From 59b995a9e53f09b9831b03608cfe5ce27c3e3485 Mon Sep 17 00:00:00 2001
From: german77 <juangerman-13@hotmail.com>
Date: Mon, 20 Sep 2021 17:36:23 -0500
Subject: input_common: Rewrite SDL

---
 src/input_common/drivers/sdl_driver.cpp | 915 ++++++++++++++++++++++++++++++++
 1 file changed, 915 insertions(+)
 create mode 100644 src/input_common/drivers/sdl_driver.cpp

(limited to 'src/input_common/drivers/sdl_driver.cpp')

diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp
new file mode 100644
index 0000000000..efb4a21068
--- /dev/null
+++ b/src/input_common/drivers/sdl_driver.cpp
@@ -0,0 +1,915 @@
+// Copyright 2018 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/logging/log.h"
+#include "common/math_util.h"
+#include "common/param_package.h"
+#include "common/settings.h"
+#include "common/thread.h"
+#include "common/vector_math.h"
+#include "input_common/drivers/sdl_driver.h"
+
+namespace InputCommon {
+
+namespace {
+std::string GetGUID(SDL_Joystick* joystick) {
+    const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
+    char guid_str[33];
+    SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
+    return guid_str;
+}
+} // Anonymous namespace
+
+static int SDLEventWatcher(void* user_data, SDL_Event* event) {
+    auto* const sdl_state = static_cast<SDLDriver*>(user_data);
+
+    sdl_state->HandleGameControllerEvent(*event);
+
+    return 0;
+}
+
+class SDLJoystick {
+public:
+    SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
+                SDL_GameController* game_controller)
+        : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
+          sdl_controller{game_controller, &SDL_GameControllerClose} {
+        EnableMotion();
+    }
+
+    void EnableMotion() {
+        if (sdl_controller) {
+            SDL_GameController* controller = sdl_controller.get();
+            if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) && !has_accel) {
+                SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE);
+                has_accel = true;
+            }
+            if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) && !has_gyro) {
+                SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE);
+                has_gyro = true;
+            }
+        }
+    }
+
+    bool HasGyro() const {
+        return has_gyro;
+    }
+
+    bool HasAccel() const {
+        return has_accel;
+    }
+
+    bool UpdateMotion(SDL_ControllerSensorEvent event) {
+        constexpr float gravity_constant = 9.80665f;
+        std::lock_guard lock{mutex};
+        const u64 time_difference = event.timestamp - last_motion_update;
+        last_motion_update = event.timestamp;
+        switch (event.sensor) {
+        case SDL_SENSOR_ACCEL: {
+            motion.accel_x = -event.data[0] / gravity_constant;
+            motion.accel_y = event.data[2] / gravity_constant;
+            motion.accel_z = -event.data[1] / gravity_constant;
+            break;
+        }
+        case SDL_SENSOR_GYRO: {
+            motion.gyro_x = event.data[0] / (Common::PI * 2);
+            motion.gyro_y = -event.data[2] / (Common::PI * 2);
+            motion.gyro_z = event.data[1] / (Common::PI * 2);
+            break;
+        }
+        }
+
+        // Ignore duplicated timestamps
+        if (time_difference == 0) {
+            return false;
+        }
+        motion.delta_timestamp = time_difference * 1000;
+        return true;
+    }
+
+    BasicMotion GetMotion() {
+        return motion;
+    }
+
+    bool RumblePlay(const Input::VibrationStatus vibration) {
+        constexpr u32 rumble_max_duration_ms = 1000;
+
+        if (sdl_controller) {
+            return SDL_GameControllerRumble(
+                       sdl_controller.get(), static_cast<u16>(vibration.low_amplitude),
+                       static_cast<u16>(vibration.high_amplitude), rumble_max_duration_ms) != -1;
+        } else if (sdl_joystick) {
+            return SDL_JoystickRumble(sdl_joystick.get(), static_cast<u16>(vibration.low_amplitude),
+                                      static_cast<u16>(vibration.high_amplitude),
+                                      rumble_max_duration_ms) != -1;
+        }
+
+        return false;
+    }
+    /**
+     * The Pad identifier of the joystick
+     */
+    const PadIdentifier GetPadIdentifier() const {
+        return {
+            .guid = Common::UUID{guid},
+            .port = static_cast<std::size_t>(port),
+            .pad = 0,
