From e6bd1fd1b8487e421f71d43b6073ee56de1a043d Mon Sep 17 00:00:00 2001
From: FearlessTobi <thm.frey@gmail.com>
Date: Tue, 14 Jul 2020 19:01:36 +0200
Subject: yuzu: Add motion and touch configuration

---
 src/input_common/main.cpp | 9 +++++++++
 1 file changed, 9 insertions(+)

(limited to 'src/input_common/main.cpp')

diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp
index 57e7a25fe8..f9d7b408f0 100644
--- a/src/input_common/main.cpp
+++ b/src/input_common/main.cpp
@@ -11,6 +11,7 @@
 #include "input_common/keyboard.h"
 #include "input_common/main.h"
 #include "input_common/motion_emu.h"
+#include "input_common/touch_from_button.h"
 #include "input_common/udp/udp.h"
 #ifdef HAVE_SDL2
 #include "input_common/sdl/sdl.h"
@@ -32,6 +33,8 @@ struct InputSubsystem::Impl {
                                                     std::make_shared<AnalogFromButton>());
         motion_emu = std::make_shared<MotionEmu>();
         Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu);
+        Input::RegisterFactory<Input::TouchDevice>("touch_from_button",
+                                                   std::make_shared<TouchFromButtonFactory>());
 
 #ifdef HAVE_SDL2
         sdl = SDL::Init();
@@ -46,6 +49,7 @@ struct InputSubsystem::Impl {
         Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
         Input::UnregisterFactory<Input::MotionDevice>("motion_emu");
         motion_emu.reset();
+        Input::UnregisterFactory<Input::TouchDevice>("touch_from_button");
 #ifdef HAVE_SDL2
         sdl.reset();
 #endif
@@ -171,6 +175,11 @@ const GCButtonFactory* InputSubsystem::GetGCButtons() const {
     return impl->gcbuttons.get();
 }
 
+void ReloadInputDevices() {
+    if (udp)
+        udp->ReloadUDPClient();
+}
+
 std::vector<std::unique_ptr<Polling::DevicePoller>> InputSubsystem::GetPollers(
     Polling::DeviceType type) const {
 #ifdef HAVE_SDL2
-- 
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