Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-07-17 | GL_State: Feedback and fixes | Fernando Sahmkow | |
2019-07-17 | Maxwell3D: Address Feedback | Fernando Sahmkow | |
2019-07-17 | Texture_Cache: Rebase Fixes | Fernando Sahmkow | |
2019-07-17 | GL_Rasterizer: Corrections to Clearing. | Fernando Sahmkow | |
2019-07-17 | Maxwell3D: Correct marking dirtiness on CB upload | Fernando Sahmkow | |
2019-07-17 | GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing | Fernando Sahmkow | |
2019-07-17 | Maxwell3D: Implement State Dirty Flags. | Fernando Sahmkow | |
2019-07-17 | Maxwell3D: Rework CBData Upload | Fernando Sahmkow | |
2019-07-17 | Maxwell3D: Rework the dirty system to be more consistant and scaleable | Fernando Sahmkow | |
2019-07-17 | maxwell3d: Implement Conditional Rendering | Fernando Sahmkow | |
Conditional Rendering takes care of conditionaly clearing or drawing depending on a set of queries. This PR implements the query checks to stablish if things can be rendered or not. | |||
2019-07-17 | Merge pull request #2740 from lioncash/bramainline-131 | Fernando Sahmkow | |
shader/decode/other: Correct branch indirect argument within BRA handling | |||
2019-07-17 | Merge pull request #2726 from lioncash/accessmainline-128 | Rodrigo Locatti | |
core: Remove CurrentArmInterface() global accessor | |||
2019-07-16 | shader_ir: std::move Node instance where applicable | Lioncash | |
These are std::shared_ptr instances underneath the hood, which means copying them isn't as cheap as a regular pointer. Particularly so on weakly-ordered systems. This avoids atomic reference count increments and decrements where they aren't necessary for the core set of operations. | |||
2019-07-16 | shader_ir: Rename Get/SetTemporal to Get/SetTemporary | Lioncash | |
This is more accurate in terms of describing what the functions are actually doing. Temporal relates to time, not the setting of a temporary itself. | |||
2019-07-16 | shader_ir: Remove unused includes | Lioncash | |
Removes unnecessary header dependencies. | |||
2019-07-16 | Shader_Ir: Correct tracking to track from right to left | Fernando Sahmkow | |
2019-07-16 | Merge pull request #2565 from ReinUsesLisp/track-indirectmainline-125 | Fernando Sahmkow | |
shader/track: Track indirect buffers | |||
2019-07-16 | shader/decode/other: Correct branch indirect argument within BRA handling | Lioncash | |
This appears to have been a copy/paste error introduced within 8a6fc529a968e007f01464abadd32f9b5eb0a26c | |||
2019-07-15 | gl_shader_cache: Fix clang-format issues | ReinUsesLisp | |
2019-07-15 | gl_shader_decompiler: Stub local memory size | ReinUsesLisp | |
2019-07-15 | gl_shader_cache: Address review commentaries | ReinUsesLisp | |
2019-07-15 | gl_shader_cache: Address CI issues | ReinUsesLisp | |
2019-07-15 | gl_rasterizer: Implement compute shaders | ReinUsesLisp | |
2019-07-15 | Merge pull request #2695 from ReinUsesLisp/layer-viewportmainline-122 | Fernando Sahmkow | |
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders | |||
2019-07-14 | Merge pull request #2705 from FernandoS27/tex-cache-fixesmainline-119 | bunnei | |
GPU: Fixes to Texture Cache and Include Microprofiles for GL State/BufferCopy/Macro Interpreter | |||
2019-07-14 | shader: Allow tracking of indirect buffers without variable offset | ReinUsesLisp | |
While changing this code, simplify tracking code to allow returning the base address node, this way callers don't have to manually rebuild it on each invocation. | |||
2019-07-14 | Merge pull request #2675 from ReinUsesLisp/opengl-buffer-cachemainline-116 | bunnei | |
buffer_cache: Implement a generic buffer cache and its OpenGL backend | |||
2019-07-14 | Texture_Cache: Address Feedback | Fernando Sahmkow | |
