diff options
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r-- | src/yuzu/main.cpp | 1297 |
1 files changed, 939 insertions, 358 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 1717e06f97..e704cc6561 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -11,15 +11,19 @@ #endif // VFS includes must be before glad as they will conflict with Windows file api, which uses defines. +#include "applets/controller.h" #include "applets/error.h" #include "applets/profile_select.h" #include "applets/software_keyboard.h" #include "applets/web_browser.h" #include "configuration/configure_input.h" -#include "configuration/configure_per_general.h" +#include "configuration/configure_per_game.h" +#include "configuration/configure_vibration.h" #include "core/file_sys/vfs.h" #include "core/file_sys/vfs_real.h" +#include "core/frontend/applets/controller.h" #include "core/frontend/applets/general_frontend.h" +#include "core/frontend/applets/software_keyboard.h" #include "core/hle/service/acc/profile_manager.h" #include "core/hle/service/am/applet_ae.h" #include "core/hle/service/am/applet_oe.h" @@ -47,15 +51,18 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include <QDesktopServices> #include <QDesktopWidget> #include <QDialogButtonBox> +#include <QDir> #include <QFile> #include <QFileDialog> #include <QInputDialog> #include <QMessageBox> #include <QProgressBar> #include <QProgressDialog> +#include <QPushButton> #include <QShortcut> #include <QStatusBar> #include <QSysInfo> +#include <QUrl> #include <QtConcurrent/QtConcurrent> #include <fmt/format.h> @@ -65,6 +72,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include "common/logging/backend.h" #include "common/logging/filter.h" #include "common/logging/log.h" +#include "common/memory_detect.h" #include "common/microprofile.h" #include "common/scm_rev.h" #include "common/scope_exit.h" @@ -82,7 +90,6 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include "core/file_sys/romfs.h" #include "core/file_sys/savedata_factory.h" #include "core/file_sys/submission_package.h" -#include "core/frontend/applets/software_keyboard.h" #include "core/hle/kernel/process.h" #include "core/hle/service/am/am.h" #include "core/hle/service/filesystem/filesystem.h" @@ -92,6 +99,9 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include "core/perf_stats.h" #include "core/settings.h" #include "core/telemetry_session.h" +#include "input_common/main.h" +#include "video_core/gpu.h" +#include "video_core/shader_notify.h" #include "yuzu/about_dialog.h" #include "yuzu/bootmanager.h" #include "yuzu/compatdb.h" @@ -105,6 +115,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include "yuzu/game_list.h" #include "yuzu/game_list_p.h" #include "yuzu/hotkeys.h" +#include "yuzu/install_dialog.h" #include "yuzu/loading_screen.h" #include "yuzu/main.h" #include "yuzu/uisettings.h" @@ -135,6 +146,8 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; } #endif +constexpr int default_mouse_timeout = 2500; + constexpr u64 DLC_BASE_TITLE_ID_MASK = 0xFFFFFFFFFFFFE000; /** @@ -170,8 +183,8 @@ static void InitializeLogging() { log_filter.ParseFilterString(Settings::values.log_filter); Log::SetGlobalFilter(log_filter); - const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir); - FileUtil::CreateFullPath(log_dir); + const std::string& log_dir = Common::FS::GetUserPath(Common::FS::UserPath::LogDir); + Common::FS::CreateFullPath(log_dir); Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE)); #ifdef _WIN32 Log::AddBackend(std::make_unique<Log::DebuggerBackend>()); @@ -179,11 +192,13 @@ static void InitializeLogging() { } GMainWindow::GMainWindow() - : config(new Config()), emu_thread(nullptr), - vfs(std::make_shared<FileSys::RealVfsFilesystem>()), - provider(std::make_unique<FileSys::ManualContentProvider>()) { + : input_subsystem{std::make_shared<InputCommon::InputSubsystem>()}, + config{std::make_unique<Config>()}, vfs{std::make_shared<FileSys::RealVfsFilesystem>()}, + provider{std::make_unique<FileSys::ManualContentProvider>()} { InitializeLogging(); + LoadTranslation(); + setAcceptDrops(true); ui.setupUi(this); statusBar()->hide(); @@ -214,9 +229,26 @@ GMainWindow::GMainWindow() LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", yuzu_build_version, Common::g_scm_branch, Common::g_scm_desc); #ifdef ARCHITECTURE_x86_64 - LOG_INFO(Frontend, "Host CPU: {}", Common::GetCPUCaps().cpu_string); + const auto& caps = Common::GetCPUCaps(); + std::string cpu_string = caps.cpu_string; + if (caps.avx || caps.avx2 || caps.avx512) { + cpu_string += " | AVX"; + if (caps.avx512) { + cpu_string += "512"; + } else if (caps.avx2) { + cpu_string += '2'; + } + if (caps.fma || caps.fma4) { + cpu_string += " | FMA"; + } + } + LOG_INFO(Frontend, "Host CPU: {}", cpu_string); #endif LOG_INFO(Frontend, "Host OS: {}", QSysInfo::prettyProductName().toStdString()); + LOG_INFO(Frontend, "Host RAM: {:.2f} GB", + Common::GetMemInfo().TotalPhysicalMemory / 1024.0f / 1024 / 1024); + LOG_INFO(Frontend, "Host Swap: {:.2f} GB", + Common::GetMemInfo().TotalSwapMemory / 1024.0f / 1024 / 1024); UpdateWindowTitle(); show(); @@ -236,10 +268,20 @@ GMainWindow::GMainWindow() // Show one-time "callout" messages to the user ShowTelemetryCallout(); + // make sure menubar has the arrow cursor instead of inheriting from this + ui.menubar->setCursor(QCursor()); + statusBar()->setCursor(QCursor()); + + mouse_hide_timer.setInterval(default_mouse_timeout); + connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor); + connect(ui.menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor); + QStringList args = QApplication::arguments(); if (args.length() >= 2) { BootGame(args[1]); } + + MigrateConfigFiles(); } GMainWindow::~GMainWindow() { @@ -248,17 +290,36 @@ GMainWindow::~GMainWindow() { delete render_window; } +void GMainWindow::ControllerSelectorReconfigureControllers( + const Core::Frontend::ControllerParameters& parameters) { + QtControllerSelectorDialog dialog(this, parameters, input_subsystem.get()); + + dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint | + Qt::WindowTitleHint | Qt::WindowSystemMenuHint); + dialog.setWindowModality(Qt::WindowModal); + dialog.exec(); + + emit ControllerSelectorReconfigureFinished(); + + // Don't forget to apply settings. + Settings::Apply(); + config->Save(); + + UpdateStatusButtons(); +} + void GMainWindow::ProfileSelectorSelectProfile() { QtProfileSelectionDialog dialog(this); - dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint | - Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint); + dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint | + Qt::WindowTitleHint | Qt::WindowSystemMenuHint | + Qt::WindowCloseButtonHint); dialog.setWindowModality(Qt::WindowModal); if (dialog.exec() == QDialog::Rejected) { emit ProfileSelectorFinishedSelection(std::nullopt); return; } - Service::Account::ProfileManager manager; + const Service::Account::ProfileManager manager; const auto uuid = manager.GetUser(static_cast<std::size_t>(dialog.GetIndex())); if (!uuid.has_value()) { emit ProfileSelectorFinishedSelection(std::nullopt); @@ -271,8 +332,9 @@ void GMainWindow::ProfileSelectorSelectProfile() { void GMainWindow::SoftwareKeyboardGetText( const Core::Frontend::SoftwareKeyboardParameters& parameters) { QtSoftwareKeyboardDialog dialog(this, parameters); - dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint | - Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint); + dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint | + Qt::WindowTitleHint | Qt::WindowSystemMenuHint | + Qt::WindowCloseButtonHint); dialog.setWindowModality(Qt::WindowModal); if (dialog.exec() == QDialog::Rejected) { @@ -435,7 +497,7 @@ void GMainWindow::InitializeWidgets() { #ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING ui.action_Report_Compatibility->setVisible(true); #endif - render_window = new GRenderWindow(this, emu_thread.get()); + render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem); render_window->hide(); game_list = new GameList(vfs, provider.get(), this); @@ -464,6 +526,8 @@ void GMainWindow::InitializeWidgets() { message_label->setAlignment(Qt::AlignLeft); statusBar()->addPermanentWidget(message_label, 1); + shader_building_label = new QLabel(); + shader_building_label->setToolTip(tr("The amount of shaders currently being built")); emu_speed_label = new QLabel(); emu_speed_label->setToolTip( tr("Current emulation speed. Values higher or lower than 100% " @@ -476,7 +540,8 @@ void GMainWindow::InitializeWidgets() { tr("Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For " "full-speed emulation this should be at most 16.67 ms.")); - for (auto& label : {emu_speed_label, game_fps_label, emu_frametime_label}) { + for (auto& label : + {shader_building_label, emu_speed_label, game_fps_label, emu_frametime_label}) { label->setVisible(false); label->setFrameStyle(QFrame::NoFrame); label->setContentsMargins(4, 0, 4, 0); @@ -488,13 +553,14 @@ void