From 0f88fb5d72401e87b2d33aab5fad7cc2a0002fc3 Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Fri, 14 May 2021 02:10:03 -0300
Subject: glasm: Write result to scalar on integer comparison instructions

---
 .../backend/glasm/emit_glasm_integer.cpp             | 20 ++++++++++----------
 1 file changed, 10 insertions(+), 10 deletions(-)

(limited to 'src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp')

diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
index adcc0404b1..1befeca91a 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
@@ -175,43 +175,43 @@ void EmitUClamp32(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 m
 }
 
 void EmitSLessThan(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
-    ctx.Add("SLT.S {},{},{};", inst, lhs, rhs);
+    ctx.Add("SLT.S {}.x,{},{};", inst, lhs, rhs);
 }
 
 void EmitULessThan(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs) {
-    ctx.Add("SLT.U {},{},{};", inst, lhs, rhs);
+    ctx.Add("SLT.U {}.x,{},{};", inst, lhs, rhs);
 }
 
 void EmitIEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
-    ctx.Add("SEQ.S {},{},{};", inst, lhs, rhs);
+    ctx.Add("SEQ.S {}.x,{},{};", inst, lhs, rhs);
 }
 
 void EmitSLessThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
-    ctx.Add("SLE.S {},{},{};", inst, lhs, rhs);
+    ctx.Add("SLE.S {}.x,{},{};", inst, lhs, rhs);
 }
 
 void EmitULessThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs) {
-    ctx.Add("SLE.U {},{},{};", inst, lhs, rhs);
+    ctx.Add("SLE.U {}.x,{},{};", inst, lhs, rhs);
 }
 
 void EmitSGreaterThan(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
-    ctx.Add("SGT.S {},{},{};", inst, lhs, rhs);
+    ctx.Add("SGT.S {}.x,{},{};", inst, lhs, rhs);
 }
 
 void EmitUGreaterThan(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs) {
-    ctx.Add("SGT.U {},{},{};", inst, lhs, rhs);
+    ctx.Add("SGT.U {}.x,{},{};", inst, lhs, rhs);
 }
 
 void EmitINotEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
-    ctx.Add("SNE.U {},{},{};", inst, lhs, rhs);
+    ctx.Add("SNE.U {}.x,{},{};", inst, lhs, rhs);
 }
 
 void EmitSGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
-    ctx.Add("SGE.S {},{},{};", inst, lhs, rhs);
+    ctx.Add("SGE.S {}.x,{},{};", inst, lhs, rhs);
 }
 
 void EmitUGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs) {
-    ctx.Add("SGE.U {},{},{};", inst, lhs, rhs);
+    ctx.Add("SGE.U {}.x,{},{};", inst, lhs, rhs);
 }
 
 } // namespace Shader::Backend::GLASM
-- 
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