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path: root/src/input_common/drivers/udp_client.cpp
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2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-03-21input_common: Map sticks correctly when mapped sidewaysNarr the Reg
2022-02-24Merge pull request #7859 from german77/battery_againbunnei
input_common: Remove battery duplicated struct and update every button press
2022-02-06input_common: Remove battery duplicated struct and update every button pressgerman77
2022-02-05general: Rename NewUUID to UUID, and remove the previous UUID implMorph
This completes the removal of the old UUID implementation.
2022-02-05input/hid: Migrate to the new UUID implementationMorph
2022-01-30input_common: Add home and hard touch press buttons to UDP controllersgerman77
2022-01-24input_common/udp_client: Replace deprecated from_string()/to_ulong() functionsLioncash
These are deprecated and make_address variants and to_uint() should be used instead.
2022-01-24input_common/udp_client: Prevent unnecessary string copiesLioncash
We can also remove some redundant const on the return values, since these don't do anything
2022-01-17input_common: Report battery for UDP controllersNarr the Reg
2022-01-07input_common: Fix udp motion not automapping to both sidesgerman77
2021-12-17Merge pull request #7302 from VPeruS/check-deadlockbunnei
[input_common] Fixed thread hang
2021-12-17[input_common] Move variable declaration closer to usagevperus
MSVC supplied with VS2022 generates "warning C4189: 'CALIBRATION_THRESHOLD': local variable is initialized but not referenced" which is treated as an error. Circumvent it by moving constexpr variable directly into body of lambda function.
2021-12-13input_engine: std::move engine name where applicableLioncash
We can allow the name to be moved into, allowing allocations to be avoided.
2021-11-29Revert of b01aa72vperus
Caused worker_thread to be stuck in Stage1Completed state until job's destruction.
2021-11-26input_common: Fully implement UDP controllersNarr the Reg
2021-11-24input_common: Fix UDP uuidgerman77
2021-11-24kraken: Address comments from reviewgerman77
review fixes
2021-11-24service/hid: Fix gesture inputgerman77
2021-11-24input_common: Rewrite udp clientgerman77