From 6d0551196d90af7f1233c655fd3b979811a14708 Mon Sep 17 00:00:00 2001
From: Lioncash <mathew1800@gmail.com>
Date: Tue, 9 Apr 2019 14:02:00 -0400
Subject: video_core/gpu: Create threads separately from initialization

Like with CPU emulation, we generally don't want to fire off the threads
immediately after the relevant classes are initialized, we want to do
this after all necessary data is done loading first.

This splits the thread creation into its own interface member function
to allow controlling when these threads in particular get created.
---
 src/core/core.cpp | 15 ++++-----------
 1 file changed, 4 insertions(+), 11 deletions(-)

(limited to 'src/core/core.cpp')

diff --git a/src/core/core.cpp b/src/core/core.cpp
index 2b8ec3ca79..eb300eef73 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -3,9 +3,7 @@
 // Refer to the license.txt file included.
 
 #include <array>
-#include <map>
 #include <memory>
-#include <thread>
 #include <utility>
 
 #include "common/file_util.h"
@@ -38,8 +36,6 @@
 #include "frontend/applets/software_keyboard.h"
 #include "frontend/applets/web_browser.h"
 #include "video_core/debug_utils/debug_utils.h"
-#include "video_core/gpu_asynch.h"
-#include "video_core/gpu_synch.h"
 #include "video_core/renderer_base.h"
 #include "video_core/video_core.h"
 
@@ -135,13 +131,9 @@ struct System::Impl {
             return ResultStatus::ErrorVideoCore;
         }
 
-        is_powered_on = true;
+        gpu_core = VideoCore::CreateGPU(system);
 
-        if (Settings::values.use_asynchronous_gpu_emulation) {
-            gpu_core = std::make_unique<VideoCommon::GPUAsynch>(system, *renderer);
-        } else {
-            gpu_core = std::make_unique<VideoCommon::GPUSynch>(system, *renderer);
-        }
+        is_powered_on = true;
 
         LOG_DEBUG(Core, "Initialized OK");
 
@@ -188,7 +180,8 @@ struct System::Impl {
         }
 
         // Main process has been loaded and been made current.
-        // Begin CPU execution.
+        // Begin GPU and CPU execution.
+        gpu_core->Start();
         cpu_core_manager.StartThreads();
 
         status = ResultStatus::Success;
-- 
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