Age | Commit message (Collapse) | Author |
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fs: fix argument order
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vi: workaround conductor includes
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olsc, pctl: move to new ipc
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audio: move to new ipc
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fsp: Migrate remaining interfaces to cmif serialization
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yuzu: Fix shortcut error message
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psc: stub overlay notification channel
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fs: Add FileSystemAccessor and use cmif serialization
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device_memory_manager: skip unregistered interfaces on invalidate
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vulkan_device: don't use fixed cap for memory limits
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shader_recompiler: throw on missing geometry streams in geometry shaders
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IOlscServiceForSystemService, ITransferTaskListController
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android: Misc controller fixes
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If you tried to connect a controller that was previously configured with an unsupported style for your game, when you try to connect that controller, it will immediately disconnect. This ensures that the controller that is being connected will be changed to the first supported style index before being connected.
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Controls can have no mapping if they are either "[empty]" or and empty string. This was causing an issue if you reset mapping on all controllers and then tried to play a game. The check to determine whether auto mapping was required would fail and leave you will no mapped controllers. This feels a bit like user error but it smooths things out if you forget so I see it as necessary.
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