From 5286a7bc4ccf8da0827b0352f40dbce651b57d09 Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Sun, 5 Dec 2021 16:33:44 -0500
Subject: shader_recompiler: Rename backend emit_context files

---
 .../backend/glasm/glasm_emit_context.h             | 80 ++++++++++++++++++++++
 1 file changed, 80 insertions(+)
 create mode 100644 src/shader_recompiler/backend/glasm/glasm_emit_context.h

(limited to 'src/shader_recompiler/backend/glasm/glasm_emit_context.h')

diff --git a/src/shader_recompiler/backend/glasm/glasm_emit_context.h b/src/shader_recompiler/backend/glasm/glasm_emit_context.h
new file mode 100644
index 0000000000..8433e5c007
--- /dev/null
+++ b/src/shader_recompiler/backend/glasm/glasm_emit_context.h
@@ -0,0 +1,80 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <string>
+#include <utility>
+#include <vector>
+
+#include <fmt/format.h>
+
+#include "shader_recompiler/backend/glasm/reg_alloc.h"
+#include "shader_recompiler/stage.h"
+
+namespace Shader {
+struct Info;
+struct Profile;
+struct RuntimeInfo;
+} // namespace Shader
+
+namespace Shader::Backend {
+struct Bindings;
+}
+
+namespace Shader::IR {
+class Inst;
+struct Program;
+} // namespace Shader::IR
+
+namespace Shader::Backend::GLASM {
+
+class EmitContext {
+public:
+    explicit EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
+                         const RuntimeInfo& runtime_info_);
+
+    template <typename... Args>
+    void Add(const char* format_str, IR::Inst& inst, Args&&... args) {
+        code += fmt::format(fmt::runtime(format_str), reg_alloc.Define(inst),
+                            std::forward<Args>(args)...);
+        // TODO: Remove this
+        code += '\n';
+    }
+
+    template <typename... Args>
+    void LongAdd(const char* format_str, IR::Inst& inst, Args&&... args) {
+        code += fmt::format(fmt::runtime(format_str), reg_alloc.LongDefine(inst),
+                            std::forward<Args>(args)...);
+        // TODO: Remove this
+        code += '\n';
+    }
+
+    template <typename... Args>
+    void Add(const char* format_str, Args&&... args) {
+        code += fmt::format(fmt::runtime(format_str), std::forward<Args>(args)...);
+        // TODO: Remove this
+        code += '\n';
+    }
+
+    std::string code;
+    RegAlloc reg_alloc{};
+    const Info& info;
+    const Profile& profile;
+    const RuntimeInfo& runtime_info;
+
+    std::vector<u32> texture_buffer_bindings;
+    std::vector<u32> image_buffer_bindings;
+    std::vector<u32> texture_bindings;
+    std::vector<u32> image_bindings;
+
+    Stage stage{};
+    std::string_view stage_name = "invalid";
+    std::string_view attrib_name = "invalid";
+
+    u32 num_safety_loop_vars{};
+    bool uses_y_direction{};
+};
+
+} // namespace Shader::Backend::GLASM
-- 
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