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2019-07-17GL_State: Feedback and fixesFernando Sahmkow
2019-07-17Maxwell3D: Address FeedbackFernando Sahmkow
2019-07-17Texture_Cache: Rebase FixesFernando Sahmkow
2019-07-17GL_Rasterizer: Corrections to Clearing.Fernando Sahmkow
2019-07-17Maxwell3D: Correct marking dirtiness on CB uploadFernando Sahmkow
2019-07-17GL_Rasterizer: Rework RenderTarget/DepthBuffer clearingFernando Sahmkow
2019-07-17Maxwell3D: Implement State Dirty Flags.Fernando Sahmkow
2019-07-17Maxwell3D: Rework CBData UploadFernando Sahmkow
2019-07-17Maxwell3D: Rework the dirty system to be more consistant and scaleableFernando Sahmkow
2019-07-17maxwell3d: Implement Conditional RenderingFernando Sahmkow
Conditional Rendering takes care of conditionaly clearing or drawing depending on a set of queries. This PR implements the query checks to stablish if things can be rendered or not.
2019-07-17Merge pull request #2740 from lioncash/bramainline-131Fernando Sahmkow
shader/decode/other: Correct branch indirect argument within BRA handling
2019-07-17Merge pull request #2726 from lioncash/accessmainline-128Rodrigo Locatti
core: Remove CurrentArmInterface() global accessor
2019-07-16shader_ir: std::move Node instance where applicableLioncash
These are std::shared_ptr instances underneath the hood, which means copying them isn't as cheap as a regular pointer. Particularly so on weakly-ordered systems. This avoids atomic reference count increments and decrements where they aren't necessary for the core set of operations.
2019-07-16shader_ir: Rename Get/SetTemporal to Get/SetTemporaryLioncash
This is more accurate in terms of describing what the functions are actually doing. Temporal relates to time, not the setting of a temporary itself.
2019-07-16shader_ir: Remove unused includesLioncash
Removes unnecessary header dependencies.
2019-07-16Shader_Ir: Correct tracking to track from right to leftFernando Sahmkow
2019-07-16Merge pull request #2565 from ReinUsesLisp/track-indirectmainline-125Fernando Sahmkow
shader/track: Track indirect buffers
2019-07-16shader/decode/other: Correct branch indirect argument within BRA handlingLioncash
This appears to have been a copy/paste error introduced within 8a6fc529a968e007f01464abadd32f9b5eb0a26c
2019-07-15gl_shader_cache: Fix clang-format issuesReinUsesLisp
2019-07-15gl_shader_decompiler: Stub local memory sizeReinUsesLisp
2019-07-15gl_shader_cache: Address review commentariesReinUsesLisp
2019-07-15gl_shader_cache: Address CI issuesReinUsesLisp
2019-07-15gl_rasterizer: Implement compute shadersReinUsesLisp
2019-07-15Merge pull request #2695 from ReinUsesLisp/layer-viewportmainline-122Fernando Sahmkow
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
2019-07-14Merge pull request #2705 from FernandoS27/tex-cache-fixesmainline-119bunnei
GPU: Fixes to Texture Cache and Include Microprofiles for GL State/BufferCopy/Macro Interpreter
2019-07-14shader: Allow tracking of indirect buffers without variable offsetReinUsesLisp
While changing this code, simplify tracking code to allow returning the base address node, this way callers don't have to manually rebuild it on each invocation.
2019-07-14Merge pull request #2675 from ReinUsesLisp/opengl-buffer-cachemainline-116bunnei
buffer_cache: Implement a generic buffer cache and its OpenGL backend
2019-07-14Texture_Cache: Address FeedbackFernando Sahmkow
2019-07-14Texture_Cache: Remove some unprecise fallback case and clang formatFernando Sahmkow
2019-07-14Texture_Cache: Force Framebuffer reset if an active render target is ↵Fernando Sahmkow
unregistered.
2019-07-14GPU: Add a microprofile for macro interpreterFernando Sahmkow
2019-07-14GL_State: Add a microprofile timer to OpenGL state.Fernando Sahmkow
2019-07-14Gl_Texture_Cache: Measure Buffer Copy TimesFernando Sahmkow
2019-07-14Texture_Cache: Correct Linear Structural Match.Fernando Sahmkow
2019-07-14Merge pull request #2690 from SciresM/physmem_fixesmainline-113Fernando Sahmkow
Implement MapPhysicalMemory/UnmapPhysicalMemory
2019-07-14Merge pull request #2692 from ReinUsesLisp/tlds-f16mainline-110Fernando Sahmkow
shader/texture: Add F16 support for TLDS
2019-07-12core: Remove CurrentArmInterface() global accessorLioncash
Replaces the final usage of the global accessor function and removes it. Removes one more enabler of global state.
2019-07-13Clang formatDavid Marcec
2019-07-13Addressed issuesDavid Marcec
2019-07-13"AudioRenderer" thread should have a unique nameDavid Marcec
Creating multiple "AudioRenderer" threads cause the previous thread to be overwritten. The thread will name be renamed to AudioRenderer-InstanceX, where X is the current instance number.
2019-07-11Remove unicorn mappings/unmappingsMichael Scire
2019-07-11Merge pull request #2609 from FernandoS27/new-scanbunnei
Implement a New Shader Scanner, Decompile Flow Stack and implement BRX BRA.CC
2019-07-11gl_shader_decompiler: Fix gl_PointSize redeclarationReinUsesLisp
2019-07-11Merge pull request #2717 from SciresM/unmirror_memorybunnei
Restore memory perms on svcUnmapMemory/UnloadNro
2019-07-11Merge pull request #2723 from lioncash/membunnei
core/arm: Remove obsolete Unicorn memory mapping
2019-07-11service/am: Implement IsAutoSleepDisabledLioncash
This simply queries whether or not auto-sleep facilities are disabled and has no special handling. It's a basic getter function.
2019-07-11service/am: Implement SetAutoSleepDisabledLioncash
Provides a basic implementation of SetAutoSleepDisabled. Until idle handling is implemented, this is about the best we can do. In the meantime, provide a rough documenting of specifics that occur when this function is called on actual hardware.
2019-07-11yuzu: Remove setting for using UnicornLioncash
The JIT is mature enough that this setting can be removed, falling back to Unicorn only on unsupported architectures. Any missing features from Unicorn (of which there are extremely few), are mostly developer-oriented, which most users don't care about. Features should be coordinated with the JIT, not the interpreter, anyhow.
2019-07-11core/arm: Remove obsolete Unicorn memory mappingLioncash
This was initially necessary when AArch64 JIT emulation was in its infancy and all memory-related instructions weren't implemented. Given the JIT now has all of these facilities implemented, we can remove these functions from the CPU interface.
2019-07-11Restore memory perms on svcUnmapMemory/UnloadNroMichael Scire
Prior to PR, Yuzu did not restore memory to RW- on unmap of mirrored memory or unloading of NRO. (In fact, in the NRO case, the memory was unmapped instead of reprotected to --- on Load, so it was actually lost entirely...) This PR addresses that, and restores memory to RW- as it should. This fixes a crash in Super Smash Bros when creating a World of Light save for the first time, and possibly other games/circumstances.