diff options
Diffstat (limited to 'src/yuzu_tester/config.cpp')
-rw-r--r-- | src/yuzu_tester/config.cpp | 95 |
1 files changed, 52 insertions, 43 deletions
diff --git a/src/yuzu_tester/config.cpp b/src/yuzu_tester/config.cpp index ee2591c8fb..b6cdc7c1c4 100644 --- a/src/yuzu_tester/config.cpp +++ b/src/yuzu_tester/config.cpp @@ -15,10 +15,11 @@ #include "yuzu_tester/config.h" #include "yuzu_tester/default_ini.h" +namespace FS = Common::FS; + Config::Config() { // TODO: Don't hardcode the path; let the frontend decide where to put the config files. - sdl2_config_loc = - FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "sdl2-tester-config.ini"; + sdl2_config_loc = FS::GetUserPath(FS::UserPath::ConfigDir) + "sdl2-tester-config.ini"; sdl2_config = std::make_unique<INIReader>(sdl2_config_loc); Reload(); @@ -31,8 +32,8 @@ bool Config::LoadINI(const std::string& default_contents, bool retry) { if (sdl2_config->ParseError() < 0) { if (retry) { LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location); - FileUtil::CreateFullPath(location); - FileUtil::WriteStringToFile(true, default_contents, location); + FS::CreateFullPath(location); + FS::WriteStringToFile(true, default_contents, location); sdl2_config = std::make_unique<INIReader>(location); // Reopen file return LoadINI(default_contents, false); @@ -46,13 +47,13 @@ bool Config::LoadINI(const std::string& default_contents, bool retry) { void Config::ReadValues() { // Controls - for (std::size_t p = 0; p < Settings::values.players.size(); ++p) { + for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) { for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { - Settings::values.players[p].buttons[i] = ""; + Settings::values.players.GetValue()[p].buttons[i] = ""; } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { - Settings::values.players[p].analogs[i] = ""; + Settings::values.players.GetValue()[p].analogs[i] = ""; } } @@ -74,6 +75,9 @@ void Config::ReadValues() { Settings::values.debug_pad_analogs[i] = ""; } + Settings::values.vibration_enabled.SetValue(true); + Settings::values.enable_accurate_vibrations.SetValue(false); + Settings::values.motion_enabled.SetValue(true); Settings::values.touchscreen.enabled = ""; Settings::values.touchscreen.device = ""; Settings::values.touchscreen.finger = 0; @@ -81,68 +85,73 @@ void Config::ReadValues() { Settings::values.touchscreen.diameter_x = 15; Settings::values.touchscreen.diameter_y = 15; + Settings::values.use_docked_mode.SetValue( + sdl2_config->GetBoolean("Controls", "use_docked_mode", false)); + // Data Storage Settings::values.use_virtual_sd = sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true); - FileUtil::GetUserPath(FileUtil::UserPath::NANDDir, - sdl2_config->Get("Data Storage", "nand_directory", - FileUtil::GetUserPath(FileUtil::UserPath::NANDDir))); - FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir, - sdl2_config->Get("Data Storage", "sdmc_directory", - FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir))); + FS::GetUserPath(Common::FS::UserPath::NANDDir, + sdl2_config->Get("Data Storage", "nand_directory", + Common::FS::GetUserPath(Common::FS::UserPath::NANDDir))); + FS::GetUserPath(Common::FS::UserPath::SDMCDir, + sdl2_config->Get("Data Storage", "sdmc_directory", + Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir))); // System - Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", false); - Settings::values.current_user = std::clamp<int>( sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1); const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false); if (rng_seed_enabled) { - Settings::values.rng_seed = sdl2_config->GetInteger("System", "rng_seed", 0); + Settings::values.rng_seed.SetValue(sdl2_config->GetInteger("System", "rng_seed", 0)); } else { - Settings::values.rng_seed = std::nullopt; + Settings::values.rng_seed.SetValue(std::nullopt); } const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false); if (custom_rtc_enabled) { - Settings::values.custom_rtc = - std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0)); + Settings::values.custom_rtc.SetValue( + std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0))); } else { - Settings::values.custom_rtc = std::nullopt; + Settings::values.custom_rtc.SetValue(std::nullopt); } // Core - Settings::values.use_multi_core = sdl2_config->GetBoolean("Core", "use_multi_core", false); + Settings::values.use_multi_core.SetValue( + sdl2_config->GetBoolean("Core", "use_multi_core", false)); // Renderer - Settings::values.resolution_factor = - static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0)); - Settings::values.aspect_ratio = - static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0)); - Settings::values.max_anisotropy = - static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0)); - Settings::values.use_frame_limit = false; - Settings::values.frame_limit = 100; - Settings::values.use_disk_shader_cache = - sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false); - Settings::values.use_accurate_gpu_emulation = - sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false); - Settings::values.use_asynchronous_gpu_emulation = - sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false); - - Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0)); - Settings::values.bg_green = - static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0)); - Settings::values.bg_blue = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0)); + Settings::values.aspect_ratio.SetValue( + static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0))); + Settings::values.max_anisotropy.SetValue( + static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0))); + Settings::values.use_frame_limit.SetValue(false); + Settings::values.frame_limit.SetValue(100); + Settings::values.use_disk_shader_cache.SetValue( + sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false)); + const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0); + Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level)); + Settings::values.use_asynchronous_gpu_emulation.SetValue( + sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false)); + Settings::values.use_fast_gpu_time.SetValue( + sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true)); + + Settings::values.bg_red.SetValue( + static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0))); + Settings::values.bg_green.SetValue( + static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0))); + Settings::values.bg_blue.SetValue( + static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0))); // Audio Settings::values.sink_id = "null"; - Settings::values.enable_audio_stretching = false; + Settings::values.enable_audio_stretching.SetValue(false); Settings::values.audio_device_id = "auto"; - Settings::values.volume = 0; + Settings::values.volume.SetValue(0); - Settings::values.language_index = sdl2_config->GetInteger("System", "language_index", 1); + Settings::values.language_index.SetValue( + sdl2_config->GetInteger("System", "language_index", 1)); // Miscellaneous Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace"); |