GMainWindow::InitializeWidgets() { dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); dock_status_button->setFocusPolicy(Qt::NoFocus); connect(dock_status_button, &QPushButton::clicked, [&] { - Settings::values.use_docked_mode = !Settings::values.use_docked_mode; - dock_status_button->setChecked(Settings::values.use_docked_mode); - OnDockedModeChanged(!Settings::values.use_docked_mode, Settings::values.use_docked_mode); + Settings::values.use_docked_mode.SetValue(!Settings::values.use_docked_mode.GetValue()); + dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue()); + OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(), + Settings::values.use_docked_mode.GetValue()); }); dock_status_button->setText(tr("DOCK")); dock_status_button->setCheckable(true); - dock_status_button->setChecked(Settings::values.use_docked_mode); + dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue()); statusBar()->insertPermanentWidget(0, dock_status_button); // Setup ASync button @@ -505,14 +571,36 @@ void GMainWindow::InitializeWidgets() { if (emulation_running) { return; } - Settings::values.use_asynchronous_gpu_emulation = - !Settings::values.use_asynchronous_gpu_emulation; - async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation); + bool is_async = !Settings::values.use_asynchronous_gpu_emulation.GetValue() || + Settings::values.use_multi_core.GetValue(); + Settings::values.use_asynchronous_gpu_emulation.SetValue(is_async); + async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue()); Settings::Apply(); }); async_status_button->setText(tr("ASYNC")); async_status_button->setCheckable(true); - async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation); + async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue()); + + // Setup Multicore button + multicore_status_button = new QPushButton(); + multicore_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); + multicore_status_button->setFocusPolicy(Qt::NoFocus); + connect(multicore_status_button, &QPushButton::clicked, [&] { + if (emulation_running) { + return; + } + Settings::values.use_multi_core.SetValue(!Settings::values.use_multi_core.GetValue()); + bool is_async = Settings::values.use_asynchronous_gpu_emulation.GetValue() || + Settings::values.use_multi_core.GetValue(); + Settings::values.use_asynchronous_gpu_emulation.SetValue(is_async); + async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue()); + multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue()); + Settings::Apply(); + }); + multicore_status_button->setText(tr("MULTICORE")); + multicore_status_button->setCheckable(true); + multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue()); + statusBar()->insertPermanentWidget(0, multicore_status_button); statusBar()->insertPermanentWidget(0, async_status_button); // Setup Renderer API button @@ -520,7 +608,7 @@ void GMainWindow::InitializeWidgets() { renderer_status_button->setObjectName(QStringLiteral("RendererStatusBarButton")); renderer_status_button->setCheckable(true); renderer_status_button->setFocusPolicy(Qt::NoFocus); - connect(renderer_status_button, &QPushButton::toggled, [=](bool checked) { + connect(renderer_status_button, &QPushButton::toggled, [this](bool checked) { renderer_status_button->setText(checked ? tr("VULKAN") : tr("OPENGL")); }); renderer_status_button->toggle(); @@ -530,16 +618,16 @@ void GMainWindow::InitializeWidgets() { renderer_status_button->setCheckable(false); renderer_status_button->setDisabled(true); #else - renderer_status_button->setChecked(Settings::values.renderer_backend == + renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::Vulkan); - connect(renderer_status_button, &QPushButton::clicked, [=] { + connect(renderer_status_button, &QPushButton::clicked, [this] { if (emulation_running) { return; } if (renderer_status_button->isChecked()) { - Settings::values.renderer_backend = Settings::RendererBackend::Vulkan; + Settings::values.renderer_backend.SetValue(Settings::RendererBackend::Vulkan); } else { - Settings::values.renderer_backend = Settings::RendererBackend::OpenGL; + Settings::values.renderer_backend.SetValue(Settings::RendererBackend::OpenGL); } Settings::Apply(); @@ -638,6 +726,11 @@ void GMainWindow::InitializeHotkeys() { ui.action_Capture_Screenshot->setShortcutContext( hotkey_registry.GetShortcutContext(main_window, capture_screenshot)); + ui.action_Fullscreen->setShortcut( + hotkey_registry.GetHotkey(main_window, fullscreen, this)->key()); + ui.action_Fullscreen->setShortcutContext( + hotkey_registry.GetShortcutContext(main_window, fullscreen)); + connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load File"), this), &QShortcut::activated, this, &GMainWindow::OnMenuLoadFile); connect( @@ -671,24 +764,24 @@ void GMainWindow::InitializeHotkeys() { }); connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Speed Limit"), this), &QShortcut::activated, this, [&] { - Settings::values.use_frame_limit = !Settings::values.use_frame_limit; + Settings::values.use_frame_limit.SetValue( + !Settings::values.use_frame_limit.GetValue()); UpdateStatusBar(); }); - // TODO: Remove this comment/static whenever the next major release of - // MSVC occurs and we make it a requirement (see: - // https://developercommunity.visualstudio.com/content/problem/93922/constexprs-are-trying-to-be-captured-in-lambda-fun.html) - static constexpr u16 SPEED_LIMIT_STEP = 5; + constexpr u16 SPEED_LIMIT_STEP = 5; connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this), &QShortcut::activated, this, [&] { - if (Settings::values.frame_limit < 9999 - SPEED_LIMIT_STEP) { - Settings::values.frame_limit += SPEED_LIMIT_STEP; + if (Settings::values.frame_limit.GetValue() < 9999 - SPEED_LIMIT_STEP) { + Settings::values.frame_limit.SetValue(SPEED_LIMIT_STEP + + Settings::values.frame_limit.GetValue()); UpdateStatusBar(); } }); connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this), &QShortcut::activated, this, [&] { - if (Settings::values.frame_limit > SPEED_LIMIT_STEP) { - Settings::values.frame_limit -= SPEED_LIMIT_STEP; + if (Settings::values.frame_limit.GetValue() > SPEED_LIMIT_STEP) { + Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() - + SPEED_LIMIT_STEP); UpdateStatusBar(); } }); @@ -700,27 +793,31 @@ void GMainWindow::InitializeHotkeys() { }); connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Capture Screenshot"), this), &QShortcut::activated, this, [&] { - if (emu_thread->IsRunning()) { + if (emu_thread != nullptr && emu_thread->IsRunning()) { OnCaptureScreenshot(); } }); connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Change Docked Mode"), this), &QShortcut::activated, this, [&] { - Settings::values.use_docked_mode = !Settings::values.use_docked_mode; - OnDockedModeChanged(!Settings::values.use_docked_mode, - Settings::values.use_docked_mode); - dock_status_button->setChecked(Settings::values.use_docked_mode); + Settings::values.use_docked_mode.SetValue( + !Settings::values.use_docked_mode.GetValue()); + OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(), + Settings::values.use_docked_mode.GetValue()); + dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue()); }); + connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Mute Audio"), this), + &QShortcut::activated, this, + [] { Settings::values.audio_muted = !Settings::values.audio_muted; }); } void GMainWindow::SetDefaultUIGeometry() { - // geometry: 55% of the window contents are in the upper screen half, 45% in the lower half + // geometry: 53% of the window contents are in the upper screen half, 47% in the lower half const QRect screenRect = QApplication::desktop()->screenGeometry(this); const int w = screenRect.width() * 2 / 3; - const int h = screenRect.height() / 2; + const int h = screenRect.height() * 2 / 3; const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2; - const int y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100; + const int y = (screenRect.y() + screenRect.height()) / 2 - h * 53 / 100; setGeometry(x, y, w, h); } @@ -745,7 +842,7 @@ void GMainWindow::RestoreUIState() { OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked()); ui.action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar); - game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked()); + game_list->SetFilterVisible(ui.action_Show_Filter_Bar->isChecked()); ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar); statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked()); @@ -776,6 +873,9 @@ void GMainWindow::ConnectWidgetEvents() { connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder); connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this, &GMainWindow::OnTransferableShaderCacheOpenFile); + connect(game_list, &GameList::RemoveInstalledEntryRequested, this, + &GMainWindow::OnGameListRemoveInstalledEntry); + connect(game_list, &GameList::RemoveFileRequested, this, &GMainWindow::OnGameListRemoveFile); connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS); connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID); connect(game_list, &GameList::NavigateToGamedbEntryRequested, this, @@ -788,6 +888,9 @@ void