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-rw-r--r--src/yuzu/main.cpp117
1 files changed, 67 insertions, 50 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index e2b6462bba..c6b7e2c00e 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -177,8 +177,8 @@ static void InitializeLogging() {
log_filter.ParseFilterString(Settings::values.log_filter);
Log::SetGlobalFilter(log_filter);
- const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
- FileUtil::CreateFullPath(log_dir);
+ const std::string& log_dir = Common::FS::GetUserPath(Common::FS::UserPath::LogDir);
+ Common::FS::CreateFullPath(log_dir);
Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
#ifdef _WIN32
Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
@@ -894,6 +894,8 @@ void GMainWindow::ConnectMenuEvents() {
connect(ui.action_Open_FAQ, &QAction::triggered, this, &GMainWindow::OnOpenFAQ);
connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); });
connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
+ connect(ui.action_Configure_Current_Game, &QAction::triggered, this,
+ &GMainWindow::OnConfigurePerGame);
// View
connect(ui.action_Single_Window_Mode, &QAction::triggered, this,
@@ -1121,7 +1123,7 @@ void GMainWindow::BootGame(const QString& filename) {
title_name = metadata.first->GetApplicationName();
}
if (res != Loader::ResultStatus::Success || title_name.empty()) {
- title_name = FileUtil::GetFilename(filename.toStdString());
+ title_name = Common::FS::GetFilename(filename.toStdString());
}
LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
UpdateWindowTitle(title_name, title_version);
@@ -1167,6 +1169,7 @@ void GMainWindow::ShutdownGame() {
ui.action_Pause->setEnabled(false);
ui.action_Stop->setEnabled(false);
ui.action_Restart->setEnabled(false);
+ ui.action_Configure_Current_Game->setEnabled(false);
ui.action_Report_Compatibility->setEnabled(false);
ui.action_Load_Amiibo->setEnabled(false);
ui.action_Capture_Screenshot->setEnabled(false);
@@ -1268,7 +1271,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
switch (target) {
case GameListOpenTarget::SaveData: {
open_target = tr("Save Data");
- const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
+ const std::string nand_dir = Common::FS::GetUserPath(Common::FS::UserPath::NANDDir);
if (has_user_save) {
// User save data
@@ -1303,16 +1306,16 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
FileSys::SaveDataType::SaveData, program_id, {}, 0);
}
- if (!FileUtil::Exists(path)) {
- FileUtil::CreateFullPath(path);
- FileUtil::CreateDir(path);
+ if (!Common::FS::Exists(path)) {
+ Common::FS::CreateFullPath(path);
+ Common::FS::CreateDir(path);
}
break;
}
case GameListOpenTarget::ModData: {
open_target = tr("Mod Data");
- const auto load_dir = FileUtil::GetUserPath(FileUtil::UserPath::LoadDir);
+ const auto load_dir = Common::FS::GetUserPath(Common::FS::UserPath::LoadDir);
path = fmt::format("{}{:016X}", load_dir, program_id);
break;
}
@@ -1334,7 +1337,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
const QString shader_dir =
- QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir));
+ QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir));
const QString transferable_shader_cache_folder_path =
shader_dir + QStringLiteral("opengl") + QDir::separator() + QStringLiteral("transferable");
const QString transferable_shader_cache_file_path =
@@ -1437,8 +1440,8 @@ void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryT
RemoveAddOnContent(program_id, entry_type);
break;
}
- FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
- "game_list");
+ Common::FS::DeleteDirRecursively(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) +
+ DIR_SEP + "game_list");
game_list->PopulateAsync(UISettings::values.game_dirs);
}
@@ -1528,7 +1531,7 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
void GMainWindow::RemoveTransferableShaderCache(u64 program_id) {
const QString shader_dir =
- QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir));
+ QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir));
const QString transferable_shader_cache_folder_path =
shader_dir + QStringLiteral("opengl") + QDir::separator() + QStringLiteral("transferable");
const QString transferable_shader_cache_file_path =
@@ -1552,7 +1555,7 @@ void GMainWindow::RemoveTransferableShaderCache(u64 program_id) {
void GMainWindow::RemoveCustomConfiguration(u64 program_id) {
const QString config_dir =
- QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir));
+ QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ConfigDir));
const QString custom_config_file_path =
config_dir + QString::fromStdString(fmt::format("{:016X}.ini", program_id));
@@ -1599,7 +1602,7 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
}
const auto path = fmt::format(
- "{}{:016X}/romfs", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), *romfs_title_id);
+ "{}{:016X}/romfs", Common::FS::GetUserPath(Common::FS::UserPath::DumpDir), *romfs_title_id);
FileSys::VirtualFile romfs;
@@ -1679,13 +1682,13 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
QString path;
if (directory == QStringLiteral("SDMC")) {
- path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) +
+ path = QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir) +
"Nintendo/Contents/registered");
} else if (directory == QStringLiteral("UserNAND")) {
- path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
+ path = QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
