Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-06-10 | shader_recompiler: translate f64 to f32 when unsupported on host | Liam | |
2023-06-10 | shader_recompiler: remove barriers in conditional control flow when device ↵ | Liam | |
lacks support | |||
2023-06-03 | video_core: Enable support_descriptor_aliasing on Turnip, disable storage ↵ | bunnei | |
atomic otherwise. | |||
2023-06-03 | Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs | Billy Laws | |
This crashes their shader compiler for some reason. | |||
2023-06-03 | Implement scaled vertex buffer format emulation | Billy Laws | |
These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead. | |||
2023-05-26 | shader_recompiler: fix copy-paste error | Liam | |
2023-05-11 | Fix Tears of the Kingdom flickering clouds and depths. | Kelebek1 | |
2023-04-30 | Define SampleMask as an array | Kelebek1 | |
2023-04-08 | shader_recompiler: Use vector arithmetic rather than component-wise in ↵ | Wollnashorn | |
ImageGatherSubpixelOffset Should be more efficient and better readable | |||
2023-04-08 | video_core: Enable ImageGather with subpixel offset on Intel | Wollnashorn | |
2023-04-08 | shader_recompiler: Add subpixel offset for correct rounding at `ImageGather` | Wollnashorn | |
On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures. See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary. This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956). | |||
2023-03-12 | general: fix spelling mistakes | Liam | |
2023-02-25 | buffer_cache: Add logic for non-NVN storage buffer tracking | ameerj | |
2023-02-19 | Merge pull request #9588 from liamwhite/bylaws-reverts | liamwhite | |
Revert "shader_recompiler: Align SSBO offsets to meet host requirements" | |||
2023-02-08 | glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask | ameerj | |
These built-ins seem to be available without needing to be declared for fragment shaders, similar i.e. to gl_FragDepth | |||
2023-02-04 | shader_recompiler/value.h: Remove lingering references to S32 | ameerj | |
2023-02-01 | Merge pull request #9703 from ameerj/txq-ms | liamwhite | |
shaders: Fix TXQ with MSAA textures | |||
2023-01-29 | Move to Clang Format 15 | Levi Behunin | |
Depends on https://github.com/yuzu-emu/build-environments/pull/69 clang-15 primary run | |||
2023-01-29 | spirv: Fix TXQ with MSAA textures | ameerj | |
2023-01-29 | emit_glasm_image: Fix TXQ with MSAA textures | ameerj | |
2023-01-29 | emit_glsl_image: Implement TXQ with MSAA textures | ameerj | |
Also fixes for texture buffers, which do not have mips eithers. | |||
2023-01-29 | Merge pull request #9699 from ameerj/texture-pass-desc | liamwhite | |
texture_pass: Fix texture descriptors comparisons | |||
2023-01-29 | Merge pull request #9698 from ameerj/texture-pass-handle | liamwhite | |
texture_pass: Refactor texture handle retrieval | |||
2023-01-29 | Merge pull request #9694 from ameerj/txq-mips | liamwhite | |
shader_recompiler: TXQ: Skip QueryLevels when possible | |||
2023-01-28 | texture_pass: Fix texture descriptors comparisons | ameerj | |
2023-01-28 | texture_pass: Refactor texture handle retrieval | ameerj | |
2023-01-28 | Merge pull request #9687 from ameerj/ogl-shader-ms | bunnei | |
glasm, glsl: Implement multisampled Image Fetch | |||
2023-01-28 | Merge pull request #9682 from ameerj/shader-s32 | bunnei | |
shader_recompiler: Remove S32 IR type | |||
2023-01-28 | shader_recompiler: TXQ: Skip QueryLevels when possible | ameerj | |
2023-01-28 | emit_glsl_image: Fix ImageFetch for MSAA textures | ameerj | |
2023-01-27 | glasm: Add MS sampler types | ameerj | |
2023-01-27 | glsl: Add MS sampler types | ameerj | |
2023-01-25 | shader_recompiler: Remove S32 IR type | ameerj | |
The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32 | |||
2023-01-23 | spirv: fix multisampled image fetch | Liam | |
2023-01-07 | Revert "shader_recompiler: Align SSBO offsets to meet host requirements" | Liam | |
This reverts commit 8804a4eb23e0c4f3e4bab03dee7c204bd38bf21e. | |||
2023-01-07 | Avoid OOB array access reading passthrough attr mask | Billy Laws | |
YFC 1.5 extended the size of the varying mask used to hold passthrough attrs without considering this | |||
2023-01-05 | Run clang-format | Billy Laws | |
2023-01-05 | shader_recompiler: Fix shuffle partitioning for >64 invoc-per-subgroup GPUs | Billy Laws | |
The existing implementation only supports 64 invoc-per-subgroup GPUs, and misbehaves on adreno when invocations need to be split into 4 emulated subgroups. | |||
2023-01-05 | shader_recompiler: Add support for lowering geometry passthrough | Billy Laws | |
Reuses most of the existing code for generating the gl_Layer passthrough. Fixes geometry in Nier: Automata on GPUs without HW passthrough support. | |||
2023-01-05 | shader_recompiler: Align SSBO offsets to meet host requirements | Billy Laws | |
We can take advantage of SSBO addresses being passed in a constant bufer to account for the extra alignment requirements in the shader itself. | |||
2023-01-05 | shader_recompiler: SPIRV: Only enable int64 feature when supported | Billy Laws | |
2023-01-05 | shader_recompiler: Add comparison operators to descriptor types | Billy Laws | |
2023-01-05 | Vulkan: Add a workaround for input_position on Adreno drivers | Billy Laws | |
Adreno drivers will crash compiling geometry shaders if the input position is not wrapped in a gl_in struct. | |||
2023-01-04 | Video_core: Address feedback | Fernando Sahmkow | |
2023-01-03 | ShaderCompiler: Inline driver specific constants. | Fernando Sahmkow | |
2023-01-01 | MacroHLE: Final cleanup and fixes. | Fernando Sahmkow | |
2023-01-01 | MacroHLE: Add OpenGL Support | Fernando Sahmkow | |
2023-01-01 | MacroHLE: Add HLE replacement for base vertex and base instance. | Fernando Sahmkow | |
2022-12-17 | Merge pull request #7450 from FernandoS27/ndc-vulkan | liamwhite | |
Vulkan: Add support for VK_EXT_depth_clip_control. | |||
2022-12-13 | Vulkan: Add support for VK_EXT_depth_clip_control. | FernandoS27 | |