diff options
Diffstat (limited to 'src/yuzu_cmd/config.cpp')
-rw-r--r-- | src/yuzu_cmd/config.cpp | 160 |
1 files changed, 89 insertions, 71 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index f4cd905c9c..e1adbbf2b4 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -16,9 +16,11 @@ #include "yuzu_cmd/config.h" #include "yuzu_cmd/default_ini.h" +namespace FS = Common::FS; + Config::Config() { // TODO: Don't hardcode the path; let the frontend decide where to put the config files. - sdl2_config_loc = FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "sdl2-config.ini"; + sdl2_config_loc = FS::GetUserPath(FS::UserPath::ConfigDir) + "sdl2-config.ini"; sdl2_config = std::make_unique<INIReader>(sdl2_config_loc); Reload(); @@ -31,8 +33,8 @@ bool Config::LoadINI(const std::string& default_contents, bool retry) { if (sdl2_config->ParseError() < 0) { if (retry) { LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location); - FileUtil::CreateFullPath(location); - FileUtil::WriteStringToFile(true, location, default_contents); + FS::CreateFullPath(location); + FS::WriteStringToFile(true, location, default_contents); sdl2_config = std::make_unique<INIReader>(location); // Reopen file return LoadINI(default_contents, false); @@ -226,24 +228,24 @@ static const std::array<int, 8> keyboard_mods{ void Config::ReadValues() { // Controls - for (std::size_t p = 0; p < Settings::values.players.size(); ++p) { + for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) { const auto group = fmt::format("ControlsP{}", p); for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); - Settings::values.players[p].buttons[i] = + Settings::values.players.GetValue()[p].buttons[i] = sdl2_config->Get(group, Settings::NativeButton::mapping[i], default_param); - if (Settings::values.players[p].buttons[i].empty()) - Settings::values.players[p].buttons[i] = default_param; + if (Settings::values.players.GetValue()[p].buttons[i].empty()) + Settings::values.players.GetValue()[p].buttons[i] = default_param; } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], default_analogs[i][3], default_analogs[i][4], 0.5f); - Settings::values.players[p].analogs[i] = + Settings::values.players.GetValue()[p].analogs[i] = sdl2_config->Get(group, Settings::NativeAnalog::mapping[i], default_param); - if (Settings::values.players[p].analogs[i].empty()) - Settings::values.players[p].analogs[i] = default_param; + if (Settings::values.players.GetValue()[p].analogs[i].empty()) + Settings::values.players.GetValue()[p].analogs[i] = default_param; } } @@ -286,6 +288,12 @@ void Config::ReadValues() { Settings::values.debug_pad_analogs[i] = default_param; } + Settings::values.vibration_enabled.SetValue( + sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true)); + Settings::values.enable_accurate_vibrations.SetValue( + sdl2_config->GetBoolean("ControlsGeneral", "enable_accurate_vibrations", false)); + Settings::values.motion_enabled.SetValue( + sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true)); Settings::values.touchscreen.enabled = sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true); Settings::values.touchscreen.device = @@ -315,38 +323,30 @@ void Config::ReadValues() { // Data Storage Settings::values.use_virtual_sd = sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true); - FileUtil::GetUserPath(FileUtil::UserPath::NANDDir, - sdl2_config->Get("Data Storage", "nand_directory", - FileUtil::GetUserPath(FileUtil::UserPath::NANDDir))); - FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir, - sdl2_config->Get("Data Storage", "sdmc_directory", - FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir))); - FileUtil::GetUserPath(FileUtil::UserPath::LoadDir, - sdl2_config->Get("Data Storage", "load_directory", - FileUtil::GetUserPath(FileUtil::UserPath::LoadDir))); - FileUtil::GetUserPath(FileUtil::UserPath::DumpDir, - sdl2_config->Get("Data Storage", "dump_directory", - FileUtil::GetUserPath(FileUtil::UserPath::DumpDir))); - FileUtil::GetUserPath(FileUtil::UserPath::CacheDir, - sdl2_config->Get("Data Storage", "cache_directory", - FileUtil::GetUserPath(FileUtil::UserPath::CacheDir))); + FS::GetUserPath( + FS::UserPath::NANDDir, + sdl2_config->Get("Data Storage", "nand_directory", FS::GetUserPath(FS::UserPath::NANDDir))); + FS::GetUserPath( + FS::UserPath::SDMCDir, + sdl2_config->Get("Data Storage", "sdmc_directory", FS::GetUserPath(FS::UserPath::SDMCDir))); + FS::GetUserPath( + FS::UserPath::LoadDir, + sdl2_config->Get("Data Storage", "load_directory", FS::GetUserPath(FS::UserPath::LoadDir))); + FS::GetUserPath( + FS::UserPath::DumpDir, + sdl2_config->Get("Data Storage", "dump_directory", FS::GetUserPath(FS::UserPath::DumpDir))); + FS::GetUserPath(FS::UserPath::CacheDir, + sdl2_config->Get("Data Storage", "cache_directory", + FS::GetUserPath(FS::UserPath::CacheDir))); Settings::values.gamecard_inserted = sdl2_config->GetBoolean("Data Storage", "gamecard_inserted", false); Settings::values.gamecard_current_game = sdl2_config->GetBoolean("Data Storage", "gamecard_current_game", false); Settings::values.gamecard_path = sdl2_config->Get("Data Storage", "gamecard_path", ""); - Settings::values.nand_total_size = static_cast<Settings::NANDTotalSize>(sdl2_config->GetInteger( - "Data Storage", "nand_total_size", static_cast<long>(Settings::NANDTotalSize::S29_1GB))); - Settings::values.nand_user_size = static_cast<Settings::NANDUserSize>(sdl2_config->GetInteger( - "Data Storage", "nand_user_size", static_cast<long>(Settings::NANDUserSize::S26GB))); - Settings::values.nand_system_size = static_cast<Settings::NANDSystemSize>( - sdl2_config->GetInteger("Data Storage", "nand_system_size", - static_cast<long>(Settings::NANDSystemSize::S2_5GB))); - Settings::values.sdmc_size = static_cast<Settings::SDMCSize>(sdl2_config->GetInteger( - "Data Storage", "sdmc_size", static_cast<long>(Settings::SDMCSize::S16GB))); // System - Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", false); + Settings::values.use_docked_mode.SetValue( + sdl2_config->GetBoolean("System", "use_docked_mode", false)); const