2019-07-14 | Texture_Cache: Remove some unprecise fallback case and clang format | Fernando Sahmkow | |
2019-07-14 | Texture_Cache: Force Framebuffer reset if an active render target is ↵ | Fernando Sahmkow | |
unregistered. | |||
2019-07-14 | GPU: Add a microprofile for macro interpreter | Fernando Sahmkow | |
2019-07-14 | GL_State: Add a microprofile timer to OpenGL state. | Fernando Sahmkow | |
2019-07-14 | Gl_Texture_Cache: Measure Buffer Copy Times | Fernando Sahmkow | |
2019-07-14 | Texture_Cache: Correct Linear Structural Match. | Fernando Sahmkow | |
2019-07-14 | Merge pull request #2690 from SciresM/physmem_fixesmainline-113 | Fernando Sahmkow | |
Implement MapPhysicalMemory/UnmapPhysicalMemory | |||
2019-07-14 | Merge pull request #2692 from ReinUsesLisp/tlds-f16mainline-110 | Fernando Sahmkow | |
shader/texture: Add F16 support for TLDS | |||
2019-07-12 | core: Remove CurrentArmInterface() global accessor | Lioncash | |
Replaces the final usage of the global accessor function and removes it. Removes one more enabler of global state. | |||
2019-07-13 | Clang format | David Marcec | |
2019-07-13 | Addressed issues | David Marcec | |
2019-07-13 | "AudioRenderer" thread should have a unique name | David Marcec | |
Creating multiple "AudioRenderer" threads cause the previous thread to be overwritten. The thread will name be renamed to AudioRenderer-InstanceX, where X is the current instance number. | |||
2019-07-11 | Remove unicorn mappings/unmappings | Michael Scire | |
2019-07-11 | Merge pull request #2609 from FernandoS27/new-scan | bunnei | |
Implement a New Shader Scanner, Decompile Flow Stack and implement BRX BRA.CC | |||
2019-07-11 | gl_shader_decompiler: Fix gl_PointSize redeclaration | ReinUsesLisp | |
2019-07-11 | Merge pull request #2717 from SciresM/unmirror_memory | bunnei | |
Restore memory perms on svcUnmapMemory/UnloadNro | |||
2019-07-11 | Merge pull request #2723 from lioncash/mem | bunnei | |
core/arm: Remove obsolete Unicorn memory mapping | |||
2019-07-11 | service/am: Implement IsAutoSleepDisabled | Lioncash | |
This simply queries whether or not auto-sleep facilities are disabled and has no special handling. It's a basic getter function. | |||
2019-07-11 | service/am: Implement SetAutoSleepDisabled | Lioncash | |
Provides a basic implementation of SetAutoSleepDisabled. Until idle handling is implemented, this is about the best we can do. In the meantime, provide a rough documenting of specifics that occur when this function is called on actual hardware. | |||
2019-07-11 | yuzu: Remove setting for using Unicorn | Lioncash | |
The JIT is mature enough that this setting can be removed, falling back to Unicorn only on unsupported architectures. Any missing features from Unicorn (of which there are extremely few), are mostly developer-oriented, which most users don't care about. Features should be coordinated with the JIT, not the interpreter, anyhow. | |||
2019-07-11 | core/arm: Remove obsolete Unicorn memory mapping | Lioncash | |
This was initially necessary when AArch64 JIT emulation was in its infancy and all memory-related instructions weren't implemented. Given the JIT now has all of these facilities implemented, we can remove these functions from the CPU interface. | |||
2019-07-11 | Restore memory perms on svcUnmapMemory/UnloadNro | Michael Scire | |
Prior to PR, Yuzu did not restore memory to RW- on unmap of mirrored memory or unloading of NRO. (In fact, in the NRO case, the memory was unmapped instead of reprotected to --- on Load, so it was actually lost entirely...) This PR addresses that, and restores memory to RW- as it should. This fixes a crash in Super Smash Bros when creating a World of Light save for the first time, and possibly other games/circumstances. |