From 9f3ffb996b0d02ca64b492d22ff158e8f3659257 Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Sun, 30 May 2021 19:13:22 -0400
Subject: glsl: Rework var alloc to not assign unused results

---
 src/shader_recompiler/backend/glsl/emit_context.cpp | 8 +++-----
 1 file changed, 3 insertions(+), 5 deletions(-)

(limited to 'src/shader_recompiler/backend/glsl/emit_context.cpp')

diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index b9594de402..da29290a2c 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -122,11 +122,9 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
 
 void EmitContext::SetupExtensions(std::string&) {
     header += "#extension GL_ARB_separate_shader_objects : enable\n";
-    if (stage != Stage::Compute) {
-        // TODO: track this usage
-        header += "#extension GL_ARB_sparse_texture2 : enable\n";
-        header += "#extension GL_EXT_texture_shadow_lod : enable\n";
-    }
+    // TODO: track this usage
+    header += "#extension GL_ARB_sparse_texture2 : enable\n";
+    header += "#extension GL_EXT_texture_shadow_lod : enable\n";
     if (info.uses_int64) {
         header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
     }
-- 
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