From 2c2e019a44e353921d5fdf3cc6ab4304502eb2bd Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Sat, 28 Jan 2023 16:09:58 -0500 Subject: shader_recompiler: TXQ: Skip QueryLevels when possible --- src/shader_recompiler/backend/glasm/emit_glasm_image.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/shader_recompiler/backend/glasm/emit_glasm_image.cpp') diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp index e67e80fac0..ec633a2976 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp @@ -531,7 +531,7 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, } void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, - ScalarS32 lod) { + ScalarS32 lod, [[maybe_unused]] const IR::Value& skip_mips) { const auto info{inst.Flags<IR::TextureInstInfo>()}; const std::string texture{Texture(ctx, info, index)}; const std::string_view type{TextureType(info)}; -- cgit v1.2.3-70-g09d2