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2021-07-22glsl: Only declare fragment outputs on fragment shadersReinUsesLisp
2021-07-22shader: Split profile and runtime info headersReinUsesLisp
2021-07-22shader: Add support for native 16-bit floatsReinUsesLisp
2021-07-22shader: Rename maxwell/program.h to translate_program.hReinUsesLisp
2021-07-22vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on IntelReinUsesLisp
2021-07-22glsl: Obey need_declared_frag_colors to declare and initialize all frag_colorameerj
Fixes Ori and the blind forest title screen
2021-07-22glsl: Address rest of feedbackameerj
2021-07-22glsl: Move gl_Position/generic attribute initialization to EmitProlgueameerj
2021-07-22glsl: Conditionally use fine/coarse derivatives based on device supportameerj
2021-07-22glsl: Cleanup/Address feedbackameerj
2021-07-22gl_shader_cache: Implement async shadersameerj
2021-07-22glsl: Add Shader_GLSL loggingameerj
2021-07-22glsl: Add LoopSafety instructionsameerj
2021-07-22glsl: Conditionally add EXT_texture_shadow_lodameerj
2021-07-22glsl: Add stubs for sparse queries and variable aoffi when not supportedameerj
2021-07-22glsl: Implement legacy varyingsameerj
2021-07-22gl_shader_cache: Remove const from pipeline source argumentsameerj
2021-07-22gl_shader_cache: Move OGL shader compilation to the respective Pipeline ↵ameerj
constructor
2021-07-22glsl: Minor cleanupameerj
2021-07-22glsl: Fix Cbuf getters for F32 typeameerj
2021-07-22glsl: Add immediate index oob checking for Cbuf gettersameerj
2021-07-22glsl: Refactor GetCbuf functions to reduce code duplicationameerj
2021-07-22glsl: Address more feedback. Implement indexed texture readsameerj
2021-07-22glsl: Remove Signed Integer variablesameerj
2021-07-22glsl: Address Rodrigo's feedbackameerj
2021-07-22glsl: Reorganize backend code, remove unneeded [[maybe_unused]]ameerj
2021-07-22glsl: Implement SampleId and SetSampleMaskameerj
plus some minor refactoring of implementations
2021-07-22glsl: Add gl_PerVertex in for GSameerj
2021-07-22glsl: Use existing tracking for enabling EXT_shader_image_load_formattedameerj
2021-07-22glsl: Enable early fragment testsameerj
2021-07-22gl_rasterizer: Add texture fetch barrier for fragmentsameerj
Fixes flicker seen in XC2
2021-07-22glsl: Implement more attribute getters and settersameerj
2021-07-22glsl: Implement fswzaddameerj
and wip nv thread shuffle impl
2021-07-22glsl: Implement indexed attribute loadsameerj
2021-07-22glsl: Conditionally add GL_ARB_sparse_texture2ameerj
2021-07-22glsl: Rebase fixesameerj
2021-07-22glsl: Conditionally use GL_EXT_shader_image_load_formattedameerj
Fix for SULD.D
2021-07-22glsl: Remove output generic indexing for geometry stageameerj
2021-07-22glsl: Allow dynamic tracking of variable allocationameerj
2021-07-22glsl: Implement barriersameerj
2021-07-22glsl: Implement image atomics and set layerameerj
along with some more cleanup/oversight fixes
2021-07-22glsl: Fix image gather logicameerj
2021-07-22glsl: Add cbuf access workaround for devices with component indexing bugameerj
2021-07-22glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupportedameerj
2021-07-22emit_glsl_image: Use immediate offsets when possibleameerj
2021-07-22glsl: Fix <32-bit SSBO writesameerj
and more cleanup
2021-07-22glsl: Cleanup and address feedbackameerj
2021-07-22glsl: Refactor Global memory functionsameerj
2021-07-22glsl: Increase NUM_VARS that can be allocatedameerj
needed for HW:AoC.
2021-07-22glsl: Implement Load/WriteGlobalameerj
along with some other misc changes and fixes