From c4fd6b55bc9acd06b2fc89f84fd175d78e14110a Mon Sep 17 00:00:00 2001 From: ReinUsesLisp <reinuseslisp@airmail.cc> Date: Mon, 10 May 2021 18:21:28 -0300 Subject: glasm: Implement shuffle and vote instructions on GLASM --- src/shader_recompiler/backend/glasm/emit_context.cpp | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) (limited to 'src/shader_recompiler/backend/glasm/emit_context.cpp') diff --git a/src/shader_recompiler/backend/glasm/emit_context.cpp b/src/shader_recompiler/backend/glasm/emit_context.cpp index 9f839f3bf7..f9d83dd91b 100644 --- a/src/shader_recompiler/backend/glasm/emit_context.cpp +++ b/src/shader_recompiler/backend/glasm/emit_context.cpp @@ -25,6 +25,23 @@ EmitContext::EmitContext(IR::Program& program) { if (const size_t num = program.info.storage_buffers_descriptors.size(); num > 0) { Add("PARAM c[{}]={{program.local[0..{}]}};", num, num - 1); } + switch (program.stage) { + case Stage::VertexA: + case Stage::VertexB: + stage_name = "vertex"; + break; + case Stage::TessellationControl: + case Stage::TessellationEval: + case Stage::Geometry: + stage_name = "primitive"; + break; + case Stage::Fragment: + stage_name = "fragment"; + break; + case Stage::Compute: + stage_name = "compute"; + break; + } } } // namespace Shader::Backend::GLASM -- cgit v1.2.3-70-g09d2