From 6f0929df82be77f116988cf16cde4ebbc5f978dc Mon Sep 17 00:00:00 2001
From: lat9nq <22451773+lat9nq@users.noreply.github.com>
Date: Sun, 30 Apr 2023 15:39:00 -0400
Subject: configuration: Expose separate swap present modes

Previously, yuzu would try and guess which vsync mode to use given
different scenarios, but apparently we didn't always get it right. This
exposes the separate modes in a drop-down the user can select.

If a mode isn't available in Vulkan, it defaults to FIFO.
---
 src/common/settings.cpp | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

(limited to 'src/common/settings.cpp')

diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 77ff211283..92794f4a27 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -60,7 +60,7 @@ void LogSettings() {
     log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
     log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
     log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());
-    log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
+    log_setting("Renderer_UseVsync", values.vsync_mode.GetValue());
     log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
     log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
     log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
@@ -222,7 +222,6 @@ void RestoreGlobalState(bool is_powered_on) {
     values.nvdec_emulation.SetGlobal(true);
     values.accelerate_astc.SetGlobal(true);
     values.async_astc.SetGlobal(true);
-    values.use_vsync.SetGlobal(true);
     values.shader_backend.SetGlobal(true);
     values.use_asynchronous_shaders.SetGlobal(true);
     values.use_fast_gpu_time.SetGlobal(true);
-- 
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