+        };
+    }
+
+    /**
+     * The guid of the joystick
+     */
+    const std::string& GetGUID() const {
+        return guid;
+    }
+
+    /**
+     * The number of joystick from the same type that were connected before this joystick
+     */
+    int GetPort() const {
+        return port;
+    }
+
+    SDL_Joystick* GetSDLJoystick() const {
+        return sdl_joystick.get();
+    }
+
+    SDL_GameController* GetSDLGameController() const {
+        return sdl_controller.get();
+    }
+
+    void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) {
+        sdl_joystick.reset(joystick);
+        sdl_controller.reset(controller);
+    }
+
+    bool IsJoyconLeft() const {
+        const std::string controller_name = GetControllerName();
+        if (std::strstr(controller_name.c_str(), "Joy-Con Left") != nullptr) {
+            return true;
+        }
+        if (std::strstr(controller_name.c_str(), "Joy-Con (L)") != nullptr) {
+            return true;
+        }
+        return false;
+    }
+
+    bool IsJoyconRight() const {
+        const std::string controller_name = GetControllerName();
+        if (std::strstr(controller_name.c_str(), "Joy-Con Right") != nullptr) {
+            return true;
+        }
+        if (std::strstr(controller_name.c_str(), "Joy-Con (R)") != nullptr) {
+            return true;
+        }
+        return false;
+    }
+
+    BatteryLevel GetBatteryLevel() {
+        const auto level = SDL_JoystickCurrentPowerLevel(sdl_joystick.get());
+        switch (level) {
+        case SDL_JOYSTICK_POWER_EMPTY:
+            return BatteryLevel::Empty;
+        case SDL_JOYSTICK_POWER_LOW:
+            return BatteryLevel::Critical;
+        case SDL_JOYSTICK_POWER_MEDIUM:
+            return BatteryLevel::Low;
+        case SDL_JOYSTICK_POWER_FULL:
+            return BatteryLevel::Medium;
+        case SDL_JOYSTICK_POWER_MAX:
+            return BatteryLevel::Full;
+        case SDL_JOYSTICK_POWER_UNKNOWN:
+        case SDL_JOYSTICK_POWER_WIRED:
+        default:
+            return BatteryLevel::Charging;
+        }
+    }
+
+    std::string GetControllerName() const {
+        if (sdl_controller) {
+            switch (SDL_GameControllerGetType(sdl_controller.get())) {
+            case SDL_CONTROLLER_TYPE_XBOX360:
+                return "XBox 360 Controller";
+            case SDL_CONTROLLER_TYPE_XBOXONE:
+                return "XBox One Controller";
+            default:
+                break;
+            }
+            const auto name = SDL_GameControllerName(sdl_controller.get());
+            if (name) {
+                return name;
+            }
+        }
+
+        if (sdl_joystick) {
+            const auto name = SDL_JoystickName(sdl_joystick.get());
+            if (name) {
+                return name;
+            }
+        }
+
+        return "Unknown";
+    }
+
+    bool IsYAxis(u8 index) {
+        if (!sdl_controller) {
+            return false;
+        }
+
+        const auto& binding_left_y =
+            SDL_GameControllerGetBindForAxis(sdl_controller.get(), SDL_CONTROLLER_AXIS_LEFTY);
+        const auto& binding_right_y =
+            SDL_GameControllerGetBindForAxis(sdl_controller.get(), SDL_CONTROLLER_AXIS_RIGHTY);
+        if (index == binding_left_y.value.axis) {
+            return true;
+        }
+        if (index == binding_right_y.value.axis) {
+            return true;
+        }
+        return false;
+    }
+
+private:
+    std::string guid;
+    int port;
+    std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
+    std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller;
+    mutable std::mutex mutex;
+
+    u64 last_motion_update{};
+    bool has_gyro{false};
+    bool has_accel{false};
+    BasicMotion motion;
+};
+
+std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const std::string& guid, int port) {
+    std::lock_guard lock{joystick_map_mutex};
+    const auto it = joystick_map.find(guid);
+
+    if (it != joystick_map.end()) {
+        while (it->second.size() <= static_cast<std::size_t>(port)) {
+            auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()),
+                                                          nullptr, nullptr);
+            it->second.emplace_back(std::move(joystick));
+        }
+
+        return it->second[static_cast<std::size_t>(port)];
+    }
+
+    auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, nullptr);
+
