From 4397053d5c848deae00d6599f91b1e5c137a9639 Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Tue, 22 Jun 2021 18:28:21 -0300
Subject: shader: Remove IAbs64

---
 src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp | 4 ----
 1 file changed, 4 deletions(-)

(limited to 'src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp')

diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
index cea45a3e03..587bbfe06a 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
@@ -82,10 +82,6 @@ void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
     ctx.Add("ABS.S {},{};", inst, value);
 }
 
-void EmitIAbs64(EmitContext& ctx, IR::Inst& inst, Register value) {
-    ctx.LongAdd("MOV.S64 {},|{}|;", inst, value);
-}
-
 void EmitShiftLeftLogical32(EmitContext& ctx, IR::Inst& inst, ScalarU32 base, ScalarU32 shift) {
     ctx.Add("SHL.U {}.x,{},{};", inst, base, shift);
 }
-- 
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