From 5e7e55b98a22b8db0e3f8982837a306b6b66f61e Mon Sep 17 00:00:00 2001
From: german77 <juangerman-13@hotmail.com>
Date: Sun, 26 Jun 2022 17:49:14 -0500
Subject: input_common: sdl: lower vibration frequency and use it's own unique
 thread

---
 src/input_common/drivers/sdl_driver.cpp | 10 +++++++++-
 1 file changed, 9 insertions(+), 1 deletion(-)

(limited to 'src/input_common/drivers/sdl_driver.cpp')

diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp
index 446c027d38..00474ac77b 100644
--- a/src/input_common/drivers/sdl_driver.cpp
+++ b/src/input_common/drivers/sdl_driver.cpp
@@ -438,10 +438,17 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
             using namespace std::chrono_literals;
             while (initialized) {
                 SDL_PumpEvents();
-                SendVibrations();
                 std::this_thread::sleep_for(1ms);
             }
         });
+        vibration_thread = std::thread([this] {
+            Common::SetCurrentThreadName("yuzu:input:SDL_Vibration");
+            using namespace std::chrono_literals;
+            while (initialized) {
+                SendVibrations();
+                std::this_thread::sleep_for(10ms);
+            }
+        });
     }
     // Because the events for joystick connection happens before we have our event watcher added, we
     // can just open all the joysticks right here
@@ -457,6 +464,7 @@ SDLDriver::~SDLDriver() {
     initialized = false;
     if (start_thread) {
         poll_thread.join();
+        vibration_thread.join();
         SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
     }
 }
-- 
cgit v1.2.3-70-g09d2