From ee532e5c01f97f30078202ae87a5b2a71e9ce1e4 Mon Sep 17 00:00:00 2001
From: Narr the Reg <juangerman-13@hotmail.com>
Date: Fri, 4 Mar 2022 11:47:13 -0600
Subject: input_common: Map sticks correctly when mapped sideways

---
 src/input_common/drivers/gc_adapter.cpp | 16 ++++++++++++++++
 1 file changed, 16 insertions(+)

(limited to 'src/input_common/drivers/gc_adapter.cpp')

diff --git a/src/input_common/drivers/gc_adapter.cpp b/src/input_common/drivers/gc_adapter.cpp
index 155caae424..8abd41726e 100644
--- a/src/input_common/drivers/gc_adapter.cpp
+++ b/src/input_common/drivers/gc_adapter.cpp
@@ -524,4 +524,20 @@ Common::Input::ButtonNames GCAdapter::GetUIName(const Common::ParamPackage& para
     return Common::Input::ButtonNames::Invalid;
 }
 
+bool GCAdapter::IsStickInverted(const Common::ParamPackage& params) {
+    if (!params.Has("port")) {
+        return false;
+    }
+
+    const auto x_axis = static_cast<PadAxes>(params.Get("axis_x", 0));
+    const auto y_axis = static_cast<PadAxes>(params.Get("axis_y", 0));
+    if (x_axis != PadAxes::StickY && x_axis != PadAxes::SubstickY) {
+        return false;
+    }
+    if (y_axis != PadAxes::StickX && y_axis != PadAxes::SubstickX) {
+        return false;
+    }
+    return true;
+}
+
 } // namespace InputCommon
-- 
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