From 747b8556a4611791c1b0afbb500c77de57adfc54 Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Fri, 4 Jun 2021 00:46:46 -0400
Subject: glsl: Use textureGrad fallback when EXT_texture_shadow_lod is
 unsupported

---
 src/shader_recompiler/backend/glsl/emit_context.cpp | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

(limited to 'src/shader_recompiler/backend/glsl/emit_context.cpp')

diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index ecc7335baa..76cf0bdf0e 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -282,8 +282,10 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
 void EmitContext::SetupExtensions(std::string&) {
     // TODO: track this usage
     header += "#extension GL_ARB_sparse_texture2 : enable\n"
-              "#extension GL_EXT_texture_shadow_lod : enable\n"
               "#extension GL_EXT_shader_image_load_formatted : enable\n";
+    if (profile.support_gl_texture_shadow_lod) {
+        header += "#extension GL_EXT_texture_shadow_lod : enable\n";
+    }
     if (info.uses_int64) {
         header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
     }
-- 
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