auto size = sdl2_config->GetInteger("System", "users_size", 0); Settings::values.current_user = std::clamp<int>( @@ -354,60 +354,76 @@ void Config::ReadValues() { const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false); if (rng_seed_enabled) { - Settings::values.rng_seed = sdl2_config->GetInteger("System", "rng_seed", 0); + Settings::values.rng_seed.SetValue(sdl2_config->GetInteger("System", "rng_seed", 0)); } else { - Settings::values.rng_seed = std::nullopt; + Settings::values.rng_seed.SetValue(std::nullopt); } const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false); if (custom_rtc_enabled) { - Settings::values.custom_rtc = - std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0)); + Settings::values.custom_rtc.SetValue( + std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0))); } else { - Settings::values.custom_rtc = std::nullopt; + Settings::values.custom_rtc.SetValue(std::nullopt); } + Settings::values.language_index.SetValue( + sdl2_config->GetInteger("System", "language_index", 1)); + Settings::values.time_zone_index.SetValue( + sdl2_config->GetInteger("System", "time_zone_index", 0)); + // Core - Settings::values.use_multi_core = sdl2_config->GetBoolean("Core", "use_multi_core", false); + Settings::values.use_multi_core.SetValue( + sdl2_config->GetBoolean("Core", "use_multi_core", true)); // Renderer const int renderer_backend = sdl2_config->GetInteger( "Renderer", "backend", static_cast<int>(Settings::RendererBackend::OpenGL)); - Settings::values.renderer_backend = static_cast<Settings::RendererBackend>(renderer_backend); + Settings::values.renderer_backend.SetValue( + static_cast<Settings::RendererBackend>(renderer_backend)); Settings::values.renderer_debug = sdl2_config->GetBoolean("Renderer", "debug", false); - Settings::values.vulkan_device = sdl2_config->GetInteger("Renderer", "vulkan_device", 0); - - Settings::values.resolution_factor = - static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0)); - Settings::values.aspect_ratio = - static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0)); - Settings::values.max_anisotropy = - static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0)); - Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true); - Settings::values.frame_limit = - static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)); - Settings::values.use_disk_shader_cache = - sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false); - Settings::values.use_accurate_gpu_emulation = - sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false); - Settings::values.use_asynchronous_gpu_emulation = - sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false); - Settings::values.use_vsync = - static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1)); - - Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0)); - Settings::values.bg_green = - static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0)); - Settings::values.bg_blue = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0)); + Settings::values.vulkan_device.SetValue( + sdl2_config->GetInteger("Renderer", "vulkan_device", 0)); + + Settings::values.aspect_ratio.SetValue( + static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0))); + Settings::values.max_anisotropy.SetValue( + static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0))); + Settings::values.use_frame_limit.SetValue( + sdl2_config->GetBoolean("Renderer", "use_frame_limit", true)); + Settings::values.frame_limit.SetValue( + static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100))); + Settings::values.use_disk_shader_cache.SetValue( + sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false)); + const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0); + Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level)); + Settings::values.use_asynchronous_gpu_emulation.SetValue( + sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true)); + Settings::values.use_vsync.SetValue( + static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1))); + Settings::values.use_assembly_shaders.SetValue( + sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true)); + Settings::values.use_asynchronous_shaders.SetValue( + sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false)); + Settings::values.use_asynchronous_shaders.SetValue( + sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false)); + Settings::values.use_fast_gpu_time.SetValue( + sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true)); + + Settings::values.bg_red.SetValue( + static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0))); + Settings::values.bg_green.SetValue( + static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0))); + Settings::values.bg_blue.SetValue( + static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0))); // Audio Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto"); - Settings::values.enable_audio_stretching = - sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true); + Settings::values.enable_audio_stretching.SetValue( + sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true)); Settings::values.audio_device_id = sdl2_config->Get("Audio", "output_device", "auto"); - Settings::values.volume = static_cast<float>(sdl2_config->GetReal("Audio", "volume", 1)); - - Settings::values.language_index = sdl2_config->GetInteger("System", "language_index", 1); + Settings::values.volume.SetValue( + static_cast<float>(sdl2_config->GetReal("Audio", "volume", 1))); // Miscellaneous Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace"); @@ -425,6 +441,8 @@ void Config::ReadValues() { Settings::values.reporting_services = sdl2_config->GetBoolean("Debugging", "reporting_services", false); Settings::values.quest_flag = sdl2_config->GetBoolean("Debugging", "quest_flag", false); + Settings::values.disable_macro_jit = + sdl2_config->GetBoolean("Debugging", "disable_macro_jit", false); const auto title_list = sdl2_config->Get("AddOns", "title_ids", ""); std::stringstream ss(title_list); |