From c4fd6b55bc9acd06b2fc89f84fd175d78e14110a Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Mon, 10 May 2021 18:21:28 -0300
Subject: glasm: Implement shuffle and vote instructions on GLASM

---
 src/shader_recompiler/backend/glasm/emit_context.cpp | 17 +++++++++++++++++
 1 file changed, 17 insertions(+)

(limited to 'src/shader_recompiler/backend/glasm/emit_context.cpp')

diff --git a/src/shader_recompiler/backend/glasm/emit_context.cpp b/src/shader_recompiler/backend/glasm/emit_context.cpp
index 9f839f3bf7..f9d83dd91b 100644
--- a/src/shader_recompiler/backend/glasm/emit_context.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_context.cpp
@@ -25,6 +25,23 @@ EmitContext::EmitContext(IR::Program& program) {
     if (const size_t num = program.info.storage_buffers_descriptors.size(); num > 0) {
         Add("PARAM c[{}]={{program.local[0..{}]}};", num, num - 1);
     }
+    switch (program.stage) {
+    case Stage::VertexA:
+    case Stage::VertexB:
+        stage_name = "vertex";
+        break;
+    case Stage::TessellationControl:
+    case Stage::TessellationEval:
+    case Stage::Geometry:
+        stage_name = "primitive";
+        break;
+    case Stage::Fragment:
+        stage_name = "fragment";
+        break;
+    case Stage::Compute:
+        stage_name = "compute";
+        break;
+    }
 }
 
 } // namespace Shader::Backend::GLASM
-- 
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