u32[{}],{});", inst, binding.U32(), offset.U32(), value);
+}
+
+void EmitStorageAtomicAddF16x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+                               [[maybe_unused]] const IR::Value& binding,
+                               [[maybe_unused]] const IR::Value& offset,
+                               [[maybe_unused]] std::string_view value) {
+    throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitStorageAtomicAddF32x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+                               [[maybe_unused]] const IR::Value& binding,
+                               [[maybe_unused]] const IR::Value& offset,
+                               [[maybe_unused]] std::string_view value) {
+    throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitStorageAtomicMinF16x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+                               [[maybe_unused]] const IR::Value& binding,
+                               [[maybe_unused]] const IR::Value& offset,
+                               [[maybe_unused]] std::string_view value) {
+    throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitStorageAtomicMinF32x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+                               [[maybe_unused]] const IR::Value& binding,
+                               [[maybe_unused]] const IR::Value& offset,
+                               [[maybe_unused]] std::string_view value) {
+    throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitStorageAtomicMaxF16x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+                               [[maybe_unused]] const IR::Value& binding,
+                               [[maybe_unused]] const IR::Value& offset,
+                               [[maybe_unused]] std::string_view value) {
+    throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitStorageAtomicMaxF32x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+                               [[maybe_unused]] const IR::Value& binding,
+                               [[maybe_unused]] const IR::Value& offset,
+                               [[maybe_unused]] std::string_view value) {
+    throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicIAdd32(EmitContext&) {
+    throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicSMin32(EmitContext&) {
+    throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicUMin32(EmitContext&) {
+    throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicSMax32(EmitContext&) {
+    throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicUMax32(EmitContext&) {
+    throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicInc32(EmitContext&) {
+    throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicDec32(EmitContext&) {
+    throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicAnd32(EmitContext&) {
+    throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicOr32(EmitContext&) {
+    throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicXor32(EmitContext&) {
+    throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicExchange32(EmitContext&) {
+    throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicIAdd64(EmitContext&) {
+    throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicSMin64(EmitContext&) {
+    throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicUMin64(EmitContext&) {
+    throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicSMax64(EmitContext&) {
+    throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicUMax64(EmitContext&) {
+    throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicInc64(EmitContext&) {
+    throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicDec64(EmitContext&) {
+    throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicAnd64(EmitContext&) {
+    throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicOr64(EmitContext&) {
+    throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicXor64(EmitContext&) {
+    throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicExchange64(EmitContext&) {
+    throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicAddF32(EmitContext&) {
+    throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicAddF16x2(EmitContext&) {
+    throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicAddF32x2(EmitContext&) {
+    throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicMinF16x2(EmitContext&) {
+    throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicMinF32x2(EmitContext&) {
+    throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicMaxF16x2(EmitContext&) {
+    throw NotImplementedException("GLSL Instrucion");
+}
+
+void EmitGlobalAtomicMaxF32x2(EmitContext&) {
+    throw NotImplementedException("GLSL Instrucion");
+}
+} // namespace Shader::Backend::GLSL
-- 
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