+    return joystick_map[guid].emplace_back(std::move(joystick));
+}
+
+std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
+    auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
+    const std::string guid = GetGUID(sdl_joystick);
+
+    std::lock_guard lock{joystick_map_mutex};
+    const auto map_it = joystick_map.find(guid);
+
+    if (map_it == joystick_map.end()) {
+        return nullptr;
+    }
+
+    const auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(),
+                                     [&sdl_joystick](const auto& joystick) {
+                                         return joystick->GetSDLJoystick() == sdl_joystick;
+                                     });
+
+    if (vec_it == map_it->second.end()) {
+        return nullptr;
+    }
+
+    return *vec_it;
+}
+
+void SDLDriver::InitJoystick(int joystick_index) {
+    SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
+    SDL_GameController* sdl_gamecontroller = nullptr;
+
+    if (SDL_IsGameController(joystick_index)) {
+        sdl_gamecontroller = SDL_GameControllerOpen(joystick_index);
+    }
+
+    if (!sdl_joystick) {
+        LOG_ERROR(Input, "Failed to open joystick {}", joystick_index);
+        return;
+    }
+
+    const std::string guid = GetGUID(sdl_joystick);
+
+    std::lock_guard lock{joystick_map_mutex};
+    if (joystick_map.find(guid) == joystick_map.end()) {
+        auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller);
+        PreSetController(joystick->GetPadIdentifier());
+        joystick_map[guid].emplace_back(std::move(joystick));
+        return;
+    }
+
+    auto& joystick_guid_list = joystick_map[guid];
+    const auto joystick_it =
+        std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
+                     [](const auto& joystick) { return !joystick->GetSDLJoystick(); });
+
+    if (joystick_it != joystick_guid_list.end()) {
+        (*joystick_it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller);
+        return;
+    }
+
+    const int port = static_cast<int>(joystick_guid_list.size());
+    auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller);
+    PreSetController(joystick->GetPadIdentifier());
+    joystick_guid_list.emplace_back(std::move(joystick));
+}
+
+void SDLDriver::CloseJoystick(SDL_Joystick* sdl_joystick) {
+    const std::string guid = GetGUID(sdl_joystick);
+
+    std::lock_guard lock{joystick_map_mutex};
+    // This call to guid is safe since the joystick is guaranteed to be in the map
+    const auto& joystick_guid_list = joystick_map[guid];
+    const auto joystick_it = std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
+                                          [&sdl_joystick](const auto& joystick) {
+                                              return joystick->GetSDLJoystick() == sdl_joystick;
+                                          });
+
+    if (joystick_it != joystick_guid_list.end()) {
+        (*joystick_it)->SetSDLJoystick(nullptr, nullptr);
+    }
+}
+
+void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
+    switch (event.type) {
+    case SDL_JOYBUTTONUP: {
+        if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
+            const PadIdentifier identifier = joystick->GetPadIdentifier();
+            SetButton(identifier, event.jbutton.button, false);
+        }
+        break;
+    }
+    case SDL_JOYBUTTONDOWN: {
+        if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
+            const PadIdentifier identifier = joystick->GetPadIdentifier();
+            SetButton(identifier, event.jbutton.button, true);
+        }
+        break;
+    }
+    case SDL_JOYHATMOTION: {
+        if (const auto joystick = GetSDLJoystickBySDLID(event.jhat.which)) {
+            const PadIdentifier identifier = joystick->GetPadIdentifier();
+            SetHatButton(identifier, event.jhat.hat, event.jhat.value);
+        }
+        break;
+    }
+    case SDL_JOYAXISMOTION: {
+        if (const auto joystick = GetSDLJoystickBySDLID(event.jaxis.which)) {
+            const PadIdentifier identifier = joystick->GetPadIdentifier();
+            // Vertical axis is inverted on nintendo compared to SDL
+            if (joystick->IsYAxis(event.jaxis.axis)) {
+                SetAxis(identifier, event.jaxis.axis, -event.jaxis.value / 32767.0f);
+                break;
+            }
+            SetAxis(identifier, event.jaxis.axis, event.jaxis.value / 32767.0f);
+        }
+        break;
