Age | Commit message (Collapse) | Author |
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Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
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yuzu-tester/yuzu: Remove unused variable
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service/audren_u: Unstub ListAudioDeviceName
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shader_ir: Implement NOP
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decode/half_set_predicate: Fix predicates
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Port citra-emu/citra#4849: "Qt: Fixed behaviour of buttons by connecting functors to correct signals"
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yuzu/CMakeLists: Remove qt5_wrap_ui macro usage
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We can simply enable CMAKE_AUTOUIC and let CMake take care of handling
the UI code generation for targets.
As part of letting CMake automatically handle the header file parsing,
we must not name includes with "ui_*" unless they're related to the
output of the Qt UIC compiler. Because of this, we need to rename
ui_settings, given it would conflict with this restriction.
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Following screens got fixes:
- Configure/Debug
- Configure/Input
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Prevents an invalid formatting exception from being thrown.
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Gets rid of a compilation warning.
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Implement GPU Synchronization Mechanisms & Correct NVFlinger
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video_core/control_flow: Minor changes/warning cleanup
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Shader_Ir: Correct tracking to track from right to left
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yuzu/main: Make error messages within OnCoreError more localization-friendly
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Downgrade and suppress a series of GPU asserts and debug messages.
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maxwell3d: Implement Conditional Rendering
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gl_rasterizer: Implement compute shaders
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Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism
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This commit takes care of implementing the F16 Variants of the
conversion instructions and makes sure conversions are done.
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ListAudioDeviceName()
Audio devices use the supplied revision information in order to
determine if USB audio output is able to be supported. In this case, we
can only really handle using this revision information in
ListAudioDeviceName(), where it checks if USB audio output is supported
before supplying it as a device name.
A few other scenarios exist where the revision info is checked, such as:
- Early exiting from SetAudioDeviceOutputVolume if USB audio is
attempted to be set when that device is unsupported.
- Early exiting and returning 0.0f in GetAudioDeviceOutputVolume when
USB output volume is queried and it's an unsupported device.
- Falling back to AHUB headphones in GetActiveAudioDeviceName when the
device type is USB output, but is unsupported based off the revision
info.
In order for these changes to also be implemented, a few other changes
to the interface need to be made.
Given we now properly handle everything about ListAudioDeviceName(), we
no longer need to describe it as a stubbed function.
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The revision querying facilities are used by more than just audren. e.g.
audio devices can use this to test whether or not USB audio output is
supported.
This will be used within the following change.
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Trims out the lingering reliance on global state out of the audio code.
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GetActiveAudioDeviceName()
This service function only ever returns a result and nothing more.
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AudioDevice and AudioInterface aren't valid device names on the Switch.
We should also be returning consistent names in
GetActiveAudioDeviceName().
While we're at it, we can also handle proper name output in
ListAudioDeviceName, by returning all the available devices on the
Switch.
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Provides operational symmetry for the respective structures.
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The return value is a u32, not an s32, so this would result in an
implicit signedness conversion.
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This is the default behavior of the copy constructor, so it doesn't need
to be specified.
While we're at it we can make the other non-default constructor
explicit.
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Results in less work being done where avoidable.
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Same thing, but potentially allows a standard library implementation to
pick a more efficient codepath.
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It's what it's there for.
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Ensures that the constructor members are always initialized in the order
that they're declared in.
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Prevents a truncation warning from occurring with MSVC. Also the
internal data structures already treat it as a size_t, so this is just a
discrepancy in the interface.
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an anonymous namespace
Previously, quite a few functions were being linked with external
linkage.
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Makes it explicit that the conversions here are intentional.
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kernel/process: Allocate the process' TLS region during initialization
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shader-ir: Minor cleanup-related changes
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This adds some missing puller methods. We don't assert them as these are
nop operations for us.
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This log was just to know which games used DMA. It's no longer
important.
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Textures can have different components types in different orders. This
assert was completely inprecise and the effectiveness of such is better
handled by case and within the texture cache.
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This commit reduces the sevirity of asserts for FP precision and
rounding as this are well known and have little to no consequences in
gpu's accuracy.
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This messages were originally set as warnning since few games used these
svcs and it was needed for debugging. This is no longer the case.
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