aboutsummaryrefslogtreecommitdiff
path: root/src/yuzu/bootmanager.h
AgeCommit message (Collapse)Author
2023-05-07bootmanager: remove stop_token headerLiam
2023-05-02bootmanager: Clean up includes [IWYU]lat9nq
bootmanager: Remove system-specific headers IWYU can be too complete I suppose.
2023-05-02bootmanager: Remove inaccurate switchlat9nq
Those vulkan settings do not correspond 1:1 to the swap intervals that they set for OpenGL, so remove it. bootmanager: Add missing include I didn't add this log why did it break
2023-02-19Qt: Reintroduce scaling for touch inputgerman77
2023-02-15Qt: Fix mouse scallinggerman77
2023-01-10qt: unlock during signal emissionLiam
2022-12-23qt: fix 'Pause' menu item (#9497)liamwhite
2022-12-20Merge pull request #9463 from liamwhite/manager-eventsliamwhite
EmuThread: refactor
2022-12-18bootmanager: Use proper camera sizegerman77
2022-12-17bootmanager: Encapsulate all QCamera codegerman77
2022-12-17EmuThread: refactorLiam
2022-12-17Merge pull request #9451 from ameerj/camera-data-arrayliamwhite
camera: Use pre-allocated vector for camera data
2022-12-16camera: Use pre-allocated vector for camera dataameerj
And avoid an unnecessary copy
2022-12-12emu_thread: properly force shutdown for unresponsive guest programsLiam
2022-12-12let games gracefully exitGus Caplan
2022-12-03Merge pull request #9344 from liamwhite/nullbunnei
video_core: add null backend
2022-12-03Merge pull request #9289 from liamwhite/fruit-companyliamwhite
general: fix compile for Apple Clang
2022-11-28video_core: add null backendLiam
2022-11-22general: fix compile for Apple ClangLiam
2022-11-17Qt6: Disable IR Sensor when compiling with Qt6Kyle Kienapfel
Gating the IR Sensor code behind a macro like so `#if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA` The YUZU_USE_QT_MULTIMEDIA flag is implemented in later commit Also the locale fix in src/yuzu/main.cpp is now gated against Qt6, as it causes compilation error
2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-07-23yuzu: Add webcam support and rebase to latest masterNarr the Reg
2022-07-23yuzu: Hook qt camera to camera drivergerman77
2022-06-13yuzu: Eliminate variable shadowingMorph
2022-06-10Merge pull request #8318 from Docteh/cmake-qt56-entryMai M
Update some files with Qt 5.15.2 best practices in mind
2022-06-01core/debugger: Implement new GDB stub debuggerLiam
2022-05-29Update some files with Qt 5.15.2 best practices in mindKyle K
There was some discussion about updating to Qt6 and I figured I would work on some smaller parts. For Windows platform the WinMain function has moved from the Qt5::WinMain to a new one called Qt6::EntryPointPrivate Also Qt5 supports versionless CMake targets https://www.qt.io/blog/versionless-cmake-targets-qt-5.15 These other changes in this commit are to support Qt6, but in ways that don't mess with Qt5. src/yuzu/bootmanager.cpp: Qt6 complains about not being able to know to use QPoint or QPointF, picking QPoint src/yuzu/bootmanager.h: Qt6 prefers that QStringList.h be included rather than an empty class definition src/yuzu/configuration/configure_system.cpp: toULongLong intends to return unsigned 64 bit integer, but Settings::values.rng_seed is only 32 bits wide src/yuzu/game_list.cpp: Qt6 returns a different datatype for QStringList.length than Qt5, it used to be int, but in Qt6 its now qsizetype src/yuzu/loading_screen.cpp: Qt5's for QStyleOption.init say to switch to initFrom. The QStyleOption.init doesn't exist in Qt6 src/yuzu/main.cpp: Another QPointer and QStringList.size, lets standardize on size()
2022-05-23input_common: touch: Rewrite touch driver to support multiple touch pointsgerman77
2022-03-20yuzu: Reduce unused includesameerj
2021-11-24yuzu: Fix TAS from rebasegerman77
2021-11-24bootmanager: Use cross-platform keyboard inputgerman77
2021-11-24kraken: Address comments from reviewgerman77
Fix compiler bug
2021-11-24core/hid: Fully implement native mousegerman77
2021-11-24core/hid: Improve accuracy of the keyboard implementationgerman77
2021-11-24yuzu: Use new input on main and bootmanagergerman77
2021-11-24input_common: Rewrite keyboardgerman77
2021-11-21Added TAS controls to the menu under ToolsAdam Heinermann
2021-11-16bootmanager: Fix screenshot resolution factor usageameerj
Fixes screenshots at non integer scaling
2021-10-15bootmanager: Forward declare System and SystemResultStatusMorph
2021-10-15core: Move ResultStatus outside of SystemMorph
Allows it to be a forward declaration in other header files.
2021-10-07yuzu qt: Remove global system instances from config, WaitTree, mainlat9nq
2021-10-01yuzu: main: Register a callback for ExitMorph
2021-06-22bootmanager: Use std::stop_source for stopping emulationReinUsesLisp
Use its std::stop_token to abort shader cache loading. Using std::stop_token instead of std::atomic_bool allows the usage of other utilities like std::stop_callback.
2021-02-27inputCommon: Mouse fixesgerman77
2021-01-15Add mutitouch support for touch screensgerman
2020-12-31yuzu/main: fix mouse not showing on move and port citra-emu/citra#5476gal20
2020-12-18bootmanager: Add a check whether loading is completeMorph
2020-11-25Merge pull request #4976 from comex/poll-eventsRodrigo Locatti
Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main thread
2020-11-24frontend: yuzu (qt): Register a callback for ExecuteProgram.bunnei
2020-11-23Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off ↵comex
main thread EmuWindow::PollEvents was called from the GPU thread (or the CPU thread in sync-GPU mode) when swapping buffers. It had three implementations: - In GRenderWindow, it didn't actually poll events, just set a flag and emit a signal to indicate that a frame was displayed. - In EmuWindow_SDL2_Hide, it did nothing. - In EmuWindow_SDL2, it did call SDL_PollEvents, but this is wrong because SDL_PollEvents is supposed to be called on the thread that set up video - in this case, the main thread, which was sleeping in a busyloop (regardless of whether sync-GPU was enabled). On macOS this causes a crash. To fix this: - Rename EmuWindow::PollEvents to OnFrameDisplayed, and give it a default implementation that does nothing. - In EmuWindow_SDL2, do not override OnFrameDisplayed, but instead have the main thread call SDL_WaitEvent in a loop.