From a4c6712a4be249bf668df7f0ff83a0a5236283b2 Mon Sep 17 00:00:00 2001
From: bunnei <bunneidev@gmail.com>
Date: Wed, 14 Apr 2021 16:07:40 -0700
Subject: common: Move settings to common from core.

- Removes a dependency on core and input_common from common.
---
 src/common/settings.cpp | 143 ++++++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 143 insertions(+)
 create mode 100644 src/common/settings.cpp

(limited to 'src/common/settings.cpp')

diff --git a/src/common/settings.cpp b/src/common/settings.cpp
new file mode 100644
index 0000000000..702b6598df
--- /dev/null
+++ b/src/common/settings.cpp
@@ -0,0 +1,143 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "common/assert.h"
+#include "common/file_util.h"
+#include "common/logging/log.h"
+#include "common/settings.h"
+
+namespace Settings {
+
+Values values = {};
+static bool configuring_global = true;
+
+std::string GetTimeZoneString() {
+    static constexpr std::array timezones{
+        "auto",      "default",   "CET", "CST6CDT", "Cuba",    "EET",    "Egypt",     "Eire",
+        "EST",       "EST5EDT",   "GB",  "GB-Eire", "GMT",     "GMT+0",  "GMT-0",     "GMT0",
+        "Greenwich", "Hongkong",  "HST", "Iceland", "Iran",    "Israel", "Jamaica",   "Japan",
+        "Kwajalein", "Libya",     "MET", "MST",     "MST7MDT", "Navajo", "NZ",        "NZ-CHAT",
+        "Poland",    "Portugal",  "PRC", "PST8PDT", "ROC",     "ROK",    "Singapore", "Turkey",
+        "UCT",       "Universal", "UTC", "W-SU",    "WET",     "Zulu",
+    };
+
+    const auto time_zone_index = static_cast<std::size_t>(values.time_zone_index.GetValue());
+    ASSERT(time_zone_index < timezones.size());
+    return timezones[time_zone_index];
+}
+
+void LogSettings() {
+    const auto log_setting = [](std::string_view name, const auto& value) {
+        LOG_INFO(Config, "{}: {}", name, value);
+    };
+
+    LOG_INFO(Config, "yuzu Configuration:");
+    log_setting("Controls_UseDockedMode", values.use_docked_mode.GetValue());
+    log_setting("System_RngSeed", values.rng_seed.GetValue().value_or(0));
+    log_setting("System_CurrentUser", values.current_user);
+    log_setting("System_LanguageIndex", values.language_index.GetValue());
+    log_setting("System_RegionIndex", values.region_index.GetValue());
+    log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue());
+    log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
+    log_setting("CPU_Accuracy", values.cpu_accuracy);
+    log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
+    log_setting("Renderer_UseFrameLimit", values.use_frame_limit.GetValue());
+    log_setting("Renderer_FrameLimit", values.frame_limit.GetValue());
+    log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
+    log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
+    log_setting("Renderer_UseAsynchronousGpuEmulation",
+                values.use_asynchronous_gpu_emulation.GetValue());
+    log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue());
+    log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
+    log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue());
+    log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
+    log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
+    log_setting("Audio_OutputEngine", values.sink_id);
+    log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
+    log_setting("Audio_OutputDevice", values.audio_device_id);
+    log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd);
+    log_setting("DataStorage_CacheDir", Common::FS::GetUserPath(Common::FS::UserPath::CacheDir));
+    log_setting("DataStorage_ConfigDir", Common::FS::GetUserPath(Common::FS::UserPath::ConfigDir));
+    log_setting("DataStorage_LoadDir", Common::FS::GetUserPath(Common::FS::UserPath::LoadDir));
+    log_setting("DataStorage_NandDir", Common::FS::GetUserPath(Common::FS::UserPath::NANDDir));
+    log_setting("DataStorage_SdmcDir", Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir));
+    log_setting("Debugging_ProgramArgs", values.program_args);
+    log_setting("Services_BCATBackend", values.bcat_backend);
+    log_setting("Services_BCATBoxcatLocal", values.bcat_boxcat_local);
+}
+
+bool IsConfiguringGlobal() {
+    return configuring_global;
+}
+
+void SetConfiguringGlobal(bool is_global) {
+    configuring_global = is_global;
+}
+
+bool IsGPULevelExtreme() {
+    return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme;
+}
+
+bool IsGPULevelHigh() {
+    return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme ||
+           values.gpu_accuracy.GetValue() == GPUAccuracy::High;
+}
+
+float Volume() {
+    if (values.audio_muted) {
+        return 0.0f;
+    }
+    return values.volume.GetValue();
+}
+
+void RestoreGlobalState(bool is_powered_on) {
+    // If a game is running, DO NOT restore the global settings state
+    if (is_powered_on) {
+        return;
+    }
+
+    // Audio
+    values.enable_audio_stretching.SetGlobal(true);
+    values.volume.SetGlobal(true);
+
+    // Core
+    values.use_multi_core.SetGlobal(true);
+
+    // Renderer
+    values.renderer_backend.SetGlobal(true);
+    values.vulkan_device.SetGlobal(true);
+    values.aspect_ratio.SetGlobal(true);
+    values.max_anisotropy.SetGlobal(true);
+    values.use_frame_limit.SetGlobal(true);
+    values.frame_limit.SetGlobal(true);
+    values.use_disk_shader_cache.SetGlobal(true);
+    values.gpu_accuracy.SetGlobal(true);
+    values.use_asynchronous_gpu_emulation.SetGlobal(true);
+    values.use_nvdec_emulation.SetGlobal(true);
+    values.use_vsync.SetGlobal(true);
+    values.use_assembly_shaders.SetGlobal(true);
+    values.use_asynchronous_shaders.SetGlobal(true);
+    values.use_fast_gpu_time.SetGlobal(true);
+    values.bg_red.SetGlobal(true);
+    values.bg_green.SetGlobal(true);
+    values.bg_blue.SetGlobal(true);
+
+    // System
+    values.language_index.SetGlobal(true);
+    values.region_index.SetGlobal(true);
+    values.time_zone_index.SetGlobal(true);
+    values.rng_seed.SetGlobal(true);
+    values.custom_rtc.SetGlobal(true);
+    values.sound_index.SetGlobal(true);
+
+    // Controls
+    values.players.SetGlobal(true);
+    values.use_docked_mode.SetGlobal(true);
+    values.vibration_enabled.SetGlobal(true);
+    values.motion_enabled.SetGlobal(true);
+}
+
+} // namespace Settings
-- 
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