From 9dfbc9bdce15c299faf06aa7bf68a8660366daee Mon Sep 17 00:00:00 2001
From: ameerj <52414509+ameerj@users.noreply.github.com>
Date: Thu, 22 Jul 2021 19:56:21 -0400
Subject: general: Rename "Frame Limit" references to "Speed Limit"

This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting.
---
 src/core/telemetry_session.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'src/core/telemetry_session.cpp')

diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp
index 066cb23e4e..d81f6ddbd0 100644
--- a/src/core/telemetry_session.cpp
+++ b/src/core/telemetry_session.cpp
@@ -221,8 +221,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
              TranslateRenderer(Settings::values.renderer_backend.GetValue()));
     AddField(field_type, "Renderer_ResolutionFactor",
              Settings::values.resolution_factor.GetValue());
-    AddField(field_type, "Renderer_UseFrameLimit", Settings::values.use_frame_limit.GetValue());
-    AddField(field_type, "Renderer_FrameLimit", Settings::values.frame_limit.GetValue());
+    AddField(field_type, "Renderer_UseSpeedLimit", Settings::values.use_speed_limit.GetValue());
+    AddField(field_type, "Renderer_SpeedLimit", Settings::values.speed_limit.GetValue());
     AddField(field_type, "Renderer_UseDiskShaderCache",
              Settings::values.use_disk_shader_cache.GetValue());
     AddField(field_type, "Renderer_GPUAccuracyLevel",
-- 
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