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2022-01-18"Merge Tagged PR 6598"mainline-0-883yuzubot
2022-01-18"Merge Tagged PR 7346"yuzubot
2022-01-18"Merge Tagged PR 7497"yuzubot
2022-01-17Merge pull request #7712 from bunnei/fix-thread-exitbunnei
Accurately implement thread exit
2022-01-17Merge pull request #7724 from ameerj/astc_new_nvbunnei
astc_decoder: Combine FastReplicate functions to work around new NV driver bug
2022-01-17Merge pull request #7732 from v1993/patch-7bunnei
kernel: remove no-op code
2022-01-17Merge pull request #7730 from v1993/patch-6Mai M
input_common: nitpick about SetHatButton usage
2022-01-17Merge pull request #7729 from v1993/patch-5Mai M
input_common: fix copy-paste error
2022-01-17Merge pull request #7728 from v1993/patch-4Mai M
hid: fix std::transform call
2022-01-17Merge pull request #7727 from v1993/patch-3Mai M
hid: Correct assignment source for rotations
2022-01-17hle: remove no-op codeValeri
Found by static analysis with PVS-Studio. Nobody seems to really know what was it doing there.
2022-01-17Merge pull request #7719 from gidoly/patch-6bunnei
Change default theme to Dark colorful
2022-01-17input_common: nitpick about SetHatButton usageValeri
2022-01-17input_common: fix copy-paste errorValeri
Found by static analysis with PVS-Studio.
2022-01-17hid: fix std::transform callValeri
Found by static analysis with PVS-Studio.
2022-01-17uisettings: Add enumeration type for themesMorph
Eliminates the usage of a magic number to indicate the default index of the themes array,
2022-01-17config: Change default theme to Dark Colorfulgidoly
2022-01-17Correct assignment source for rotationsValeri
Found by static analysis with PVS-Studio
2022-01-16astc_decoder: Combine FastReplicate functions to work around new NV driver bugameerj
The new Nvidia drivers have a bug where the FastReplicateTo6 function produces a lookup into the REPLICATE_TO_8 table rather than the REPLICATE_TO_6 table. This seems to be an optimization gone wrong. Combining the logic of the FastReplicate functions seems to address the bug.
2022-01-15Merge pull request #7713 from gidoly/patch-3bunnei
Change default name for playstation controllers
2022-01-14Merge pull request #7711 from bunnei/fix-service-thread-race-v2bunnei
hle: kernel: Fix service_threads access to be thread safe V2.
2022-01-15Change default name for ps controllersgidoly
Minor nitpick Code is from narr
2022-01-14Merge pull request #7707 from german77/slow-updatebunnei
service/hid: Decrease motion update rate
2022-01-14core: hle: kernel: KThread: Integrate with KWorkerTask and implement ↵bunnei
DoWorkerTaskImpl. - This is used to terminate a thread asynchronously after it has been exited. - This fixes a crash that can occur in Pokemon Sword/Shield because a thread is incorrectly closed on svcExitThread, then, the thread is destroyed on svcCloseHandle while it is still scheduled. - Instead, we now wait for the thread to no longer be scheduled on all cores before destroying it from KWorkerTaskManager, which is accurate to HOS behavior.
2022-01-14core: hle: kernel: KProcess: Integrate with KWorkerTask and add ↵bunnei
unimplemented DoWorkerTaskImpl.
2022-01-14core: hle: kernel: KThread: Replace Suspend with UpdateState & various updates.bunnei
- This makes our implementations of these more closely match HOS.
2022-01-14core: hle: kernel: Instantiate a kernel instance of KWorkerTaskManager.bunnei
2022-01-14core: hle: kernel: Add KWorkerTask and KWorkerTaskManager.bunnei
- These primitives are used to dispatch asynchronous kernel tasks from KThread and KProcess.
2022-01-14common: fiber: YieldTo: Avoid hard crash on nullptr previous_fiber.bunnei
- When the emulator crashes to desktop below, we don't even get this captured in a log, making such issues harder to debug.
2022-01-14hle: kernel: Fix service_threads access to be thread safe V2.bunnei
- PR #7699 attempted to fix CreateServiceThread and ReleaseServiceThread to be thread safe, but inadvertently introduced a possible dead-lock. - With this PR, we use a worker thread to manage the service thread list, allowing it only to be accessed by a single thread, and guaranteeing threads will not destroy themselves. - Fixes a rare crash in Pokemon Sword/Shield, I've now run this game for ~12 hours non-stop and am quite confident this is a good solution for this issue.
2022-01-14Merge pull request #7699 from bunnei/fix-service-thread-raceMai M
hle: kernel: Fix service_threads access to be thread safe.
2022-01-14Merge pull request #7698 from bunnei/mem-code-memory-updatesMai M
Kernel Memory Updates (Part 2): SetProcessMemoryPermission, update permissions, and other minor changes.
2022-01-13hle: kernel: Fix service_threads access to be thread safe.bunnei
- CreateServiceThread and ReleaseServiceThread can be accessed by different threads, uses a lock to make this thread safe. - Fixes a rare crash in Pokemon Sword/Shield that can occur when a new service thread is being created while an old one is being destroyed.
2022-01-13Merge pull request #7690 from Morph1984/increase-file-limit-winbunnei
yuzu: main: Increase the open file limit on Windows to 8192
2022-01-13Merge pull request #7700 from german77/no-gyrobunnei
core/hid: Reduce gyro threshold even more
2022-01-12service/hid: Decrease motion update rateNarr the Reg
Motion stops working in Mario Tennis in swing mode if the update rate is too fast even when HW it updates at the same speed. 10ms it's the minimum period that the game needs to start working again.
2022-01-11core/hid: Reduce gyro threshold even moreNarr the Reg
2022-01-11Merge pull request #7697 from abouvier/opt-testsbunnei
cmake: make tests optional
2022-01-11hle: kernel: k_page_table: Update SetProcessMemoryPermission.bunnei
2022-01-11hle: service: ldr: UnmapCodeMemory BSS only when set.bunnei
2022-01-11hle: kernel: k_page_table: ReadAndWrite -> UserReadWrite.bunnei
2022-01-11hle: kernel: k_page_table: Rename *ProcessCodeMemory -> *CodeMemory.bunnei
2022-01-11Merge pull request #7684 from bunnei/set-mem-perm-attrbunnei
Kernel Memory Updates (Part 1): SetMemoryAttribute, and other minor changes.
2022-01-12cmake: make tests optionalAlexandre Bouvier
2022-01-11Merge pull request #7633 from german77/hotkeysbunnei
yuzu: Add controller hotkeys
2022-01-09yuzu: main: Increase the open file limit on Windows to 8192Morph
This is a temporary solution for now to accommodate for mods containing more than 4096 files.
2022-01-09Merge pull request #7683 from liushuyu/fmt-8.1Morph
logging: adapt to changes in fmt 8.1
2022-01-09Merge pull request #7687 from german77/tas_handleMorph
input_common: Handle errors on TAS scripts
2022-01-09logging/log.h: move enum class formatter to a separate file ...liushuyu
... to common/logging/formatter.h
2022-01-08cmake: upgrade Conan package fmt to 8.1.1 ...liushuyu
... requirements for fmt stays at ^8.0.1