From d1a68f7997ce4986e022031e02f6062c370a56a0 Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Wed, 9 Jun 2021 23:11:08 -0400
Subject: glsl: Add gl_PerVertex in for GS

---
 src/shader_recompiler/backend/glsl/emit_context.cpp | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

(limited to 'src/shader_recompiler/backend/glsl/emit_context.cpp')

diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index e69a56d465..fdbe2986c9 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -245,7 +245,8 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
         break;
     case Stage::Geometry:
         stage_name = "gs";
-        header += fmt::format("layout({})in;layout({},max_vertices={})out;",
+        header += fmt::format("layout({})in;layout({},max_vertices={})out;"
+                              "in gl_PerVertex{{vec4 gl_Position;}}gl_in[];",
                               InputPrimitive(runtime_info.input_topology),
                               OutputPrimitive(program.output_topology), program.output_vertices);
         break;
-- 
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