From e10366974edd7c75111d0bef16daf941db9e9a30 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Sun, 30 May 2021 22:44:28 -0400 Subject: glsl: Implement precise fp variable allocation --- src/shader_recompiler/backend/glsl/emit_context.h | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'src/shader_recompiler/backend/glsl/emit_context.h') diff --git a/src/shader_recompiler/backend/glsl/emit_context.h b/src/shader_recompiler/backend/glsl/emit_context.h index 423fc61046..48786a2c76 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.h +++ b/src/shader_recompiler/backend/glsl/emit_context.h @@ -118,6 +118,16 @@ public: Add<GlslVarType::F32x4>(format_str, inst, args...); } + template <typename... Args> + void AddPrecF32(const char* format_str, IR::Inst& inst, Args&&... args) { + Add<GlslVarType::PrecF32>(format_str, inst, args...); + } + + template <typename... Args> + void AddPrecF64(const char* format_str, IR::Inst& inst, Args&&... args) { + Add<GlslVarType::PrecF64>(format_str, inst, args...); + } + template <typename... Args> void Add(const char* format_str, Args&&... args) { code += fmt::format(format_str, std::forward<Args>(args)...); -- cgit v1.2.3-70-g09d2