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An experimental open-source emulator for the Nintendo Switch from the creators of Citra
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Author
2021-07-22
shader: Address Feedback
FernandoS27
2021-07-22
shader: Implement SR_LaneId
FernandoS27
2021-07-22
shader: Implement MEMBAR
FernandoS27
2021-07-22
shader: Improve VOTE.VTG stub
FernandoS27
2021-07-22
shader: Stub VOTE.VTG
FernandoS27
2021-07-22
shader: Unroll "using enum" for opcode declarations
ReinUsesLisp
2021-07-22
shader: Fix TXD
FernandoS27
2021-07-22
shader: Always pass a lod for TexelFetch
ReinUsesLisp
2021-07-22
shader: Implement ImageGradient
FernandoS27
2021-07-22
shader: Implement TMML partially
FernandoS27
2021-07-22
shader,spirv: Implement ImageQueryLod.
FernandoS27
2021-07-22
shader: Implement TLD
FernandoS27
2021-07-22
shader: Store type of phi nodes in flags
ReinUsesLisp
This is needed because pseudo-instructions where invalidated.
2021-07-22
shader: Add missing new lines
ReinUsesLisp
2021-07-22
shader: Implement FSWZADD
ameerj
2021-07-22
shader: Implement BRX
FernandoS27
2021-07-22
shader: Fix alignment checks on RZ
ReinUsesLisp
2021-07-22
shader: Implement I2I SAT
ameerj
2021-07-22
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
2021-07-22
shader: Implement VMAD, VMNMX, VSETP
ameerj
2021-07-22
spirv: Remove dependencies on Environment when generating SPIR-V
ReinUsesLisp
2021-07-22
shader: Fix structured control flow on KIL instructions
ReinUsesLisp
This could potentially leave unvisited blocks, leading to illegal phi nodes.
2021-07-22
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
2021-07-22
shader: Refactor PTP and other minor changes
ReinUsesLisp
2021-07-22
shader: Add IR opcode for ImageFetch
FernandoS27
2021-07-22
shader: Implement TLD4.PTP
FernandoS27
2021-07-22
shader: Implement TLD4 and TLD4_B
FernandoS27
2021-07-22
shader: Implement SHFL
ameerj
2021-07-22
shader: Fix F2I
FernandoS27
2021-07-22
shader: Implement NDC [-1, 1], attribute types and default varying ↵
ReinUsesLisp
initialization
2021-07-22
shader: Implement VOTE
ameerj
2021-07-22
shader: Implement DMNMX, DSET, DSETP
ameerj
2021-07-22
shader: Implement F2F
FernandoS27
2021-07-22
shader: Add support for fp16 comparisons and misc fixes
ReinUsesLisp
2021-07-22
shader: Implement I2F
ReinUsesLisp
2021-07-22
shader: Add partial rasterizer integration
ReinUsesLisp
2021-07-22
shader: Implement DADD
ameerj
2021-07-22
shader: Implement CSET and CSETP
ameerj
2021-07-22
shader: Fix instruction transitions in and out of Phi
ReinUsesLisp
2021-07-22
shader: Implement TEXS
ReinUsesLisp
2021-07-22
shader: Implement CAL inlining function calls
ReinUsesLisp
2021-07-22
shader: Implement FMNMX
ameerj
And add a const in FCMP
2021-07-22
shader: Fix rebase issue
ReinUsesLisp
2021-07-22
shader: Implement FCMP
ameerj
still need to configure some settings for NV denorm flush and intel NaN
2021-07-22
shader: Partial implementation of LDC
ReinUsesLisp
2021-07-22
shader: Initial support for textures and TEX
ReinUsesLisp
2021-07-22
shader: Implement R2P
ameerj
2021-07-22
shader: Implement SHF
ameerj
2021-07-22
shader: Implement LEA
ameerj
2021-07-22
shader: Implement HADD2
ReinUsesLisp
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