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path: root/src/shader_recompiler/frontend/ir/value.cpp
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2021-07-22glasm: Rework control flow introducing a syntax listReinUsesLisp
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
2021-07-22shader: Inline common Value gettersReinUsesLisp
2021-07-22shader: Inline common Value functions into the headerReinUsesLisp
2021-07-22shader: Move microinstruction header to the value headerReinUsesLisp
2021-07-22shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp
2021-07-22shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22shader: Store type of phi nodes in flagsReinUsesLisp
This is needed because pseudo-instructions where invalidated.
2021-07-22shader: Refactor PTP and other minor changesReinUsesLisp
2021-07-22shader: Implement TLD4.PTPFernandoS27
2021-07-22shader: Implement DADDameerj
2021-07-22shader: Fix control flowReinUsesLisp
2021-07-22shader: Add utility to resolve identities on a valueReinUsesLisp
2021-07-22shader: Add pools and rename filesReinUsesLisp
2021-07-22shader: Make typed IRReinUsesLisp
2021-07-22shader: Constant propagation and global memory to storage bufferReinUsesLisp
2021-07-22shader: SSA and dominanceReinUsesLisp
2021-07-22shader: Initial recompiler workReinUsesLisp