From f32b2bcd200097659d7c6e0dfdef1e96e3f2f69e Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Sun, 5 Dec 2021 16:42:03 -0500
Subject: shader_recompiler: Adjust emit_context includes

---
 src/shader_recompiler/backend/glasm/emit_glasm.cpp                    | 2 +-
 src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp | 2 +-
 src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp          | 2 +-
 src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp    | 2 +-
 src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp            | 2 +-
 src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp     | 2 +-
 src/shader_recompiler/backend/glasm/emit_glasm_image.cpp              | 2 +-
 src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp            | 2 +-
 src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp             | 2 +-
 src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp    | 2 +-
 src/shader_recompiler/backend/glasm/emit_glasm_select.cpp             | 2 +-
 src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp      | 2 +-
 src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp               | 2 +-
 src/shader_recompiler/backend/glasm/glasm_emit_context.cpp            | 2 +-
 src/shader_recompiler/backend/glasm/reg_alloc.cpp                     | 2 +-
 15 files changed, 15 insertions(+), 15 deletions(-)

(limited to 'src/shader_recompiler/backend/glasm')

diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
index 004658546b..42eff443f6 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
@@ -9,9 +9,9 @@
 #include "common/div_ceil.h"
 #include "common/settings.h"
 #include "shader_recompiler/backend/bindings.h"
-#include "shader_recompiler/backend/glasm/emit_context.h"
 #include "shader_recompiler/backend/glasm/emit_glasm.h"
 #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
 #include "shader_recompiler/frontend/ir/ir_emitter.h"
 #include "shader_recompiler/frontend/ir/program.h"
 #include "shader_recompiler/profile.h"
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp
index 9201ccd397..3bfcbbe654 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp
@@ -2,8 +2,8 @@
 // Licensed under GPLv2 or any later version
 // Refer to the license.txt file included.
 
-#include "shader_recompiler/backend/glasm/emit_context.h"
 #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 
 namespace Shader::Backend::GLASM {
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp
index bff0b7c1cf..babbe6654d 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp
@@ -2,8 +2,8 @@
 // Licensed under GPLv2 or any later version
 // Refer to the license.txt file included.
 
-#include "shader_recompiler/backend/glasm/emit_context.h"
 #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 
 namespace Shader::Backend::GLASM {
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
index 02c9dc6d79..1b98e5b6c2 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glasm/emit_context.h"
 #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 #include "shader_recompiler/profile.h"
 #include "shader_recompiler/shader_info.h"
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp
index ccdf1cbc8e..4cff70fe42 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp
@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glasm/emit_context.h"
 #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
 #include "shader_recompiler/frontend/ir/modifiers.h"
 #include "shader_recompiler/frontend/ir/value.h"
 
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp
index 4ed58619d8..3566404715 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp
@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glasm/emit_context.h"
 #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
 #include "shader_recompiler/frontend/ir/modifiers.h"
 #include "shader_recompiler/frontend/ir/value.h"
 
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
index d325d31c71..237a5af3f4 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
@@ -4,8 +4,8 @@
 
 #include <utility>
 
-#include "shader_recompiler/backend/glasm/emit_context.h"
 #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
 #include "shader_recompiler/frontend/ir/modifiers.h"
 #include "shader_recompiler/frontend/ir/value.h"
 
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
index 8aa494a4dc..f698b8b9bd 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
@@ -2,8 +2,8 @@
 // Licensed under GPLv2 or any later version
 // Refer to the license.txt file included.
 
-#include "shader_recompiler/backend/glasm/emit_context.h"
 #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 
 namespace Shader::Backend::GLASM {
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
index af9fac7c1a..f135b67f53 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glasm/emit_context.h"
 #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
 #include "shader_recompiler/frontend/ir/program.h"
 #include "shader_recompiler/frontend/ir/value.h"
 #include "shader_recompiler/runtime_info.h"
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
index 681aeda8d0..b6a2161aa8 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glasm/emit_context.h"
 #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
 #include "shader_recompiler/frontend/ir/program.h"
 #include "shader_recompiler/frontend/ir/value.h"
 
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp
index 68fff613c0..dc441c56db 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp
@@ -3,8 +3,8 @@
 // Licensed under GPLv2 or any later version
 // Refer to the license.txt file included.
 
-#include "shader_recompiler/backend/glasm/emit_context.h"
 #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 
 namespace Shader::Backend::GLASM {
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp
index c1498f449d..39e1c6c3aa 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp
@@ -3,8 +3,8 @@
 // Licensed under GPLv2 or any later version
 // Refer to the license.txt file included.
 
-#include "shader_recompiler/backend/glasm/emit_context.h"
 #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 
 namespace Shader::Backend::GLASM {
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp
index 544d475b43..32e0dd9239 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp
@@ -2,8 +2,8 @@
 // Licensed under GPLv2 or any later version
 // Refer to the license.txt file included.
 
-#include "shader_recompiler/backend/glasm/emit_context.h"
 #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 #include "shader_recompiler/profile.h"
 
diff --git a/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp b/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp
index 8fd459dfe6..0401953f7e 100644
--- a/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp
+++ b/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp
@@ -5,8 +5,8 @@
 #include <string_view>
 
 #include "shader_recompiler/backend/bindings.h"
-#include "shader_recompiler/backend/glasm/emit_context.h"
 #include "shader_recompiler/backend/glasm/emit_glasm.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
 #include "shader_recompiler/frontend/ir/program.h"
 #include "shader_recompiler/profile.h"
 #include "shader_recompiler/runtime_info.h"
diff --git a/src/shader_recompiler/backend/glasm/reg_alloc.cpp b/src/shader_recompiler/backend/glasm/reg_alloc.cpp
index 4c046db6e5..201e428c1d 100644
--- a/src/shader_recompiler/backend/glasm/reg_alloc.cpp
+++ b/src/shader_recompiler/backend/glasm/reg_alloc.cpp
@@ -6,7 +6,7 @@
 
 #include <fmt/format.h>
 
-#include "shader_recompiler/backend/glasm/emit_context.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
 #include "shader_recompiler/backend/glasm/reg_alloc.h"
 #include "shader_recompiler/exception.h"
 #include "shader_recompiler/frontend/ir/value.h"
-- 
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