Age | Commit message (Collapse) | Author |
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This is enabled by an extension instead of the capability.
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Workaround bug on Nvidia's OpenGL SPIR-V compiler when using unsigned
texture offsets.
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Workaround more bugs on Nvidia's OpenGL SPIR-V compiler.
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Worksaround a bug on Nvidia's OpenGL SPIR-V compiler where names are
used for name matching.
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When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime.
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Fix two bugs in BFI.
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