+    }
+    case SDL_CONTROLLERSENSORUPDATE: {
+        if (auto joystick = GetSDLJoystickBySDLID(event.csensor.which)) {
+            if (joystick->UpdateMotion(event.csensor)) {
+                const PadIdentifier identifier = joystick->GetPadIdentifier();
+                SetMotion(identifier, 0, joystick->GetMotion());
+            };
+        }
+        break;
+    }
+    case SDL_JOYDEVICEREMOVED:
+        LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which);
+        CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which));
+        break;
+    case SDL_JOYDEVICEADDED:
+        LOG_DEBUG(Input, "Controller connected with device index {}", event.jdevice.which);
+        InitJoystick(event.jdevice.which);
+        break;
+    }
+}
+
+void SDLDriver::CloseJoysticks() {
+    std::lock_guard lock{joystick_map_mutex};
+    joystick_map.clear();
+}
+
+SDLDriver::SDLDriver(const std::string& input_engine_) : InputEngine(input_engine_) {
+    Common::SetCurrentThreadName("yuzu:input:SDL");
+
+    if (!Settings::values.enable_raw_input) {
+        // Disable raw input. When enabled this setting causes SDL to die when a web applet opens
+        SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0");
+    }
+
+    // Prevent SDL from adding undesired axis
+    SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
+
+    // Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers
+    SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
+    SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
+    SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
+
+    // Use hidapi driver for joycons. This will allow joycons to be detected as a GameController and
+    // not a generic one
+    SDL_SetHint("SDL_JOYSTICK_HIDAPI_JOY_CONS", "1");
+
+    // Turn off Pro controller home led
+    SDL_SetHint("SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED", "0");
+
+    // If the frontend is going to manage the event loop, then we don't start one here
+    start_thread = SDL_WasInit(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) == 0;
+    if (start_thread && SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) {
+        LOG_CRITICAL(Input, "SDL_Init failed with: {}", SDL_GetError());
+        return;
+    }
+
+    SDL_AddEventWatch(&SDLEventWatcher, this);
+
+    initialized = true;
+    if (start_thread) {
+        poll_thread = std::thread([this] {
+            using namespace std::chrono_literals;
+            while (initialized) {
+                SDL_PumpEvents();
+                std::this_thread::sleep_for(1ms);
+            }
+        });
+    }
+    // Because the events for joystick connection happens before we have our event watcher added, we
+    // can just open all the joysticks right here
+    for (int i = 0; i < SDL_NumJoysticks(); ++i) {
+        InitJoystick(i);
+    }
+}
+
+SDLDriver::~SDLDriver() {
+    CloseJoysticks();
+    SDL_DelEventWatch(&SDLEventWatcher, this);
+
+    initialized = false;
+    if (start_thread) {
+        poll_thread.join();
+        SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
+    }
+}
+
+std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const {
+    std::vector<Common::ParamPackage> devices;
+    std::unordered_map<int, std::shared_ptr<SDLJoystick>> joycon_pairs;
+    for (const auto& [key, value] : joystick_map) {
+        for (const auto& joystick : value) {
+            if (!joystick->GetSDLJoystick()) {
+                continue;
+            }
+            const std::string name =
+                fmt::format("{} {}", joystick->GetControllerName(), joystick->GetPort());
+            devices.emplace_back(Common::ParamPackage{
+                {"engine", "sdl"},
+                {"display", std::move(name)},
+                {"guid", joystick->GetGUID()},
+                {"port", std::to_string(joystick->GetPort())},
+            });
+            if (joystick->IsJoyconLeft()) {
+                joycon_pairs.insert_or_assign(joystick->GetPort(), joystick);
+            }
+        }
+    }
+
+    // Add dual controllers
+    for (const auto& [key, value] : joystick_map) {
+        for (const auto& joystick : value) {
+            if (joystick->IsJoyconRight()) {
+                if (!joycon_pairs.contains(joystick->GetPort())) {
+                    continue;
+                }
+                const auto joystick2 = joycon_pairs.at(joystick->GetPort());
+
+                const std::string name =
