From 14bfb4719ad366745b5d16452914c4c78e43b8ae Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Sun, 30 May 2021 22:42:52 -0400
Subject: HACK glsl: Write defaults to unused generic attributes

---
 src/shader_recompiler/backend/glsl/emit_context.cpp | 7 +++++--
 1 file changed, 5 insertions(+), 2 deletions(-)

(limited to 'src/shader_recompiler/backend/glsl/emit_context.cpp')

diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index 788679f40a..8de33b582d 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -110,8 +110,11 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
         header += fmt::format("layout(location={})out vec4 frag_color{};", index, index);
     }
     for (size_t index = 0; index < info.stores_generics.size(); ++index) {
-        if (info.stores_generics[index]) {
-            header += fmt::format("layout(location={}) out vec4 out_attr{};", index, index);
+        // TODO: Properly resolve attribute issues
+        const auto declaration{
+            fmt::format("layout(location={}) out vec4 out_attr{};", index, index)};
+        if (info.stores_generics[index] || stage == Stage::VertexA || stage == Stage::VertexB) {
+            header += declaration;
         }
     }
     DefineConstantBuffers(bindings);
-- 
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