From ff11fdb07e7264f21b45e23b852bc1c51c870f5c Mon Sep 17 00:00:00 2001
From: Narr the Reg <juangerman-13@hotmail.com>
Date: Sun, 26 Feb 2023 14:39:13 -0600
Subject: Revert "yuzu: config: Remove player 8 and 9 from config file"

---
 src/core/hid/emulated_controller.cpp | 78 ++++++------------------------------
 1 file changed, 12 insertions(+), 66 deletions(-)

(limited to 'src/core/hid/emulated_controller.cpp')

diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp
index 9f0ceca491..a29c9a6f8b 100644
--- a/src/core/hid/emulated_controller.cpp
+++ b/src/core/hid/emulated_controller.cpp
@@ -82,12 +82,7 @@ Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadStyleInde
 }
 
 void EmulatedController::ReloadFromSettings() {
-    if (npad_id_type == NpadIdType::Other) {
-        ReloadDebugPadFromSettings();
-        return;
-    }
-
-    const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
+    const auto player_index = NpadIdTypeToIndex(npad_id_type);
     const auto& player = Settings::values.players.GetValue()[player_index];
 
     for (std::size_t index = 0; index < player.buttons.size(); ++index) {
@@ -116,21 +111,13 @@ void EmulatedController::ReloadFromSettings() {
 
     ring_params[0] = Common::ParamPackage(Settings::values.ringcon_analogs);
 
-    SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
-    original_npad_type = npad_type;
-
-    // Player 1 shares config with handheld. Disable controller when handheld is selected
-    if (npad_id_type == NpadIdType::Player1 && npad_type == NpadStyleIndex::Handheld) {
-        Disconnect();
-        ReloadInput();
-        return;
-    }
-
-    // Handheld shares config with player 1. Disable controller when handheld isn't selected
-    if (npad_id_type == NpadIdType::Handheld && npad_type != NpadStyleIndex::Handheld) {
-        Disconnect();
-        ReloadInput();
-        return;
+    // Other or debug controller should always be a pro controller
+    if (npad_id_type != NpadIdType::Other) {
+        SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
+        original_npad_type = npad_type;
+    } else {
+        SetNpadStyleIndex(NpadStyleIndex::ProController);
+        original_npad_type = npad_type;
     }
 
     Disconnect();
@@ -141,33 +128,6 @@ void EmulatedController::ReloadFromSettings() {
     ReloadInput();
 }
 
-void EmulatedController::ReloadDebugPadFromSettings() {
-    for (std::size_t index = 0; index < Settings::values.debug_pad_buttons.size(); ++index) {
-        button_params[index] = Common::ParamPackage(Settings::values.debug_pad_buttons[index]);
-    }
-    for (std::size_t index = 0; index < Settings::values.debug_pad_analogs.size(); ++index) {
-        stick_params[index] = Common::ParamPackage(Settings::values.debug_pad_analogs[index]);
-    }
-    for (std::size_t index = 0; index < motion_params.size(); ++index) {
-        motion_params[index] = {};
-    }
-
-    controller.color_values = {};
-    controller.colors_state.fullkey = {};
-    controller.colors_state.left = {};
-    controller.colors_state.right = {};
-    ring_params[0] = {};
-    SetNpadStyleIndex(NpadStyleIndex::ProController);
-    original_npad_type = npad_type;
-
-    Disconnect();
-    if (Settings::values.debug_pad_enabled) {
-        Connect();
-    }
-
-    ReloadInput();
-}
-
 void EmulatedController::LoadDevices() {
     // TODO(german77): Use more buttons to detect the correct device
     const auto left_joycon = button_params[Settings::NativeButton::DRight];
@@ -600,23 +560,9 @@ bool EmulatedController::IsConfiguring() const {
 }
 
 void EmulatedController::SaveCurrentConfig() {
-    // Other can't alter the config from here
-    if (npad_id_type == NpadIdType::Other) {
-        return;
-    }
-
-    const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
+    const auto player_index = NpadIdTypeToIndex(npad_id_type);
     auto& player = Settings::values.players.GetValue()[player_index];
-
-    // Only save the connected status when handheld is connected
-    if (npad_id_type == NpadIdType::Handheld && npad_type == NpadStyleIndex::Handheld) {
-        player.connected = is_connected;
-    }
-
-    if (npad_id_type != NpadIdType::Handheld && npad_type != NpadStyleIndex::Handheld) {
-        player.connected = is_connected;
-    }
-
+    player.connected = is_connected;
     player.controller_type = MapNPadToSettingsType(npad_type);
     for (std::size_t index = 0; index < player.buttons.size(); ++index) {
         player.buttons[index] = button_params[index].Serialize();
@@ -1206,7 +1152,7 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v
     if (!output_devices[device_index]) {
         return false;
     }
-    const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
+    const auto player_index = NpadIdTypeToIndex(npad_id_type);
     const auto& player = Settings::values.players.GetValue()[player_index];
     const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f;
 
@@ -1232,7 +1178,7 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v
 }
 
 bool EmulatedController::IsVibrationEnabled(std::size_t device_index) {
-    const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
+    const auto player_index = NpadIdTypeToIndex(npad_id_type);
     const auto& player = Settings::values.players.GetValue()[player_index];
 
     if (!player.vibration_enabled) {
-- 
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