From 600f325d87e42f856da58c42a5280f098ebb6e8c Mon Sep 17 00:00:00 2001
From: Liam <byteslice@airmail.cc>
Date: Sat, 11 Mar 2023 22:10:38 -0500
Subject: general: fix spelling mistakes

---
 src/input_common/drivers/sdl_driver.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'src/input_common/drivers/sdl_driver.cpp')

diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp
index 5c20b34260..f7f0c7eaaf 100644
--- a/src/input_common/drivers/sdl_driver.cpp
+++ b/src/input_common/drivers/sdl_driver.cpp
@@ -748,7 +748,7 @@ ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& p
 
     // This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
     // We will add those afterwards
-    // This list also excludes Screenshot since theres not really a mapping for that
+    // This list also excludes Screenshot since there's not really a mapping for that
     ButtonBindings switch_to_sdl_button;
 
     if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) {
@@ -1007,7 +1007,7 @@ MotionMapping SDLDriver::GetMotionMappingForDevice(const Common::ParamPackage& p
 
 Common::Input::ButtonNames SDLDriver::GetUIName(const Common::ParamPackage& params) const {
     if (params.Has("button")) {
-        // TODO(German77): Find how to substitue the values for real button names
+        // TODO(German77): Find how to substitute the values for real button names
         return Common::Input::ButtonNames::Value;
     }
     if (params.Has("hat")) {
-- 
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