Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-29 | gl_state: Remove ApplyDefaultState | ReinUsesLisp | |
OpenGL has defaults values we can trust. Remove these. | |||
2019-10-29 | gl_state: Change SetDefaultViewports to use default constructor | ReinUsesLisp | |
2019-10-29 | gl_state: Minor style changes | ReinUsesLisp | |
2019-10-29 | gl_state: Remove unused Citra TextureUnits | ReinUsesLisp | |
2019-10-29 | gl_state: Move initializers from constructor to class declaration | ReinUsesLisp | |
2019-10-29 | shader/node: Unpack bindless texture encoding | ReinUsesLisp | |
Bindless textures were using u64 to pack the buffer and offset from where they come from. Drop this in favor of separated entries in the struct. Remove the usage of std::set in favor of std::list (it's not std::vector to avoid reference invalidations) for samplers and images. | |||
2019-10-29 | Merge pull request #3004 from ReinUsesLisp/maxwell3d-cleanup | Rodrigo Locatti | |
maxwell_3d: Remove unused entries | |||
2019-10-28 | Merge pull request #3037 from FernandoS27/new-formats | Rodrigo Locatti | |
video_core: Implement texture format E5B9G9R9_SHAREDEXP. | |||
2019-10-27 | scheduler: Mark parameter of AskForReselectionOrMarkRedundant() as const | Lioncash | |
This is only compared against, so it can be made const. | |||
2019-10-28 | maxwell_3d/kepler_compute: Remove unused arguments in GetTexture | ReinUsesLisp | |
2019-10-28 | video_core/textures: Remove unused index entry in FullTextureInfo | ReinUsesLisp | |
2019-10-28 | maxwell_3d: Remove unused method GetStageTextures | ReinUsesLisp | |
2019-10-27 | scheduler: Silence sign conversion warnings | Lioncash | |
2019-10-27 | scheduler: Initialize class members directly where applicable | Lioncash | |
Reduces the overall amount of code. | |||
2019-10-27 | scheduler: Amend documentation comments | Lioncash | |
Adjusts the formatting of a few of the comments an ensures they get recognized as proper Doxygen comments. | |||
2019-10-28 | Merge pull request #2971 from FernandoS27/new-scheduler-v2 | David | |
Kernel: Implement a New Thread Scheduler V2 | |||
2019-10-27 | Video_Core: Implement texture format E5B9G9R9_SHAREDEXP. | Fernando Sahmkow | |
This commit implements the E5B9G9R9 Texture format into the general system and OpenGL backend. | |||
2019-10-27 | Merge pull request #3034 from ReinUsesLisp/w4244-maxwell3d | bunnei | |
maxwell_3d: Silence implicit conversion warnings | |||
2019-10-27 | maxwell_3d: Silence implicit conversion warnings | ReinUsesLisp | |
While we are at it, unify types for dirty reg pointers. | |||
2019-10-27 | rasterizer_accelerated: Add intermediary for GPU rasterizers | ReinUsesLisp | |
Add an intermediary class that implements common functions across GPU accelerated rasterizers. This avoids code repetition on different backends. | |||
2019-10-27 | astc: Silence implicit conversion warnings | ReinUsesLisp | |
2019-10-26 | Merge pull request #2976 from FernandoS27/cache-fast-brx-rebased | Rodrigo Locatti | |
Implement Fast BRX, fix TXQ and addapt the Shader Cache for it | |||
2019-10-26 | Shader_IR: Address Feedback. | Fernando Sahmkow | |
2019-10-26 | Merge pull request #3027 from lioncash/lookup | Rodrigo Locatti | |
shader_ir: Use std::array with std::pair instead of std::unordered_map | |||
2019-10-25 | Merge pull request #3013 from FernandoS27/tld4s-fix | Rodrigo Locatti | |
Shader_Ir: Fix TLD4S from using a component mask. | |||
2019-10-25 | Shader_IR: Clang format | Fernando Sahmkow | |
2019-10-25 | gl_shader_cache: Implement locker variants invalidation | ReinUsesLisp | |
2019-10-25 | gl_shader_disk_cache: Store and load fast BRX | ReinUsesLisp | |