GMainWindow::ConnectWidgetEvents() { connect(game_list, &GameList::OpenPerGameGeneralRequested, this, &GMainWindow::OnGameListOpenPerGameProperties); + connect(this, &GMainWindow::UpdateInstallProgress, this, + &GMainWindow::IncrementInstallProgress); + connect(this, &GMainWindow::EmulationStarting, render_window, &GRenderWindow::OnEmulationStarting); connect(this, &GMainWindow::EmulationStopping, render_window, @@ -802,10 +905,6 @@ void GMainWindow::ConnectMenuEvents() { connect(ui.action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder); connect(ui.action_Install_File_NAND, &QAction::triggered, this, &GMainWindow::OnMenuInstallToNAND); - connect(ui.action_Select_NAND_Directory, &QAction::triggered, this, - [this] { OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget::NAND); }); - connect(ui.action_Select_SDMC_Directory, &QAction::triggered, this, - [this] { OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget::SDMC); }); connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close); connect(ui.action_Load_Amiibo, &QAction::triggered, this, &GMainWindow::OnLoadAmiibo); @@ -815,8 +914,14 @@ void GMainWindow::ConnectMenuEvents() { connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame); connect(ui.action_Report_Compatibility, &QAction::triggered, this, &GMainWindow::OnMenuReportCompatibility); + connect(ui.action_Open_Mods_Page, &QAction::triggered, this, &GMainWindow::OnOpenModsPage); + connect(ui.action_Open_Quickstart_Guide, &QAction::triggered, this, + &GMainWindow::OnOpenQuickstartGuide); + connect(ui.action_Open_FAQ, &QAction::triggered, this, &GMainWindow::OnOpenFAQ); connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); }); connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure); + connect(ui.action_Configure_Current_Game, &QAction::triggered, this, + &GMainWindow::OnConfigurePerGame); // View connect(ui.action_Single_Window_Mode, &QAction::triggered, this, @@ -825,12 +930,9 @@ void GMainWindow::ConnectMenuEvents() { &GMainWindow::OnDisplayTitleBars); connect(ui.action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar); connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible); + connect(ui.action_Reset_Window_Size, &QAction::triggered, this, &GMainWindow::ResetWindowSize); // Fullscreen - ui.action_Fullscreen->setShortcut( - hotkey_registry - .GetHotkey(QStringLiteral("Main Window"), QStringLiteral("Fullscreen"), this) - ->key()); connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen); // Movie @@ -889,15 +991,18 @@ bool GMainWindow::LoadROM(const QString& filename) { system.SetFilesystem(vfs); system.SetAppletFrontendSet({ - nullptr, // Parental Controls - std::make_unique<QtErrorDisplay>(*this), // - nullptr, // Photo Viewer - std::make_unique<QtProfileSelector>(*this), // - std::make_unique<QtSoftwareKeyboard>(*this), // - std::make_unique<QtWebBrowser>(*this), // - nullptr, // E-Commerce + std::make_unique<QtControllerSelector>(*this), // Controller Selector + nullptr, // E-Commerce + std::make_unique<QtErrorDisplay>(*this), // Error Display + nullptr, // Parental Controls + nullptr, // Photo Viewer + std::make_unique<QtProfileSelector>(*this), // Profile Selector + std::make_unique<QtSoftwareKeyboard>(*this), // Software Keyboard + std::make_unique<QtWebBrowser>(*this), // Web Browser }); + system.RegisterHostThread(); + const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())}; const auto drd_callout = @@ -940,16 +1045,18 @@ bool GMainWindow::LoadROM(const QString& filename) { default: if (static_cast<u32>(result) > static_cast<u32>(Core::System::ResultStatus::ErrorLoader)) { - LOG_CRITICAL(Frontend, "Failed to load ROM!"); const u16 loader_id = static_cast<u16>(Core::System::ResultStatus::ErrorLoader); const u16 error_id = static_cast<u16>(result) - loader_id; + const std::string error_code = fmt::format("({:04X}-{:04X})", loader_id, error_id); + LOG_CRITICAL(Frontend, "Failed to load ROM! {}", error_code); QMessageBox::critical( - this, tr("Error while loading ROM!"), + this, + tr("Error while loading ROM! ").append(QString::fromStdString(error_code)), QString::fromStdString(fmt::format( - "While attempting to load the ROM requested, an error occured. Please " - "refer to the yuzu wiki for more information or the yuzu discord for " - "additional help.\n\nError Code: {:04X}-{:04X}\nError Description: {}", - loader_id, error_id, static_cast<Loader::ResultStatus>(error_id)))); + "{}<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the " + "yuzu quickstart guide</a> to redump your files.<br>You can refer " + "to the yuzu wiki</a> or the yuzu Discord</a> for help.", + static_cast<Loader::ResultStatus>(error_id)))); } else { QMessageBox::critical( this, tr("Error while loading ROM!"), @@ -961,7 +1068,7 @@ bool GMainWindow::LoadROM(const QString& filename) { } game_path = filename; - system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "Qt"); + system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt"); return true; } @@ -982,6 +1089,19 @@ void GMainWindow::BootGame(const QString& filename) { LOG_INFO(Frontend, "yuzu starting..."); StoreRecentFile(filename); // Put the filename on top of the list + u64 title_id{0}; + auto& system = Core::System::GetInstance(); + const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData()); + const auto loader = Loader::GetLoader(system, v_file); + if (!(loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success)) { + // Load per game settings + Config per_game_config(fmt::format("{:016X}", title_id), Config::ConfigType::PerGameConfig); + } + + ConfigureVibration::SetAllVibrationDevices(); + + Settings::LogSettings(); + if (UISettings::values.select_user_on_boot) { SelectAndSetCurrentUser(); } @@ -1006,30 +1126,42 @@ void GMainWindow::BootGame(const QString& filename) { &LoadingScreen::OnLoadProgress, Qt::QueuedConnection); // Update the GUI + UpdateStatusButtons(); if (ui.action_Single_Window_Mode->isChecked()) { game_list->hide(); game_list_placeholder->hide(); } status_bar_update_timer.start(2000); async_status_button->setDisabled(true); + multicore_status_button->setDisabled(true); renderer_status_button->setDisabled(true); - const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID(); + if (UISettings::values.hide_mouse) { + mouse_hide_timer.start(); + setMouseTracking(true); + ui.centralwidget->setMouseTracking(true); + } std::string title_name; - const auto res = Core::System::GetInstance().GetGameName(title_name); - if (res != Loader::ResultStatus::Success) { - const auto [nacp, icon_file] = FileSys::PatchManager(title_id).GetControlMetadata(); - if (nacp != nullptr) - title_name = nacp->GetApplicationName(); + std::string title_version; + const auto res = system.GetGameName(title_name); - if (title_name.empty()) - title_name = FileUtil::GetFilename(filename.toStdString()); + const auto metadata = [&system, title_id] { + const FileSys::PatchManager pm(title_id, system.GetFileSystemController(), + system.GetContentProvider()); + return pm.GetControlMetadata(); + }(); + if (metadata.first != nullptr) { + title_version = metadata.first->GetVersionString(); + title_name = metadata.first->GetApplicationName(); + } + if (res != Loader::ResultStatus::Success || title_name.empty()) { + title_name = Common::FS::GetFilename(filename.toStdString()); } - LOG_INFO(Frontend, "Booting game: {:016X} | {}", title_id, title_name); - UpdateWindowTitle(QString::fromStdString(title_name)); + LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version); + UpdateWindowTitle(title_name, title_version); - loading_screen->Prepare(Core::System::GetInstance().GetAppLoader()); + loading_screen->Prepare(system.GetAppLoader()); loading_screen->show(); emulation_running = true; @@ -1070,26 +1202,33 @@ void GMainWindow::ShutdownGame() { ui.action_Pause->setEnabled(false); ui.action_Stop->setEnabled(false); ui.action_Restart->setEnabled(false); + ui.action_Configure_Current_Game->setEnabled(false); ui.action_Report_Compatibility->setEnabled(false); ui.action_Load_Amiibo->setEnabled(false); ui.action_Capture_Screenshot->setEnabled(false); render_window->hide(); loading_screen->hide(); loading_screen->Clear(); - if (game_list->isEmpty()) + if (game_list->IsEmpty()) { game_list_placeholder->show(); - else + } else { game_list->show(); - game_list->setFilterFocus(); + } + game_list->SetFilterFocus(); + + setMouseTracking(false); + ui.centralwidget->setMouseTracking(false); UpdateWindowTitle(); // Disable status bar updates status_bar_update_timer.stop(); + shader_building_label->setVisible(false); emu_speed_label->setVisible(false); game_fps_label->setVisible(false); emu_frametime_label->setVisible(false); async_status_button->setEnabled(true); + multicore_status_button->setEnabled(true); #ifdef HAS_VULKAN renderer_status_button->setEnabled(true); #endif @@ -1137,50 +1276,82 @@ void GMainWindow::OnGameListLoadFile(QString game_path) { BootGame(game_path); } -void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target) { +void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target, + const std::string& game_path) { std::string