From 64f98f4d0f33b5c626d86a05ab9dd8060e160cc5 Mon Sep 17 00:00:00 2001
From: MerryMage <MerryMage@users.noreply.github.com>
Date: Fri, 23 Dec 2016 13:37:40 +0000
Subject: core: Move emu_window and key_map into core

* Removes circular dependences (common should not depend on core)
---
 src/common/emu_window.cpp | 107 ----------------------------------------------
 1 file changed, 107 deletions(-)
 delete mode 100644 src/common/emu_window.cpp

(limited to 'src/common/emu_window.cpp')

diff --git a/src/common/emu_window.cpp b/src/common/emu_window.cpp
deleted file mode 100644
index e3a9e08e60..0000000000
--- a/src/common/emu_window.cpp
+++ /dev/null
@@ -1,107 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include <cmath>
-#include "common/assert.h"
-#include "common/key_map.h"
-#include "emu_window.h"
-#include "video_core/video_core.h"
-
-void EmuWindow::ButtonPressed(Service::HID::PadState pad) {
-    pad_state.hex |= pad.hex;
-}
-
-void EmuWindow::ButtonReleased(Service::HID::PadState pad) {
-    pad_state.hex &= ~pad.hex;
-}
-
-void EmuWindow::CirclePadUpdated(float x, float y) {
-    constexpr int MAX_CIRCLEPAD_POS = 0x9C; // Max value for a circle pad position
-
-    // Make sure the coordinates are in the unit circle,
-    // otherwise normalize it.
-    float r = x * x + y * y;
-    if (r > 1) {
-        r = std::sqrt(r);
-        x /= r;
-        y /= r;
-    }
-
-    circle_pad_x = static_cast<s16>(x * MAX_CIRCLEPAD_POS);
-    circle_pad_y = static_cast<s16>(y * MAX_CIRCLEPAD_POS);
-}
-
-/**
- * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
- * @param layout FramebufferLayout object describing the framebuffer size and screen positions
- * @param framebuffer_x Framebuffer x-coordinate to check
- * @param framebuffer_y Framebuffer y-coordinate to check
- * @return True if the coordinates are within the touchpad, otherwise false
- */
-static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x,
-                                unsigned framebuffer_y) {
-    return (
-        framebuffer_y >= layout.bottom_screen.top && framebuffer_y < layout.bottom_screen.bottom &&
-        framebuffer_x >= layout.bottom_screen.left && framebuffer_x < layout.bottom_screen.right);
-}
-
-std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) {
-    new_x = std::max(new_x, framebuffer_layout.bottom_screen.left);
-    new_x = std::min(new_x, framebuffer_layout.bottom_screen.right - 1);
-
-    new_y = std::max(new_y, framebuffer_layout.bottom_screen.top);
-    new_y = std::min(new_y, framebuffer_layout.bottom_screen.bottom - 1);
-
-    return std::make_tuple(new_x, new_y);
-}
-
-void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
-    if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
-        return;
-
-    touch_x = VideoCore::kScreenBottomWidth *
-              (framebuffer_x - framebuffer_layout.bottom_screen.left) /
-              (framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left);
-    touch_y = VideoCore::kScreenBottomHeight *
-              (framebuffer_y - framebuffer_layout.bottom_screen.top) /
-              (framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
-
-    touch_pressed = true;
-    pad_state.touch.Assign(1);
-}
-
-void EmuWindow::TouchReleased() {
-    touch_pressed = false;
-    touch_x = 0;
-    touch_y = 0;
-    pad_state.touch.Assign(0);
-}
-
-void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
-    if (!touch_pressed)
-        return;
-
-    if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
-        std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
-
-    TouchPressed(framebuffer_x, framebuffer_y);
-}
-
-void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
-    Layout::FramebufferLayout layout;
-    switch (Settings::values.layout_option) {
-    case Settings::LayoutOption::SingleScreen:
-        layout = Layout::SingleFrameLayout(width, height, Settings::values.swap_screen);
-        break;
-    case Settings::LayoutOption::LargeScreen:
-        layout = Layout::LargeFrameLayout(width, height, Settings::values.swap_screen);
-        break;
-    case Settings::LayoutOption::Default:
-    default:
-        layout = Layout::DefaultFrameLayout(width, height, Settings::values.swap_screen);
-        break;
-    }
-    NotifyFramebufferLayoutChanged(layout);
-}
-- 
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