+                    fmt::format("{} {}", "Nintendo Dual Joy-Con", joystick->GetPort());
+                devices.emplace_back(Common::ParamPackage{
+                    {"engine", "sdl"},
+                    {"display", std::move(name)},
+                    {"guid", joystick->GetGUID()},
+                    {"guid2", joystick2->GetGUID()},
+                    {"port", std::to_string(joystick->GetPort())},
+                });
+            }
+        }
+    }
+    return devices;
+}
+bool SDLDriver::SetRumble(const PadIdentifier& identifier, const Input::VibrationStatus vibration) {
+    const auto joystick =
+        GetSDLJoystickByGUID(identifier.guid.Format(), static_cast<int>(identifier.port));
+    const auto process_amplitude = [](f32 amplitude) {
+        return (amplitude + std::pow(amplitude, 0.3f)) * 0.5f * 0xFFFF;
+    };
+    const Input::VibrationStatus new_vibration{
+        .low_amplitude = process_amplitude(vibration.low_amplitude),
+        .low_frequency = vibration.low_frequency,
+        .high_amplitude = process_amplitude(vibration.high_amplitude),
+        .high_frequency = vibration.high_frequency,
+    };
+
+    return joystick->RumblePlay(new_vibration);
+}
+Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, std::string guid,
+                                                                 s32 axis, float value) const {
+    Common::ParamPackage params({{"engine", "sdl"}});
+    params.Set("port", port);
+    params.Set("guid", std::move(guid));
+    params.Set("axis", axis);
+    params.Set("threshold", "0.5");
+    params.Set("invert", value < 0 ? "-" : "+");
+    return params;
+}
+
+Common::ParamPackage SDLDriver::BuildButtonParamPackageForButton(int port, std::string guid,
+                                                                 s32 button) const {
+    Common::ParamPackage params({{"engine", "sdl"}});
+    params.Set("port", port);
+    params.Set("guid", std::move(guid));
+    params.Set("button", button);
+    return params;
+}
+
+Common::ParamPackage SDLDriver::BuildHatParamPackageForButton(int port, std::string guid, s32 hat,
+                                                              u8 value) const {
+    Common::ParamPackage params({{"engine", "sdl"}});
+
+    params.Set("port", port);
+    params.Set("guid", std::move(guid));
+    params.Set("hat", hat);
+    params.Set("direction", GetHatButtonName(value));
+    return params;
+}
+
+Common::ParamPackage SDLDriver::BuildMotionParam(int port, std::string guid) const {
+    Common::ParamPackage params({{"engine", "sdl"}, {"motion", "0"}});
+    params.Set("port", port);
+    params.Set("guid", std::move(guid));
+    return params;
+}
+
+Common::ParamPackage SDLDriver::BuildParamPackageForBinding(
+    int port, const std::string& guid, const SDL_GameControllerButtonBind& binding) const {
+    switch (binding.bindType) {
+    case SDL_CONTROLLER_BINDTYPE_NONE:
+        break;
+    case SDL_CONTROLLER_BINDTYPE_AXIS:
+        return BuildAnalogParamPackageForButton(port, guid, binding.value.axis);
+    case SDL_CONTROLLER_BINDTYPE_BUTTON:
+        return BuildButtonParamPackageForButton(port, guid, binding.value.button);
+    case SDL_CONTROLLER_BINDTYPE_HAT:
+        return BuildHatParamPackageForButton(port, guid, binding.value.hat.hat,
+                                             static_cast<u8>(binding.value.hat.hat_mask));
+    }
+    return {};
+}
+
+Common::ParamPackage SDLDriver::BuildParamPackageForAnalog(PadIdentifier identifier, int axis_x,
+                                                           int axis_y, float offset_x,
+                                                           float offset_y) const {
+    Common::ParamPackage params;
+    params.Set("engine", "sdl");
+    params.Set("port", static_cast<int>(identifier.port));
+    params.Set("guid", identifier.guid.Format());
+    params.Set("axis_x", axis_x);
+    params.Set("axis_y", axis_y);
+    params.Set("offset_x", offset_x);
+    params.Set("offset_y", offset_y);
+    params.Set("invert_x", "+");
+    params.Set("invert_y", "+");
+    return params;
+}
+
+ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& params) {
+    if (!params.Has("guid") || !params.Has("port")) {
+        return {};
+    }
+    const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
+
+    auto* controller = joystick->GetSDLGameController();
+    if (controller == nullptr) {
+        return {};
+    }
+
