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mirror/yuzu-mainline
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An experimental open-source emulator for the Nintendo Switch from the creators of Citra
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2021-07-22
shader: Initial support for textures and TEX
ReinUsesLisp
2021-07-22
shader: Implement R2P
ameerj
2021-07-22
shader: Implement SHF
ameerj
2021-07-22
shader: Implement LEA
ameerj
2021-07-22
shader: Deduplicate HADD2 code
ReinUsesLisp
2021-07-22
shader: Implement I2I
ameerj
2021-07-22
shader: Implement HADD2
ReinUsesLisp
2021-07-22
shader: Implement LOP and LOP3
ameerj
2021-07-22
shader: Implement IADD3
ameerj
2021-07-22
shader: Implement PSETP
ameerj
2021-07-22
Implement PSET, refactor common comparison funcs
ameerj
2021-07-22
shader: Implement FLO
ameerj
2021-07-22
shader: Implement ISET, add common_funcs
ameerj
2021-07-22
shader: Make IMNMX, SHR, SEL stylistically more consistent
ameerj
2021-07-22
shader: Implement ICMP
ameerj
2021-07-22
shader: Implement IMNMX
ameerj
2021-07-22
shader: Implement BFI
ameerj
2021-07-22
shader: Implement BFE
ameerj
2021-07-22
shader: Implement POPC
ameerj
2021-07-22
shader: Implement SHR
ameerj
2021-07-22
shader: Implement SEL
ameerj
2021-07-22
spirv: Move phi arguments emit to a separate function
ReinUsesLisp
2021-07-22
shader: Avoid infinite recursion when tracking global memory
ReinUsesLisp
2021-07-22
shader: Fix conditional execution of exit instructions
ReinUsesLisp
2021-07-22
spirv: Add support for self-referencing phi nodes
ReinUsesLisp
2021-07-22
shader: Fix control flow
ReinUsesLisp
2021-07-22
shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
ReinUsesLisp
2021-07-22
shader: FMUL, select, RRO, and MUFU fixes
ReinUsesLisp
2021-07-22
shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions
ReinUsesLisp
2021-07-22
spirv: Fixes and Intel specific workarounds
ReinUsesLisp
2021-07-22
shader: Rename, implement FADD.SAT and P2R (imm)
ReinUsesLisp
2021-07-22
shader: Add denorm flush support
ReinUsesLisp
2021-07-22
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
2021-07-22
shader: Primitive Vulkan integration
ReinUsesLisp
2021-07-22
shader: Remove old shader management
ReinUsesLisp
2021-07-22
shader: Add XMAD multiplication folding optimization
ReinUsesLisp
2021-07-22
shader: Simplify ISCADD
ReinUsesLisp
2021-07-22
shader: Add utility to resolve identities on a value
ReinUsesLisp
2021-07-22
spirv: Implement EmitIdentity
ReinUsesLisp
2021-07-22
spirv: Initial bindings support
ReinUsesLisp
2021-07-22
shader: Improve object pool
ReinUsesLisp
2021-07-22
shader: Fix tracking
ReinUsesLisp
2021-07-22
shader: Add support for forward declarations
ReinUsesLisp
2021-07-22
shader: Support SSA loops on IR
ReinUsesLisp
2021-07-22
shader: Misc fixes
ReinUsesLisp
2021-07-22
shader: Initial implementation of an AST
ReinUsesLisp
2021-07-22
spirv: Initial SPIR-V support
ReinUsesLisp
2021-07-22
shader: Better constant folding
ReinUsesLisp
2021-07-22
shader: Properly store phi on Inst
ReinUsesLisp
2021-07-22
shader: Add pools and rename files
ReinUsesLisp
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