diff options
Diffstat (limited to 'src/yuzu_cmd/yuzu.cpp')
-rw-r--r-- | src/yuzu_cmd/yuzu.cpp | 30 |
1 files changed, 17 insertions, 13 deletions
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index 4d2ea7e9e9..14a23c71b7 100644 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp @@ -2,6 +2,7 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include <chrono> #include <iostream> #include <memory> #include <string> @@ -22,12 +23,15 @@ #include "common/telemetry.h" #include "core/core.h" #include "core/crypto/key_manager.h" +#include "core/file_sys/registered_cache.h" #include "core/file_sys/vfs_real.h" #include "core/gdbstub/gdbstub.h" +#include "core/hle/kernel/process.h" #include "core/hle/service/filesystem/filesystem.h" #include "core/loader/loader.h" #include "core/settings.h" #include "core/telemetry_session.h" +#include "input_common/main.h" #include "video_core/renderer_base.h" #include "yuzu_cmd/config.h" #include "yuzu_cmd/emu_window/emu_window_sdl2.h" @@ -36,8 +40,6 @@ #include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h" #endif -#include "core/file_sys/registered_cache.h" - #ifdef _WIN32 // windows.h needs to be included before shellapi.h #include <windows.h> @@ -81,8 +83,8 @@ static void InitializeLogging() { Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>()); - const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir); - FileUtil::CreateFullPath(log_dir); + const std::string& log_dir = Common::FS::GetUserPath(Common::FS::UserPath::LogDir); + Common::FS::CreateFullPath(log_dir); Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE)); #ifdef _WIN32 Log::AddBackend(std::make_unique<Log::DebuggerBackend>()); @@ -178,15 +180,16 @@ int main(int argc, char** argv) { Settings::Apply(); Core::System& system{Core::System::GetInstance()}; + InputCommon::InputSubsystem input_subsystem; std::unique_ptr<EmuWindow_SDL2> emu_window; - switch (Settings::values.renderer_backend) { + switch (Settings::values.renderer_backend.GetValue()) { case Settings::RendererBackend::OpenGL: - emu_window = std::make_unique<EmuWindow_SDL2_GL>(system, fullscreen); + emu_window = std::make_unique<EmuWindow_SDL2_GL>(&input_subsystem, fullscreen); break; case Settings::RendererBackend::Vulkan: #ifdef HAS_VULKAN - emu_window = std::make_unique<EmuWindow_SDL2_VK>(system, fullscreen); + emu_window = std::make_unique<EmuWindow_SDL2_VK>(&input_subsystem); break; #else LOG_CRITICAL(Frontend, "Vulkan backend has not been compiled!"); @@ -228,19 +231,20 @@ int main(int argc, char** argv) { } } - system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDL"); + system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "SDL"); // Core is loaded, start the GPU (makes the GPU contexts current to this thread) system.GPU().Start(); - system.Renderer().Rasterizer().LoadDiskResources(); + system.Renderer().Rasterizer().LoadDiskResources( + system.CurrentProcess()->GetTitleID(), false, + [](VideoCore::LoadCallbackStage, size_t value, size_t total) {}); - std::thread render_thread([&emu_window] { emu_window->Present(); }); + void(system.Run()); while (emu_window->IsOpen()) { - system.RunLoop(); + std::this_thread::sleep_for(std::chrono::milliseconds(1)); } - render_thread.join(); - + void(system.Pause()); system.Shutdown(); detached_tasks.WaitForAllTasks(); |