+    // This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
+    // We will add those afterwards
+    // This list also excludes Screenshot since theres not really a mapping for that
+    ButtonBindings switch_to_sdl_button;
+
+    if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) {
+        switch_to_sdl_button = GetNintendoButtonBinding(joystick);
+    } else {
+        switch_to_sdl_button = GetDefaultButtonBinding();
+    }
+
+    // Add the missing bindings for ZL/ZR
+    static constexpr ZButtonBindings switch_to_sdl_axis{{
+        {Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT},
+        {Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
+    }};
+
+    // Parameters contain two joysticks return dual
+    if (params.Has("guid2")) {
+        const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
+
+        if (joystick2->GetSDLGameController() != nullptr) {
+            return GetDualControllerMapping(joystick, joystick2, switch_to_sdl_button,
+                                            switch_to_sdl_axis);
+        }
+    }
+
+    return GetSingleControllerMapping(joystick, switch_to_sdl_button, switch_to_sdl_axis);
+}
+
+ButtonBindings SDLDriver::GetDefaultButtonBinding() const {
+    return {
+        std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
+        {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
+        {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
+        {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
+        {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
+        {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
+        {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
+        {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
+        {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
+        {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
+        {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
+        {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
+        {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
+        {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
+        {Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
+        {Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
+        {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
+    };
+}
+
+ButtonBindings SDLDriver::GetNintendoButtonBinding(
+    const std::shared_ptr<SDLJoystick>& joystick) const {
+    // Default SL/SR mapping for pro controllers
+    auto sl_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
+    auto sr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
+
+    if (joystick->IsJoyconLeft()) {
+        sl_button = SDL_CONTROLLER_BUTTON_PADDLE2;
+        sr_button = SDL_CONTROLLER_BUTTON_PADDLE4;
+    }
+    if (joystick->IsJoyconRight()) {
+        sl_button = SDL_CONTROLLER_BUTTON_PADDLE3;
+        sr_button = SDL_CONTROLLER_BUTTON_PADDLE1;
+    }
+
+    return {
+        std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_A},
+        {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_B},
+        {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_X},
+        {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_Y},
+        {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
+        {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
+        {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
+        {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
+        {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
+        {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
+        {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
+        {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
+        {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
+        {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
+        {Settings::NativeButton::SL, sl_button},
+        {Settings::NativeButton::SR, sr_button},
+        {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
+    };
+}
+
+ButtonMapping SDLDriver::GetSingleControllerMapping(
+    const std::shared_ptr<SDLJoystick>& joystick, const ButtonBindings& switch_to_sdl_button,
+    const ZButtonBindings& switch_to_sdl_axis) const {
+    ButtonMapping mapping;
+    mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
+    auto* controller = joystick->GetSDLGameController();
+
+    for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
