Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-22 | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | |
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | |||
2021-07-22 | shader: Inline common Value getters | ReinUsesLisp | |
2021-07-22 | shader: Inline common Value functions into the header | ReinUsesLisp | |
2021-07-22 | shader: Move microinstruction header to the value header | ReinUsesLisp | |
2021-07-22 | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | |
2021-07-22 | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | |
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> | |||
2021-07-22 | shader: Store type of phi nodes in flags | ReinUsesLisp | |
This is needed because pseudo-instructions where invalidated. | |||
2021-07-22 | shader: Refactor PTP and other minor changes | ReinUsesLisp | |
2021-07-22 | shader: Implement TLD4.PTP | FernandoS27 | |
2021-07-22 | shader: Implement DADD | ameerj | |
2021-07-22 | shader: Fix control flow | ReinUsesLisp | |
2021-07-22 | shader: Add utility to resolve identities on a value | ReinUsesLisp | |
2021-07-22 | shader: Add pools and rename files | ReinUsesLisp | |
2021-07-22 | shader: Make typed IR | ReinUsesLisp | |
2021-07-22 | shader: Constant propagation and global memory to storage buffer | ReinUsesLisp | |
2021-07-22 | shader: SSA and dominance | ReinUsesLisp | |
2021-07-22 | shader: Initial recompiler work | ReinUsesLisp | |