From 3e841f6441903c6e97307dd49a2543ce82654044 Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Sat, 8 May 2021 16:46:32 -0300
Subject: glasm: Use BitField instead of C bitfields

---
 src/shader_recompiler/backend/glasm/reg_alloc.h | 10 +++++++---
 1 file changed, 7 insertions(+), 3 deletions(-)

(limited to 'src/shader_recompiler/backend/glasm/reg_alloc.h')

diff --git a/src/shader_recompiler/backend/glasm/reg_alloc.h b/src/shader_recompiler/backend/glasm/reg_alloc.h
index 83d728d202..f73aa3348f 100644
--- a/src/shader_recompiler/backend/glasm/reg_alloc.h
+++ b/src/shader_recompiler/backend/glasm/reg_alloc.h
@@ -6,6 +6,7 @@
 
 #include <bitset>
 
+#include "common/bit_field.h"
 #include "common/common_types.h"
 
 namespace Shader::IR {
@@ -18,9 +19,12 @@ namespace Shader::Backend::GLASM {
 class EmitContext;
 
 struct Id {
-    u32 index : 30;
-    u32 is_spill : 1;
-    u32 is_condition_code : 1;
+    union {
+        u32 raw;
+        BitField<0, 30, u32> index;
+        BitField<30, 1, u32> is_spill;
+        BitField<31, 1, u32> is_condition_code;
+    };
 };
 
 class RegAlloc {
-- 
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