+        const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
+        mapping.insert_or_assign(
+            switch_button,
+            BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
+    }
+    for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
+        const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
+        mapping.insert_or_assign(
+            switch_button,
+            BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
+    }
+
+    return mapping;
+}
+
+ButtonMapping SDLDriver::GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
+                                                  const std::shared_ptr<SDLJoystick>& joystick2,
+                                                  const ButtonBindings& switch_to_sdl_button,
+                                                  const ZButtonBindings& switch_to_sdl_axis) const {
+    ButtonMapping mapping;
+    mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
+    auto* controller = joystick->GetSDLGameController();
+    auto* controller2 = joystick2->GetSDLGameController();
+
+    for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
+        if (IsButtonOnLeftSide(switch_button)) {
+            const auto& binding = SDL_GameControllerGetBindForButton(controller2, sdl_button);
+            mapping.insert_or_assign(
+                switch_button,
+                BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
+            continue;
+        }
+        const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
+        mapping.insert_or_assign(
+            switch_button,
+            BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
+    }
+    for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
+        if (IsButtonOnLeftSide(switch_button)) {
+            const auto& binding = SDL_GameControllerGetBindForAxis(controller2, sdl_axis);
+            mapping.insert_or_assign(
+                switch_button,
+                BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
+            continue;
+        }
+        const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
+        mapping.insert_or_assign(
+            switch_button,
+            BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
+    }
+
+    return mapping;
+}
+
+bool SDLDriver::IsButtonOnLeftSide(Settings::NativeButton::Values button) const {
+    switch (button) {
+    case Settings::NativeButton::DDown:
+    case Settings::NativeButton::DLeft:
+    case Settings::NativeButton::DRight:
+    case Settings::NativeButton::DUp:
+    case Settings::NativeButton::L:
+    case Settings::NativeButton::LStick:
+    case Settings::NativeButton::Minus:
+    case Settings::NativeButton::Screenshot:
+    case Settings::NativeButton::ZL:
+        return true;
+    default:
+        return false;
+    }
+}
+
+AnalogMapping SDLDriver::GetAnalogMappingForDevice(const Common::ParamPackage& params) {
+    if (!params.Has("guid") || !params.Has("port")) {
+        return {};
+    }
+    const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
+    const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
+    auto* controller = joystick->GetSDLGameController();
+    if (controller == nullptr) {
+        return {};
+    }
+
+    AnalogMapping mapping = {};
+    const auto& binding_left_x =
+        SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
+    const auto& binding_left_y =
+        SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
+    if (params.Has("guid2")) {
+        const auto identifier = joystick2->GetPadIdentifier();
+        PreSetController(identifier);
+        PreSetAxis(identifier, binding_left_x.value.axis);
+        PreSetAxis(identifier, binding_left_y.value.axis);
+        const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis);
+        const auto left_offset_y = -GetAxis(identifier, binding_left_y.value.axis);
+        mapping.insert_or_assign(Settings::NativeAnalog::LStick,
+                                 BuildParamPackageForAnalog(identifier, binding_left_x.value.axis,
+                                                            binding_left_y.value.axis,
+                                                            left_offset_x, left_offset_y));
+    } else {
+        const auto identifier = joystick->GetPadIdentifier();
+        PreSetController(identifier);
+        PreSetAxis(identifier, binding_left_x.value.axis);
+        PreSetAxis(identifier, binding_left_y.value.axis);