path; QString open_target; + auto& system = Core::System::GetInstance(); + + const auto [user_save_size, device_save_size] = [this, &game_path, &program_id, &system] { + const FileSys::PatchManager pm{program_id, system.GetFileSystemController(), + system.GetContentProvider()}; + const auto control = pm.GetControlMetadata().first; + if (control != nullptr) { + return std::make_pair(control->GetDefaultNormalSaveSize(), + control->GetDeviceSaveDataSize()); + } else { + const auto file = Core::GetGameFileFromPath(vfs, game_path); + const auto loader = Loader::GetLoader(system, file); + + FileSys::NACP nacp{}; + loader->ReadControlData(nacp); + return std::make_pair(nacp.GetDefaultNormalSaveSize(), nacp.GetDeviceSaveDataSize()); + } + }(); + + const bool has_user_save{user_save_size > 0}; + const bool has_device_save{device_save_size > 0}; + + ASSERT_MSG(has_user_save != has_device_save, "Game uses both user and device savedata?"); + switch (target) { case GameListOpenTarget::SaveData: { open_target = tr("Save Data"); - const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir); - ASSERT(program_id != 0); + const std::string nand_dir = Common::FS::GetUserPath(Common::FS::UserPath::NANDDir); + + if (has_user_save) { + // User save data + const auto select_profile = [this] { + QtProfileSelectionDialog dialog(this); + dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint | + Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint); + dialog.setWindowModality(Qt::WindowModal); + + if (dialog.exec() == QDialog::Rejected) { + return -1; + } - const auto select_profile = [this] { - QtProfileSelectionDialog dialog(this); - dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint | - Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint); - dialog.setWindowModality(Qt::WindowModal); + return dialog.GetIndex(); + }; - if (dialog.exec() == QDialog::Rejected) { - return -1; + const auto index = select_profile(); + if (index == -1) { + return; } - return dialog.GetIndex(); - }; - - const auto index = select_profile(); - if (index == -1) { - return; + Service::Account::ProfileManager manager; + const auto user_id = manager.GetUser(static_cast<std::size_t>(index)); + ASSERT(user_id); + path = nand_dir + FileSys::SaveDataFactory::GetFullPath( + FileSys::SaveDataSpaceId::NandUser, + FileSys::SaveDataType::SaveData, program_id, user_id->uuid, 0); + } else { + // Device save data + path = nand_dir + FileSys::SaveDataFactory::GetFullPath( + FileSys::SaveDataSpaceId::NandUser, + FileSys::SaveDataType::SaveData, program_id, {}, 0); } - Service::Account::ProfileManager manager; - const auto user_id = manager.GetUser(static_cast<std::size_t>(index)); - ASSERT(user_id); - path = nand_dir + FileSys::SaveDataFactory::GetFullPath(FileSys::SaveDataSpaceId::NandUser, - FileSys::SaveDataType::SaveData, - program_id, user_id->uuid, 0); - - if (!FileUtil::Exists(path)) { - FileUtil::CreateFullPath(path); - FileUtil::CreateDir(path); + if (!Common::FS::Exists(path)) { + Common::FS::CreateFullPath(path); + Common::FS::CreateDir(path); } break; } case GameListOpenTarget::ModData: { open_target = tr("Mod Data"); - const auto load_dir = FileUtil::GetUserPath(FileUtil::UserPath::LoadDir); + const auto load_dir = Common::FS::GetUserPath(Common::FS::UserPath::LoadDir); path = fmt::format("{}{:016X}", load_dir, program_id); break; } @@ -1201,14 +1372,12 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target } void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) { - ASSERT(program_id != 0); - const QString shader_dir = - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)); - const QString tranferable_shader_cache_folder_path = + QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)); + const QString transferable_shader_cache_folder_path = shader_dir + QStringLiteral("opengl") + QDir::separator() + QStringLiteral("transferable"); const QString transferable_shader_cache_file_path = - tranferable_shader_cache_folder_path + QDir::separator() + + transferable_shader_cache_folder_path + QDir::separator() + QString::fromStdString(fmt::format("{:016X}.bin", program_id)); if (!QFile::exists(transferable_shader_cache_file_path)) { @@ -1229,7 +1398,7 @@ void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) { param << QDir::toNativeSeparators(transferable_shader_cache_file_path); QProcess::startDetached(explorer, param); #else - QDesktopServices::openUrl(QUrl::fromLocalFile(tranferable_shader_cache_folder_path)); + QDesktopServices::openUrl(QUrl::fromLocalFile(transferable_shader_cache_folder_path)); #endif } @@ -1273,6 +1442,175 @@ static bool RomFSRawCopy(QProgressDialog& dialog, const FileSys::VirtualDir& src return true; } +void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type) { + const QString entry_type = [this, type] { + switch (type) { + case InstalledEntryType::Game: + return tr("Contents"); + case InstalledEntryType::Update: + return tr("Update"); + case InstalledEntryType::AddOnContent: + return tr("DLC"); + default: + return QString{}; + } + }(); + + if (QMessageBox::question( + this, tr("Remove Entry"), tr("Remove Installed Game %1?").arg(entry_type), + QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes) { + return; + } + + switch (type) { + case InstalledEntryType::Game: + RemoveBaseContent(program_id, entry_type); + [[fallthrough]]; + case InstalledEntryType::Update: + RemoveUpdateContent(program_id, entry_type); + if (type != InstalledEntryType::Game) { + break; + } + [[fallthrough]]; + case InstalledEntryType::AddOnContent: + RemoveAddOnContent(program_id, entry_type); + break; + } + Common::FS::DeleteDirRecursively(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + + DIR_SEP + "game_list"); + game_list->PopulateAsync(UISettings::values.game_dirs); +} + +void GMainWindow::RemoveBaseContent(u64 program_id, const QString& entry_type) { + const auto& fs_controller = Core::System::GetInstance().GetFileSystemController(); + const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) || + fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id); + + if (res) { + QMessageBox::information(this, tr("Successfully Removed"), + tr("Successfully removed the installed base game.")); + } else { + QMessageBox::warning( + this, tr("Error Removing %1").arg(entry_type), + tr("The base game is not installed in the NAND and cannot be removed.")); + } +} + +void GMainWindow::RemoveUpdateContent(u64 program_id, const QString& entry_type) { + const auto update_id = program_id | 0x800; + const auto& fs_controller = Core::System::GetInstance().GetFileSystemController(); + const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(update_id) || + fs_controller.GetSDMCContents()->RemoveExistingEntry(update_id); + + if (res) { + QMessageBox::information(this, tr("Successfully Removed"), + tr("Successfully removed the installed update.")); + } else { + QMessageBox::warning(this, tr("Error Removing %1").arg(entry_type), + tr("There is no update installed for this title.")); + } +} + +void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type) { + u32 count{}; + const auto& fs_controller = Core::System::GetInstance().GetFileSystemController(); + const auto dlc_entries = Core::System::GetInstance().GetContentProvider().ListEntriesFilter( + FileSys::TitleType::AOC, FileSys::ContentRecordType::Data); + + for (const auto& entry : dlc_entries) { + if ((entry.title_id & DLC_BASE_TITLE_ID_MASK) == program_id) { + const auto res = + fs_controller.GetUserNANDContents()->RemoveExistingEntry(entry.title_id) || + fs_controller.GetSDMCContents()->RemoveExistingEntry(entry.title_id); + if (res) { + ++count; + } + } + } + + if (count == 0) { + QMessageBox::warning(this, tr("Error Removing %1").arg(entry_type), + tr("There are no DLC installed for this title.")); + return; + } + + QMessageBox::information(this, tr("Successfully Removed"), + tr("Successfully removed %1 installed DLC.").arg(count)); +} + +void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target) { + const QString question = [this, target] { + switch (target) { + case GameListRemoveTarget::ShaderCache: + return tr("Delete Transferable Shader Cache?"); + case GameListRemoveTarget::CustomConfiguration: + return tr("Remove Custom Game Configuration?"); + default: + return QString{}; + } + }(); + + if (QMessageBox::question(this, tr("Remove File"), question, QMessageBox::Yes | QMessageBox::No, + QMessageBox::No) != QMessageBox::Yes) { + return; + } + + switch (target) { + case GameListRemoveTarget::ShaderCache: + RemoveTransferableShaderCache(program_id); + break; + case GameListRemoveTarget::CustomConfiguration: + RemoveCustomConfiguration(program_id); + break; + } +} + +void GMainWindow::RemoveTransferableShaderCache(u64 program_id) { + const QString shader_dir = + QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)); + const QString transferable_shader_cache_folder_path = + shader_dir + QStringLiteral("opengl") + QDir::separator() + QStringLiteral("transferable"); + const QString transferable_shader_cache_file_path = + transferable_shader_cache_folder_path + QDir::separator() + + QString::fromStdString(fmt::format("{:016X}.bin", program_id)); + + if (!QFile::exists(transferable_shader_cache_file_path)) { + QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"), + tr("A shader cache for this title does not exist.")); + return; + } + + if (QFile::remove(transferable_shader_cache_file_path)) { + QMessageBox::information(this, tr("Successfully Removed"), + tr("Successfully removed the transferable shader cache.")); + } else { + QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"), + tr("Failed to remove the transferable shader cache.")); + } +} + +void GMainWindow::RemoveCustomConfiguration(u64 program_id) { + const QString config_dir = + QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ConfigDir)); + const QString custom_config_file_path = + config_dir + QStringLiteral("custom") + QDir::separator() + + QString::fromStdString(fmt::format("{:016X}.ini", program_id)); + + if (!QFile::exists(custom_config_file_path)) { + QMessageBox::warning(this, tr("Error Removing Custom Configuration"), + tr("A custom configuration for this title does not exist.")); + return; + } + + if (QFile::remove(custom_config_file_path)) { + QMessageBox::information(this, tr("Successfully Removed"), + tr("Successfully removed the custom game configuration.")); + } else { + QMessageBox::warning(this, tr("Error Removing Custom Configuration"), + tr("Failed to remove the custom game configuration.")); + } +} + void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path) { const auto failed = [this] { QMessageBox::warning(this, tr("RomFS Extraction Failed!"), @@ -1280,7 +1618,8 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa "cancelled the operation.")); }; - const auto loader = Loader::GetLoader(vfs->OpenFile(game_path, FileSys::Mode::Read)); + auto& system = Core::System::GetInstance(); + const auto loader = Loader::GetLoader(system, vfs->OpenFile(game_path, FileSys::Mode::Read)); if (loader == nullptr) { failed(); return; @@ -1292,7 +1631,7 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa return; } - const auto& installed = Core::System::GetInstance().GetContentProvider(); + const auto& installed = system.GetContentProvider(); const auto romfs_title_id = SelectRomFSDumpTarget(installed, program_id); if (!romfs_title_id) { @@ -1301,12 +1640,14 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa } const auto path = fmt::format( - "{}{:016X}/romfs", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), *romfs_title_id); + "{}{:016X}/romfs", Common::FS::GetUserPath(Common::FS::UserPath::DumpDir), *romfs_title_id); FileSys::VirtualFile romfs; if (*romfs_title_id == program_id) { - romfs = file; + const u64 ivfc_offset = loader->ReadRomFSIVFCOffset(); + const FileSys::PatchManager pm{program_id, system.GetFileSystemController(), installed}; + romfs = pm.PatchRomFS(file, ivfc_offset, FileSys::ContentRecordType::Program); } else { romfs = installed.GetEntry(*romfs_title_id, FileSys::ContentRecordType::Data)->GetRomFS(); } @@ -1379,13 +1720,13 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id, void GMainWindow::OnGameListOpenDirectory(const QString& directory) { QString path; if (directory == QStringLiteral("SDMC")) { - path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) + + path = QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir) + "Nintendo/Contents/registered"); } else if (directory == QStringLiteral("UserNAND")) { - path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + + path = QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) + "user/Contents/registered"); } else if (directory == QStringLiteral("SysNAND")) { - path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + + path = QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) + "system/Contents/registered"); } else { path = directory; @@ -1399,8 +1740,10 @@ void GMainWindow::OnGameListOpenDirectory(const QString& directory) { void GMainWindow::OnGameListAddDirectory() { const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); - if (dir_path.isEmpty()) + if (dir_path.isEmpty()) { return; + } + UISettings::GameDir game_dir{dir_path, false, true}; if (!UISettings::values.game_dirs.contains(game_dir)) { UISettings::values.game_dirs.append(game_dir); @@ -1420,26 +1763,15 @@ void GMainWindow::OnGameListShowList(bool show) { void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) { u64 title_id{}; const auto v_file = Core::GetGameFileFromPath(vfs, file); - const auto loader = Loader::GetLoader(v_file); + const auto loader = Loader::GetLoader(Core::System::GetInstance(), v_file); + if (loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) { QMessageBox::information(this, tr("Properties"), tr("The game properties could not be loaded.")); return; } - ConfigurePerGameGeneral dialog(this, title_id); - dialog.LoadFromFile(v_file); - auto result = dialog.exec(); - if (result == QDialog::Accepted) { - dialog.ApplyConfiguration(); - - const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false); - if (reload) { - game_list->PopulateAsync(UISettings::values.game_dirs); - } - - config->Save(); - } + OpenPerGameConfiguration(title_id, file); } void GMainWindow::OnMenuLoadFile() { @@ -1479,209 +1811,255 @@ void GMainWindow::OnMenuLoadFolder() { } } +void GMainWindow::IncrementInstallProgress() { + install_progress->setValue(install_progress->value() + 1); +} + void GMainWindow::OnMenuInstallToNAND() { const QString file_filter = tr("Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive " - "(*.nca);;Nintendo Submissions Package (*.nsp);;NX Cartridge " + "(*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge " "Image (*.xci)"); - QString filename = QFileDialog::getOpenFileName(this, tr("Install File"), - UISettings::values.roms_path, file_filter); - if (filename.isEmpty()) { + QStringList filenames = QFileDialog::getOpenFileNames( + this, tr("Install Files"), UISettings::values.roms_path, file_filter); + + if (filenames.isEmpty()) { + return; + } + + InstallDialog installDialog(this, filenames); + if (installDialog.exec() == QDialog::Rejected) { + return; + } + + const QStringList files = installDialog.GetFiles(); + + if (files.isEmpty()) { return; } + int remaining = filenames.size(); + + // This would only overflow above 2^43 bytes (8.796 TB) + int total_size = 0; + for (const QString& file : files) { + total_size += static_cast<int>(QFile(file).size() / 0x1000); + } + if (total_size < 0) { + LOG_CRITICAL(Frontend, "Attempting to install too many files, aborting."); + return; + } + + QStringList new_files{}; // Newly installed files that do not yet exist in the NAND + QStringList overwritten_files{}; // Files that overwrote those existing in the NAND + QStringList failed_files{}; // Files that failed to install due to errors + + ui.action_Install_File_NAND->setEnabled(false); + + install_progress = new QProgressDialog(QString{}, tr("Cancel"), 0, total_size, this); + install_progress->setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint & + ~Qt::WindowMaximizeButtonHint); + install_progress->setAttribute(Qt::WA_DeleteOnClose, true); + install_progress->setFixedWidth(installDialog.GetMinimumWidth() + 40); + install_progress->show(); + + for (const QString& file : files) { + install_progress->setWindowTitle(tr("%n file(s) remaining", "", remaining)); + install_progress->setLabelText( + tr("Installing file \"%1\"...").arg(QFileInfo(file).fileName())); + + QFuture<InstallResult> future; + InstallResult result; + + if (file.endsWith(QStringLiteral("xci"), Qt::CaseInsensitive) || + file.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) { + + future = QtConcurrent::run([this, &file] { return InstallNSPXCI(file); }); + + while (!future.isFinished()) { + QCoreApplication::processEvents(); + } + + result = future.result(); + + } else { + result = InstallNCA(file); + } + + std::this_thread::sleep_for(std::chrono::milliseconds(10)); + + switch (result) { + case InstallResult::Success: + new_files.append(QFileInfo(file).fileName()); + break; + case InstallResult::Overwrite: + overwritten_files.append(QFileInfo(file).fileName()); + break; + case InstallResult::Failure: + failed_files.append(QFileInfo(file).fileName()); + break; + } + + --remaining; + } + + install_progress->close(); + + const QString install_results = + (new_files.isEmpty() ? QString{} + : tr("%n file(s) were newly installed\n", "", new_files.size())) + + (overwritten_files.isEmpty() + ? QString{} + : tr("%n file(s) were overwritten\n", "", overwritten_files.size())) + + (failed_files.isEmpty() ? QString{} + : tr("%n file(s) failed to install\n", "", failed_files.size())); + + QMessageBox::information(this, tr("Install Results"), install_results); + Common::FS::DeleteDirRecursively(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + + DIR_SEP + "game_list"); + game_list->PopulateAsync(UISettings::values.game_dirs); + ui.action_Install_File_NAND->setEnabled(true); +} + +InstallResult GMainWindow::InstallNSPXCI(const QString& filename) { const auto qt_raw_copy = [this](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest, std::size_t block_size) { - if (src == nullptr || dest == nullptr) + if (src == nullptr || dest == nullptr) { return false; - if (!dest->Resize(src->GetSize())) + } + if (!dest->Resize(src->GetSize())) { return false; + } std::array<u8, 0x1000> buffer{}; - const int progress_maximum = static_cast<int>(src->GetSize() / buffer.size()); - - QProgressDialog progress( - tr("Installing file \"%1\"...").arg(QString::fromStdString(src->GetName())), - tr("Cancel"), 0, progress_maximum, this); - progress.setWindowModality(Qt::WindowModal); for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) { - if (progress.wasCanceled()) { + if (install_progress->wasCanceled()) { dest->Resize(0); return false; } - const int progress_value = static_cast<int>(i / buffer.size()); - progress.setValue(progress_value); + emit UpdateInstallProgress(); const auto read = src->Read(buffer.data(), buffer.size(), i); dest->Write(buffer.data(), read, i); } - return true; }; - const auto success = [this]() { - QMessageBox::information(this, tr("Successfully Installed"), - tr("The file was successfully installed.")); - game_list->PopulateAsync(UISettings::values.game_dirs); - FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + - DIR_SEP + "game_list"); - }; - - const auto failed = [this]() { - QMessageBox::warning( - this, tr("Failed to Install"), - tr("There was an error while attempting to install the provided file. It " - "could have an incorrect format or be missing metadata. Please " - "double-check your file and try again.")); - }; - - const auto overwrite = [this]() { - return QMessageBox::question(this, tr("Failed to Install"), - tr("The file you are attempting to install already exists " - "in the cache. Would you like to overwrite it?")) == - QMessageBox::Yes; - }; - - if (filename.endsWith(QStringLiteral("xci"), Qt::CaseInsensitive) || - filename.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) { - std::shared_ptr<FileSys::NSP> nsp; - if (filename.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) { - nsp = std::make_shared<FileSys::NSP>( - vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read)); - if (nsp->IsExtractedType()) - failed(); - } else { - const auto xci = std::make_shared<FileSys::XCI>( - vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read)); - nsp = xci->GetSecurePartitionNSP(); - } - - if (nsp->GetStatus() != Loader::ResultStatus::Success) { - failed(); - return; - } - const auto res = Core::System::GetInstance() - .GetFileSystemController() - .GetUserNANDContents() - ->InstallEntry(*nsp, false, qt_raw_copy); - if (res == FileSys::InstallResult::Success) { - success(); - } else { - if (res == FileSys::InstallResult::ErrorAlreadyExists) { - if (overwrite()) { - const auto res2 = Core::System::GetInstance() - .GetFileSystemController() - .GetUserNANDContents() - ->InstallEntry(*nsp, true, qt_raw_copy); - if (res2 == FileSys::InstallResult::Success) { - success(); - } else { - failed(); - } - } - } else { - failed(); - } + std::shared_ptr<FileSys::NSP> nsp; + if (filename.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) { + nsp = std::make_shared<FileSys::NSP>( + vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read)); + if (nsp->IsExtractedType()) { + return InstallResult::Failure; } } else { - const auto nca = std::make_shared<FileSys::NCA>( + const auto xci = std::make_shared<FileSys::XCI>( vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read)); - const auto id = nca->GetStatus(); + nsp = xci->GetSecurePartitionNSP(); + } - // Game updates necessary are missing base RomFS - if (id != Loader::ResultStatus::Success && - id != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) { - failed(); - return; - } + if (nsp->GetStatus() != Loader::ResultStatus::Success) { + return InstallResult::Failure; + } + const auto res = + Core::System::GetInstance().GetFileSystemController().GetUserNANDContents()->InstallEntry( + *nsp, true, qt_raw_copy); + if (res == FileSys::InstallResult::Success) { + return InstallResult::Success; + } else if (res == FileSys::InstallResult::OverwriteExisting) { + return InstallResult::Overwrite; + } else { + return InstallResult::Failure; + } +} - const QStringList tt_options{tr("System Application"), - tr("System Archive"), - tr("System Application Update"), - tr("Firmware Package (Type A)"), - tr("Firmware Package (Type B)"), - tr("Game"), - tr("Game Update"), - tr("Game DLC"), - tr("Delta Title")}; - bool ok; - const auto item = QInputDialog::getItem( - this, tr("Select NCA Install Type..."), - tr("Please select the type of title you would like to install this NCA as:\n(In " - "most instances, the default 'Game' is fine.)"), - tt_options, 5, false, &ok); - - auto index = tt_options.indexOf(item); - if (!ok || index == -1) { - QMessageBox::warning(this, tr("Failed to Install"), - tr("The title type you selected for the NCA is invalid.")); - return; +InstallResult GMainWindow::InstallNCA(const QString& filename) { + const auto qt_raw_copy = [this](const FileSys::VirtualFile& src, + const FileSys::VirtualFile& dest, std::size_t block_size) { + if (src == nullptr || dest == nullptr) { + return false; } - - // If index is equal to or past Game, add the jump in TitleType. - if (index >= 5) { - index += static_cast<size_t>(FileSys::TitleType::Application) - - static_cast<size_t>(FileSys::TitleType::FirmwarePackageB); + if (!dest->Resize(src->GetSize())) { + return false; } - FileSys::InstallResult res; - if (index >= static_cast<size_t>(FileSys::TitleType::Application)) { - res = Core::System::GetInstance() - .GetFileSystemController() - .GetUserNANDContents() - ->InstallEntry(*nca, static_cast<FileSys::TitleType>(index), false, - qt_raw_copy); - } else { - res = Core::System::GetInstance() - .GetFileSystemController() - .GetSystemNANDContents() - ->InstallEntry(*nca, static_cast<FileSys::TitleType>(index), false, - qt_raw_copy); - } + std::array<u8, 0x1000> buffer{}; - if (res == FileSys::InstallResult::Success) { - success(); - } else if (res == FileSys::InstallResult::ErrorAlreadyExists) { - if (overwrite()) { - const auto res2 = Core::System::GetInstance() - .GetFileSystemController() - .GetUserNANDContents() - ->InstallEntry(*nca, static_cast<FileSys::TitleType>(index), - true, qt_raw_copy); - if (res2 == FileSys::InstallResult::Success) { - success(); - } else { - failed(); - } + for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) { + if (install_progress->wasCanceled()) { + dest->Resize(0); + return false; } - } else { - failed(); - } - } -} -void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target) { - const auto res = QMessageBox::information( - this, tr("Changing Emulated Directory"), - tr("You are about to change the emulated %1 directory of the system. Please note " - "that this does not also move the contents of the previous directory to the " - "new one and you will have to do that yourself.") - .arg(target == EmulatedDirectoryTarget::SDMC ? tr("SD card") : tr("NAND")), - QMessageBox::StandardButtons{QMessageBox::Ok, QMessageBox::Cancel}); + emit UpdateInstallProgress(); - if (res == QMessageBox::Cancel) - return; + const auto read = src->Read(buffer.data(), buffer.size(), i); + dest->Write(buffer.data(), read, i); + } + return true; + }; - QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); - if (!dir_path.isEmpty()) { - FileUtil::GetUserPath(target == EmulatedDirectoryTarget::SDMC ? FileUtil::UserPath::SDMCDir - : FileUtil::UserPath::NANDDir, - dir_path.toStdString()); - Core::System::GetInstance().GetFileSystemController().CreateFactories(*vfs); - game_list->PopulateAsync(UISettings::values.game_dirs); + const auto nca = + std::make_shared<FileSys::NCA>(vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read)); + const auto id = nca->GetStatus(); + + // Game updates necessary are missing base RomFS + if (id != Loader::ResultStatus::Success && + id != