From d6672501ac74b9d0645e97f045ec2d8b9e5da289 Mon Sep 17 00:00:00 2001
From: ameerj <aj662@drexel.edu>
Date: Mon, 10 Aug 2020 12:39:42 -0400
Subject: Remove UI changes

This PR is now only the Analog devices handling the range value defaulting at 100%
---
 src/input_common/sdl/sdl_impl.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'src/input_common/sdl/sdl_impl.cpp')

diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp
index 1853f535d4..d76c279d32 100644
--- a/src/input_common/sdl/sdl_impl.cpp
+++ b/src/input_common/sdl/sdl_impl.cpp
@@ -461,7 +461,7 @@ public:
         const int axis_x = params.Get("axis_x", 0);
         const int axis_y = params.Get("axis_y", 1);
         const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, .99f);
-        const float range = std::clamp(params.Get("range", 0.0f), 0.50f, 1.50f);
+        const float range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
         auto joystick = state.GetSDLJoystickByGUID(guid, port);
 
         // This is necessary so accessing GetAxis with axis_x and axis_y won't crash
-- 
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