From 421847cf1e33d5b95c9aa272bf3cf69afda3d964 Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Sat, 5 Jun 2021 02:41:29 -0400
Subject: glsl: Implement image atomics and set layer

along with some more cleanup/oversight fixes
---
 src/shader_recompiler/backend/glsl/emit_context.cpp | 11 ++++++-----
 1 file changed, 6 insertions(+), 5 deletions(-)

(limited to 'src/shader_recompiler/backend/glsl/emit_context.cpp')

diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index 76cf0bdf0e..50a7a7447a 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -197,7 +197,7 @@ void SetupOutPerVertex(EmitContext& ctx, std::string& header) {
     if (ctx.info.stores_clip_distance) {
         header += "float gl_ClipDistance[];";
     }
-    if (ctx.info.stores_viewport_index && ctx.profile.support_gl_vertex_viewport_layer &&
+    if (ctx.info.stores_viewport_index && ctx.profile.support_viewport_index_layer_non_geometry &&
         ctx.stage != Stage::Geometry) {
         header += "int gl_ViewportIndex;";
     }
@@ -314,7 +314,7 @@ void EmitContext::SetupExtensions(std::string&) {
             header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
         }
     }
-    if (info.stores_viewport_index && profile.support_gl_vertex_viewport_layer &&
+    if (info.stores_viewport_index && profile.support_viewport_index_layer_non_geometry &&
         stage != Stage::Geometry) {
         header += "#extension GL_ARB_shader_viewport_layer_array : enable\n";
     }
@@ -497,12 +497,13 @@ std::string EmitContext::DefineGlobalMemoryFunctions() {
 void EmitContext::SetupImages(Bindings& bindings) {
     image_buffer_bindings.reserve(info.image_buffer_descriptors.size());
     for (const auto& desc : info.image_buffer_descriptors) {
+        image_buffer_bindings.push_back(bindings.image);
         const auto indices{bindings.image + desc.count};
+        const auto format{ImageFormatString(desc.format)};
         for (u32 index = bindings.image; index < indices; ++index) {
-            header += fmt::format("layout(binding={}) uniform uimageBuffer img{};", bindings.image,
-                                  index);
+            header += fmt::format("layout(binding={}{}) uniform uimageBuffer img{};",
+                                  bindings.image, format, index);
         }
-        image_buffer_bindings.push_back(bindings.image);
         bindings.image += desc.count;
     }
     image_bindings.reserve(info.image_descriptors.size());
-- 
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