From e30d4fa976f608a79629e12cac25f7b951e6b8fb Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Sat, 22 May 2021 18:29:43 -0300
Subject: glasm: Implement indirect attribute loads

---
 src/shader_recompiler/backend/glasm/emit_glasm_instructions.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'src/shader_recompiler/backend/glasm/emit_glasm_instructions.h')

diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
index 2cc3acedf5..e205c3d147 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
@@ -51,7 +51,7 @@ void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
 void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset);
 void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, ScalarU32 vertex);
 void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value, ScalarU32 vertex);
-void EmitGetAttributeIndexed(EmitContext& ctx, ScalarU32 offset, ScalarU32 vertex);
+void EmitGetAttributeIndexed(EmitContext& ctx, IR::Inst& inst, ScalarS32 offset, ScalarU32 vertex);
 void EmitSetAttributeIndexed(EmitContext& ctx, ScalarU32 offset, ScalarF32 value, ScalarU32 vertex);
 void EmitGetPatch(EmitContext& ctx, IR::Inst& inst, IR::Patch patch);
 void EmitSetPatch(EmitContext& ctx, IR::Patch patch, ScalarF32 value);
-- 
cgit v1.2.3-70-g09d2