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) { + return InstallResult::Failure; + } + + const QStringList tt_options{tr("System Application"), + tr("System Archive"), + tr("System Application Update"), + tr("Firmware Package (Type A)"), + tr("Firmware Package (Type B)"), + tr("Game"), + tr("Game Update"), + tr("Game DLC"), + tr("Delta Title")}; + bool ok; + const auto item = QInputDialog::getItem( + this, tr("Select NCA Install Type..."), + tr("Please select the type of title you would like to install this NCA as:\n(In " + "most instances, the default 'Game' is fine.)"), + tt_options, 5, false, &ok); + + auto index = tt_options.indexOf(item); + if (!ok || index == -1) { + QMessageBox::warning(this, tr("Failed to Install"), + tr("The title type you selected for the NCA is invalid.")); + return InstallResult::Failure; + } + + // If index is equal to or past Game, add the jump in TitleType. + if (index >= 5) { + index += static_cast<size_t>(FileSys::TitleType::Application) - + static_cast<size_t>(FileSys::TitleType::FirmwarePackageB); + } + + FileSys::InstallResult res; + if (index >= static_cast<s32>(FileSys::TitleType::Application)) { + res = Core::System::GetInstance() + .GetFileSystemController() + .GetUserNANDContents() + ->InstallEntry(*nca, static_cast<FileSys::TitleType>(index), true, qt_raw_copy); + } else { + res = Core::System::GetInstance() + .GetFileSystemController() + .GetSystemNANDContents() + ->InstallEntry(*nca, static_cast<FileSys::TitleType>(index), true, qt_raw_copy); + } + + if (res == FileSys::InstallResult::Success) { + return InstallResult::Success; + } else if (res == FileSys::InstallResult::OverwriteExisting) { + return InstallResult::Overwrite; + } else { + return InstallResult::Failure; } } @@ -1707,6 +2085,7 @@ void GMainWindow::OnStartGame() { emu_thread->SetRunning(true); + qRegisterMetaType<Core::Frontend::ControllerParameters>("Core::Frontend::ControllerParameters"); qRegisterMetaType<Core::Frontend::SoftwareKeyboardParameters>( "Core::Frontend::SoftwareKeyboardParameters"); qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus"); @@ -1722,6 +2101,7 @@ void GMainWindow::OnStartGame() { ui.action_Pause->setEnabled(true); ui.action_Stop->setEnabled(true); ui.action_Restart->setEnabled(true); + ui.action_Configure_Current_Game->setEnabled(true); ui.action_Report_Compatibility->setEnabled(true); discord_rpc->Update(); @@ -1747,6 +2127,9 @@ void GMainWindow::OnStopGame() { } ShutdownGame(); + + Settings::RestoreGlobalState(); + UpdateStatusButtons(); } void GMainWindow::OnLoadComplete() { @@ -1772,6 +2155,26 @@ void GMainWindow::OnMenuReportCompatibility() { } } +void GMainWindow::OpenURL(const QUrl& url) { + const bool open = QDesktopServices::openUrl(url); + if (!open) { + QMessageBox::warning(this, tr("Error opening URL"), + tr("Unable to open the URL \"%1\".").arg(url.toString())); + } +} + +void GMainWindow::OnOpenModsPage() { + OpenURL(QUrl(QStringLiteral("https://github.com/yuzu-emu/yuzu/wiki/Switch-Mods"))); +} + +void GMainWindow::OnOpenQuickstartGuide() { + OpenURL(QUrl(QStringLiteral("https://yuzu-emu.org/help/quickstart/"))); +} + +void GMainWindow::OnOpenFAQ() { + OpenURL(QUrl(QStringLiteral("https://yuzu-emu.org/wiki/faq/"))); +} + void GMainWindow::ToggleFullscreen() { if (!emulation_running) { return; @@ -1832,11 +2235,28 @@ void GMainWindow::ToggleWindowMode() { } } +void GMainWindow::ResetWindowSize() { + const auto aspect_ratio = Layout::EmulationAspectRatio( + static_cast<Layout::AspectRatio>(Settings::values.aspect_ratio.GetValue()), + static_cast<float>(Layout::ScreenUndocked::Height) / Layout::ScreenUndocked::Width); + if (!ui.action_Single_Window_Mode->isChecked()) { + render_window->resize(Layout::ScreenUndocked::Height / aspect_ratio, + Layout::ScreenUndocked::Height); + } else { + resize(Layout::ScreenUndocked::Height / aspect_ratio, + Layout::ScreenUndocked::Height + menuBar()->height() + + (ui.action_Show_Status_Bar->isChecked() ? statusBar()->height() : 0)); + } +} + void GMainWindow::OnConfigure() { const auto old_theme = UISettings::values.theme; const bool old_discord_presence = UISettings::values.enable_discord_presence; - ConfigureDialog configure_dialog(this, hotkey_registry); + ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get()); + connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this, + &GMainWindow::OnLanguageChanged); + const auto result = configure_dialog.exec(); if (result != QDialog::Accepted) { return; @@ -1859,12 +2279,46 @@ void GMainWindow::OnConfigure() { config->Save(); - dock_status_button->setChecked(Settings::values.use_docked_mode); - async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation); -#ifdef HAS_VULKAN - renderer_status_button->setChecked(Settings::values.renderer_backend == - Settings::RendererBackend::Vulkan); -#endif + if (UISettings::values.hide_mouse && emulation_running) { + setMouseTracking(true); + ui.centralwidget->setMouseTracking(true); + mouse_hide_timer.start(); + } else { + setMouseTracking(false); + ui.centralwidget->setMouseTracking(false); + } + + UpdateStatusButtons(); +} + +void GMainWindow::OnConfigurePerGame() { + const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID(); + OpenPerGameConfiguration(title_id, game_path.toStdString()); +} + +void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) { + const auto v_file = Core::GetGameFileFromPath(vfs, file_name); + + ConfigurePerGame dialog(this, title_id); + dialog.LoadFromFile(v_file); + auto result = dialog.exec(); + if (result == QDialog::Accepted) { + dialog.ApplyConfiguration(); + + const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false); + if (reload) { + game_list->PopulateAsync(UISettings::values.game_dirs); + } + + // Do not cause the global config to write local settings into the config file + Settings::RestoreGlobalState(); + + if (!Core::System::GetInstance().IsPoweredOn()) { + config->Save(); + } + } else { + Settings::RestoreGlobalState(); + } } void GMainWindow::OnLoadAmiibo() { @@ -1914,7 +2368,7 @@ void GMainWindow::LoadAmiibo(const QString& filename) { void GMainWindow::OnOpenYuzuFolder() { QDesktopServices::openUrl(QUrl::fromLocalFile( - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::UserDir)))); + QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::UserDir)))); } void GMainWindow::OnAbout() { @@ -1923,31 +2377,66 @@ void GMainWindow::OnAbout() { } void GMainWindow::OnToggleFilterBar() { - game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked()); + game_list->SetFilterVisible(ui.action_Show_Filter_Bar->isChecked()); if (ui.action_Show_Filter_Bar->isChecked()) { - game_list->setFilterFocus(); + game_list->SetFilterFocus(); } else { - game_list->clearFilter(); + game_list->ClearFilter(); } } void GMainWindow::OnCaptureScreenshot() { OnPauseGame(); - QFileDialog png_dialog(this, tr("Capture Screenshot"), UISettings::values.screenshot_path, - tr("PNG Image (*.png)")); - png_dialog.setAcceptMode(QFileDialog::AcceptSave); - png_dialog.setDefaultSuffix(QStringLiteral("png")); - if (png_dialog.exec()) { - const QString path = png_dialog.selectedFiles().first(); - if (!path.isEmpty()) { - UISettings::values.screenshot_path = QFileInfo(path).path(); - render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor, path); + + const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID(); + const auto screenshot_path = + QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ScreenshotsDir)); + const auto date = + QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz")); + QString filename = QStringLiteral("%1%2_%3.png") + .arg(screenshot_path) + .arg(title_id, 16, 16, QLatin1Char{'0'}) + .arg(date); + +#ifdef _WIN32 + if (UISettings::values.enable_screenshot_save_as) { + filename = QFileDialog::getSaveFileName(this, tr("Capture Screenshot"), filename, + tr("PNG Image (*.png)")); + if (filename.isEmpty()) { + OnStartGame(); + return; } } +#endif + render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor, filename); OnStartGame(); } -void GMainWindow::UpdateWindowTitle(const QString& title_name) { +// TODO: Written 2020-10-01: Remove per-game config migration code when it is irrelevant +void GMainWindow::MigrateConfigFiles() { + const std::string& config_dir_str = Common::FS::GetUserPath(Common::FS::UserPath::ConfigDir); + const QDir config_dir = QDir(QString::fromStdString(config_dir_str)); + const QStringList config_dir_list = config_dir.entryList(QStringList(QStringLiteral("*.ini"))); + + Common::FS::CreateFullPath(fmt::format("{}custom" DIR_SEP, config_dir_str)); + for (QStringList::const_iterator it = config_dir_list.constBegin(); + it != config_dir_list.constEnd(); ++it) { + const auto filename = it->toStdString(); + if (filename.find_first_not_of("0123456789abcdefACBDEF", 0) < 16) { + continue; + } + const auto origin = fmt::format("{}{}", config_dir_str, filename); + const auto destination = fmt::format("{}custom" DIR_SEP "{}", config_dir_str, filename); + LOG_INFO(Frontend, "Migrating config file from {} to {}", origin, destination); + if (!Common::FS::Rename(origin, destination)) { + // Delete the old config file if one already exists in the new location. + Common::FS::Delete(origin); + } + } +} + +void GMainWindow::UpdateWindowTitle(const std::string& title_name, + const std::string& title_version) { const auto full_name = std::string(Common::g_build_fullname); const auto branch_name = std::string(Common::g_scm_branch); const auto description = std::string(Common::g_scm_desc); @@ -1956,7 +2445,7 @@ void GMainWindow::UpdateWindowTitle(const QString& title_name) { const auto date = QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd")).toStdString(); - if (title_name.isEmpty()) { + if (title_name.empty()) { const auto fmt = std::string(Common::g_title_bar_format_idle); setWindowTitle(QString::fromStdString(fmt::format(fmt.empty() ? "yuzu {0}| {1}-{2}" : fmt, full_name, branch_name, description, @@ -1964,8 +2453,8 @@ void GMainWindow::UpdateWindowTitle(const QString& title_name) { } else { const auto fmt = std::string(Common::g_title_bar_format_running); setWindowTitle(QString::fromStdString( - fmt::format(fmt.empty() ? "yuzu {0}| {3} | {1}-{2}" : fmt, full_name, branch_name, - description, title_name.toStdString(), date, build_id))); + fmt::format(fmt.empty() ? "yuzu {0}| {3} | {6} | {1}-{2}" : fmt, full_name, branch_name, + description, title_name, date, build_id, title_version))); } } @@ -1976,22 +2465,69 @@ void GMainWindow::UpdateStatusBar() { } auto results = Core::System::GetInstance().GetAndResetPerfStats(); + auto& shader_notify = Core::System::GetInstance().GPU().ShaderNotify(); + const auto shaders_building = shader_notify.GetShadersBuilding(); - if (Settings::values.use_frame_limit) { + if (shaders_building != 0) { + shader_building_label->setText( + tr("Building: %n shader(s)", "", static_cast<int>(shaders_building))); + shader_building_label->setVisible(true); + } else { + shader_building_label->setVisible(false); + } + + if (Settings::values.use_frame_limit.GetValue()) { emu_speed_label->setText(tr("Speed: %1% / %2%") .arg(results.emulation_speed * 100.0, 0, 'f', 0) - .arg(Settings::values.frame_limit)); + .arg(Settings::values.frame_limit.GetValue())); } else { emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0)); } game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0)); emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); - emu_speed_label->setVisible(true); + emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue()); game_fps_label->setVisible(true); emu_frametime_label->setVisible(true); } +void GMainWindow::UpdateStatusButtons() { + dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue()); + multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue()); + Settings::values.use_asynchronous_gpu_emulation.SetValue( + Settings::values.use_asynchronous_gpu_emulation.GetValue() || + Settings::values.use_multi_core.GetValue()); + async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue()); +#ifdef HAS_VULKAN + renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() == + Settings::RendererBackend::Vulkan); +#endif +} + +void GMainWindow::HideMouseCursor() { + if (emu_thread == nullptr || UISettings::values.hide_mouse == false) { + mouse_hide_timer.stop(); + ShowMouseCursor(); + return; + } + setCursor(QCursor(Qt::BlankCursor)); +} + +void GMainWindow::ShowMouseCursor() { + unsetCursor(); + if (emu_thread != nullptr && UISettings::values.hide_mouse) { + mouse_hide_timer.start(); + } +} + +void GMainWindow::mouseMoveEvent(QMouseEvent* event) { + ShowMouseCursor(); +} + +void GMainWindow::mousePressEvent(QMouseEvent* event) { + ShowMouseCursor(); +} + void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) { QMessageBox::StandardButton answer; QString status_message; @@ -2051,6 +2587,9 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det if (answer == QMessageBox::Yes) { if (emu_thread) { ShutdownGame(); + + Settings::RestoreGlobalState(); + UpdateStatusButtons(); } } else { // Only show the message if the game is still running. @@ -2065,57 +2604,60 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) { if (behavior == ReinitializeKeyBehavior::Warning) { const auto res = QMessageBox::information( this, tr("Confirm Key Rederivation"), - tr("You are about to force rederive all of your keys. \nIf you do not know what this " - "means or what you are doing, \nthis is a potentially destructive action. \nPlease " - "make sure this is what you want \nand optionally make backups.\n\nThis will delete " + tr("You are about to force rederive all of your keys. \nIf you do not know what " + "this " + "means or what you are doing, \nthis is a potentially destructive action. " + "\nPlease " + "make sure this is what you want \nand optionally make backups.\n\nThis will " + "delete " "your autogenerated key files and re-run the key derivation module."), QMessageBox::StandardButtons{QMessageBox::Ok, QMessageBox::Cancel}); if (res == QMessageBox::Cancel) return; - FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) + - "prod.keys_autogenerated"); - FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) + - "console.keys_autogenerated"); - FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) + - "title.keys_autogenerated"); + Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::KeysDir) + + "prod.keys_autogenerated"); + Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::KeysDir) + + "console.keys_autogenerated"); + Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::KeysDir) + + "title.keys_autogenerated"); } - Core::Crypto::KeyManager keys{}; + Core::Crypto::KeyManager& keys = Core::Crypto::KeyManager::Instance(); if (keys.BaseDeriveNecessary()) { Core::Crypto::PartitionDataManager pdm{vfs->OpenDirectory( - FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir), FileSys::Mode::Read)}; + Common::FS::GetUserPath(Common::FS::UserPath::SysDataDir), FileSys::Mode::Read)}; const auto function = [this, &keys, &pdm] { keys.PopulateFromPartitionData(pdm); - Core::System::GetInstance().GetFileSystemController().CreateFactories(*vfs); - keys.DeriveETicket(pdm); + + auto& system = Core::System::GetInstance(); + system.GetFileSystemController().CreateFactories(*vfs); + keys.DeriveETicket(pdm, system.GetContentProvider()); }; QString errors; if (!pdm.HasFuses()) { - errors += tr("- Missing fuses - Cannot derive SBK\n"); + errors += tr("Missing fuses"); } if (!pdm.HasBoot0()) { - errors += tr("- Missing BOOT0 - Cannot derive master keys\n"); + errors += tr(" - Missing BOOT0"); } if (!pdm.HasPackage2()) { - errors += tr("- Missing BCPKG2-1-Normal-Main - Cannot derive general keys\n"); + errors += tr(" - Missing BCPKG2-1-Normal-Main"); } if (!pdm.HasProdInfo()) { - errors += tr("- Missing PRODINFO - Cannot derive title keys\n"); + errors += tr(" - Missing PRODINFO"); } if (!errors.isEmpty()) { QMessageBox::warning( - this, tr("Warning Missing Derivation Components"), - tr("The following are missing from your configuration that may hinder key " - "derivation. It will be attempted but may not complete.<br><br>") + - errors + - tr("<br><br>You can get all of these and dump all of your games easily by " - "following <a href='https://yuzu-emu.org/help/quickstart/'>the " - "quickstart guide</a>. Alternatively, you can use another method of dumping " - "to obtain all of your keys.")); + this, tr("Derivation Components Missing"), + tr("Components are missing that may hinder key derivation from completing. " + "<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu " + "quickstart guide</a> to get all your keys and " + "games.<br><br><small>(%1)</small>") + .arg(errors)); } QProgressDialog prog; @@ -2215,9 +2757,13 @@ void GMainWindow::closeEvent(QCloseEvent* event) { hotkey_registry.SaveHotkeys(); // Shutdown session if the emu thread is active... - if (emu_thread != nullptr) + if (emu_thread != nullptr) { ShutdownGame(); + Settings::RestoreGlobalState(); + UpdateStatusButtons(); + } + render_window->close(); QWidget::closeEvent(event); @@ -2348,6 +2894,43 @@ void GMainWindow::UpdateUITheme() { QIcon::setThemeSearchPaths(theme_paths); } +void GMainWindow::LoadTranslation() { + // If the selected language is English, no need to install any translation + if (UISettings::values.language == QStringLiteral("en")) { + return; + } + + bool loaded; + + if (UISettings::values.language.isEmpty()) { + // If the selected language is empty, use system locale + loaded = translator.load(QLocale(), {}, {}, QStringLiteral(":/languages/")); + } else { + // Otherwise load from the specified file + loaded = translator.load(UISettings::values.language, QStringLiteral(":/languages/")); + } + + if (loaded) { + qApp->installTranslator(&translator); + } else { + UISettings::values.language = QStringLiteral("en"); + } +} + +void GMainWindow::OnLanguageChanged(const QString& locale) { + if (UISettings::values.language != QStringLiteral("en")) { + qApp->removeTranslator(&translator); + } + + UISettings::values.language = locale; + LoadTranslation(); + ui.retranslateUi(this); + UpdateWindowTitle(); + + if (emulation_running) + ui.action_Start->setText(tr("Continue")); +} + void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) { #ifdef USE_DISCORD_PRESENCE if (state) { @@ -2376,9 +2959,9 @@ int main(int argc, char* argv[]) { #ifdef __APPLE__ // If you start a bundle (binary) on OSX without the Terminal, the working directory is "/". - // But since we require the working directory to be the executable path for the location of the - // user folder in the Qt Frontend, we need to cd into that working directory - const std::string bin_path = FileUtil::GetBundleDirectory() + DIR_SEP + ".."; + // But since we require the working directory to be the executable path for the location of + // the user folder in the Qt Frontend, we need to cd into that working directory + const std::string bin_path = Common::FS::GetBundleDirectory() + DIR_SEP + ".."; chdir(bin_path.c_str()); #endif @@ -2397,8 +2980,6 @@ int main(int argc, char* argv[]) { QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window, &GMainWindow::OnAppFocusStateChanged); - Settings::LogSettings(); - int result = app.exec(); detached_tasks.WaitForAllTasks(); return result; |