+        const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis);
+        const auto left_offset_y = -GetAxis(identifier, binding_left_y.value.axis);
+        mapping.insert_or_assign(Settings::NativeAnalog::LStick,
+                                 BuildParamPackageForAnalog(identifier, binding_left_x.value.axis,
+                                                            binding_left_y.value.axis,
+                                                            left_offset_x, left_offset_y));
+    }
+    const auto& binding_right_x =
+        SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
+    const auto& binding_right_y =
+        SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
+    const auto identifier = joystick->GetPadIdentifier();
+    PreSetController(identifier);
+    PreSetAxis(identifier, binding_right_x.value.axis);
+    PreSetAxis(identifier, binding_right_y.value.axis);
+    const auto right_offset_x = -GetAxis(identifier, binding_right_x.value.axis);
+    const auto right_offset_y = -GetAxis(identifier, binding_right_y.value.axis);
+    mapping.insert_or_assign(Settings::NativeAnalog::RStick,
+                             BuildParamPackageForAnalog(identifier, binding_right_x.value.axis,
+                                                        binding_right_y.value.axis, right_offset_x,
+                                                        right_offset_y));
+    return mapping;
+}
+
+MotionMapping SDLDriver::GetMotionMappingForDevice(const Common::ParamPackage& params) {
+    if (!params.Has("guid") || !params.Has("port")) {
+        return {};
+    }
+    const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
+    const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
+    auto* controller = joystick->GetSDLGameController();
+    if (controller == nullptr) {
+        return {};
+    }
+
+    MotionMapping mapping = {};
+    joystick->EnableMotion();
+
+    if (joystick->HasGyro() || joystick->HasAccel()) {
+        mapping.insert_or_assign(Settings::NativeMotion::MotionRight,
+                                 BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
+    }
+    if (params.Has("guid2")) {
+        joystick2->EnableMotion();
+        if (joystick2->HasGyro() || joystick2->HasAccel()) {
+            mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
+                                     BuildMotionParam(joystick2->GetPort(), joystick2->GetGUID()));
+        }
+    } else {
+        if (joystick->HasGyro() || joystick->HasAccel()) {
+            mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
+                                     BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
+        }
+    }
+
+    return mapping;
+}
+
+std::string SDLDriver::GetUIName(const Common::ParamPackage& params) const {
+    if (params.Has("button")) {
+        // TODO(German77): Find how to substitue the values for real button names
+        return fmt::format("Button {}", params.Get("button", 0));
+    }
+    if (params.Has("hat")) {
+        return fmt::format("Hat {}", params.Get("direction", ""));
+    }
+    if (params.Has("axis")) {
+        return fmt::format("Axis {}", params.Get("axis", ""));
+    }
+    if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) {
+        return fmt::format("Axis {},{},{}", params.Get("axis_x", ""), params.Get("axis_y", ""),
+                           params.Get("axis_z", ""));
+    }
+    if (params.Has("motion")) {
+        return "SDL motion";
+    }
+
+    return "Bad SDL";
+}
+
+std::string SDLDriver::GetHatButtonName(u8 direction_value) const {
+    switch (direction_value) {
+    case SDL_HAT_UP:
+        return "up";
+    case SDL_HAT_DOWN:
+        return "down";
+    case SDL_HAT_LEFT:
+        return "left";
+    case SDL_HAT_RIGHT:
+        return "right";
+    default:
+        return {};
+    }
+}
+
+u8 SDLDriver::GetHatButtonId(const std::string direction_name) const {
+    Uint8 direction;
+    if (direction_name == "up") {
+        direction = SDL_HAT_UP;
+    } else if (direction_name == "down") {
+        direction = SDL_HAT_DOWN;
+    } else if (direction_name == "left") {
+        direction = SDL_HAT_LEFT;
+    } else if (direction_name == "right") {
+        direction = SDL_HAT_RIGHT;
+    } else {
+        direction = 0;
+    }
+    return direction;
+}
+
+} // namespace InputCommon
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