From 4397053d5c848deae00d6599f91b1e5c137a9639 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp <reinuseslisp@airmail.cc> Date: Tue, 22 Jun 2021 18:28:21 -0300 Subject: shader: Remove IAbs64 --- src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp') diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp index cea45a3e03..587bbfe06a 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp @@ -82,10 +82,6 @@ void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) { ctx.Add("ABS.S {},{};", inst, value); } -void EmitIAbs64(EmitContext& ctx, IR::Inst& inst, Register value) { - ctx.LongAdd("MOV.S64 {},|{}|;", inst, value); -} - void EmitShiftLeftLogical32(EmitContext& ctx, IR::Inst& inst, ScalarU32 base, ScalarU32 shift) { ctx.Add("SHL.U {}.x,{},{};", inst, base, shift); } -- cgit v1.2.3-70-g09d2