2019-10-25 | const_buffer_locker: Minor style changes | ReinUsesLisp | |
2019-10-25 | gl_shader_decompiler: Move entries to a separate function | ReinUsesLisp | |
2019-10-25 | Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. | Fernando Sahmkow | |
2019-10-25 | Shader_IR: Correct typo in Consistent method. | Fernando Sahmkow | |
2019-10-25 | Shader_IR: allow lookup of texture samplers within the shader_ir for ↵ | Fernando Sahmkow | |
instructions that don't provide it | |||
2019-10-25 | Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. | Fernando Sahmkow | |
2019-10-25 | Shader_Cache: setup connection of ConstBufferLocker | Fernando Sahmkow | |
2019-10-25 | VideoCore: Unify const buffer accessing along engines and provide ↵ | Fernando Sahmkow | |
ConstBufferLocker class to shaders. | |||
2019-10-25 | Shader_IR: Implement BRX tracking. | Fernando Sahmkow | |
2019-10-24 | Merge pull request #3028 from lioncash/constexpr | Rodrigo Locatti | |
shader_bytecode: Make Matcher constexpr capable | |||
2019-10-24 | shader_bytecode: Make Matcher constexpr capable | Lioncash | |
Greatly shrinks the amount of generated code for GetDecodeTable(). Collapses an assembly output of 9000+ lines down to ~3621 with Clang, and 6513 down to ~2616 with GCC, given it's now allowed to construct all the entries as a sequence of constant data. | |||
2019-10-24 | shader_ir: Use std::array with pair instead of unordered_map | Lioncash | |
Given the overall size of the maps are very small, we can use arrays of pairs here instead of always heap allocating a new map every time the functions are called. Given the small size of the maps, the difference in container lookups are negligible, especially given the entries are already sorted. | |||
2019-10-23 | video_core/shader: Resolve instances of variable shadowing | Lioncash | |
Silences a few -Wshadow warnings. | |||
2019-10-22 | Merge pull request #2991 from lioncash/npad | bunnei | |
hid/npad: Minor cleanup | |||
2019-10-22 | savedata_factory: Automatically create certain savedata | Zach Hilman | |
After further hardware investigation, it appears that some games, perhaps those more lazily coded, will not call EnsureSaveData, meaning that they expect the normal (current) save to be automatically made. Additionally, some games do not create a cache or temporary save before use. In these 3 specific instances, the save is created automatically for the game if it doesn't exist. | |||
2019-10-22 | Merge pull request #2995 from ReinUsesLisp/ignore-gmem | Fernando Sahmkow | |
shader_ir/memory: Ignore global memory when tracking fails | |||
2019-10-22 | Merge pull request #2983 from lioncash/fallthrough | Fernando Sahmkow | |
gl_shader_decompiler/vk_shader_decompiler: Resolve implicit fallthrough cases | |||
2019-10-22 | Shader_Ir: Fix TLD4S from using a component mask. | Fernando Sahmkow | |
TLD4S always outputs 4 values, the previous code checked a component mask and omitted those values that weren't part of it. This commit corrects that and makes sure all 4 values are set. | |||
2019-10-22 | shader_ir/memory: Ignore global memory when tracking fails | ReinUsesLisp | |
Ignore global memory operations instead of invoking undefined behaviour when constant buffer tracking fails and we are blasting through asserts, ignore the operation. In the case of LDG this means filling the destination registers with zeroes; for STG this means ignore the instruction as a whole. The default behaviour is still to abort execution on failure. | |||
2019-10-20 | maxwell_3d: Reduce FlushMMEInlineDraw logging to Trace | ReinUsesLisp | |
2019-10-19 | core: Fix clang-format errors. | bunnei | |
2019-10-18 | Fix null pointer deref. | Nicolae-Andrei Cociorba | |