"user/Contents/registered");
} else if (directory == QStringLiteral("SysNAND")) {
- path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
+ path = QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
"system/Contents/registered");
} else {
path = directory;
@@ -1699,8 +1702,10 @@ void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
void GMainWindow::OnGameListAddDirectory() {
const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
- if (dir_path.isEmpty())
+ if (dir_path.isEmpty()) {
return;
+ }
+
UISettings::GameDir game_dir{dir_path, false, true};
if (!UISettings::values.game_dirs.contains(game_dir)) {
UISettings::values.game_dirs.append(game_dir);
@@ -1727,26 +1732,7 @@ void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
return;
}
- ConfigurePerGame dialog(this, title_id);
- dialog.LoadFromFile(v_file);
- auto result = dialog.exec();
- if (result == QDialog::Accepted) {
- dialog.ApplyConfiguration();
-
- const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
- if (reload) {
- game_list->PopulateAsync(UISettings::values.game_dirs);
- }
-
- // Do not cause the global config to write local settings into the config file
- Settings::RestoreGlobalState();
-
- if (!Core::System::GetInstance().IsPoweredOn()) {
- config->Save();
- }
- } else {
- Settings::RestoreGlobalState();
- }
+ OpenPerGameConfiguration(title_id, file);
}
void GMainWindow::OnMenuLoadFile() {
@@ -1891,8 +1877,8 @@ void GMainWindow::OnMenuInstallToNAND() {
: tr("%n file(s) failed to install\n", "", failed_files.size()));
QMessageBox::information(this, tr("Install Results"), install_results);
- FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
- "game_list");
+ Common::FS::DeleteDirRecursively(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) +
+ DIR_SEP + "game_list");
game_list->PopulateAsync(UISettings::values.game_dirs);
ui.action_Install_File_NAND->setEnabled(true);
}
@@ -2075,6 +2061,7 @@ void GMainWindow::OnStartGame() {
ui.action_Pause->setEnabled(true);
ui.action_Stop->setEnabled(true);
ui.action_Restart->setEnabled(true);
+ ui.action_Configure_Current_Game->setEnabled(true);
ui.action_Report_Compatibility->setEnabled(true);
discord_rpc->Update();
@@ -2264,6 +2251,36 @@ void GMainWindow::OnConfigure() {
UpdateStatusButtons();
}
+void GMainWindow::OnConfigurePerGame() {
+ const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
+ OpenPerGameConfiguration(title_id, game_path.toStdString());
+}
+
+void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) {
+ const auto v_file = Core::GetGameFileFromPath(vfs, file_name);
+
+ ConfigurePerGame dialog(this, title_id);
+ dialog.LoadFromFile(v_file);
+ auto result = dialog.exec();
+ if (result == QDialog::Accepted) {
+ dialog.ApplyConfiguration();
+
+ const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
+ if (reload) {
+ game_list->PopulateAsync(UISettings::values.game_dirs);
+ }
+
+ // Do not cause the global config to write local settings into the config file
+ Settings::RestoreGlobalState();
+
+ if (!Core::System::GetInstance().IsPoweredOn()) {
+ config->Save();
+ }
+ } else {
+ Settings::RestoreGlobalState();
+ }
+}
+
void GMainWindow::OnLoadAmiibo() {
const QString extensions{QStringLiteral("*.bin")};
const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions);
@@ -2311,7 +2328,7 @@ void GMainWindow::LoadAmiibo(const QString& filename) {
void GMainWindow::OnOpenYuzuFolder() {
QDesktopServices::openUrl(QUrl::fromLocalFile(
- QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::UserDir))));
+ QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::UserDir))));
}
void GMainWindow::OnAbout() {
@@ -2333,7 +2350,7 @@ void GMainWindow::OnCaptureScreenshot() {
const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
const auto screenshot_path =
- QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir));
+ QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ScreenshotsDir));
const auto date =
QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz"));
QString filename = QStringLiteral("%1%2_%3.png")
@@ -2536,18 +2553,18 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
if (res == QMessageBox::Cancel)
return;
- FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) +
- "prod.keys_autogenerated");
- FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) +
- "console.keys_autogenerated");
- FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) +
- "title.keys_autogenerated");
+ Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::KeysDir) +
+ "prod.keys_autogenerated");
+ Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::KeysDir) +
+ "console.keys_autogenerated");
+ Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::KeysDir) +
+ "title.keys_autogenerated");
}
Core::Crypto::KeyManager& keys = Core::Crypto::KeyManager::Instance();
if (keys.BaseDeriveNecessary()) {
Core::Crypto::PartitionDataManager pdm{vfs->OpenDirectory(
- FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir), FileSys::Mode::Read)};
+ Common::FS::GetUserPath(Common::FS::UserPath::SysDataDir), FileSys::Mode::Read)};
const auto function = [this, &keys, &pdm] {
keys.PopulateFromPartitionData(pdm);
@@ -2879,7 +2896,7 @@ int main(int argc, char* argv[]) {
// If you start a bundle (binary) on OSX without the Terminal, the working directory is "/".
// But since we require the working directory to be the executable path for the location of
// the user folder in the Qt Frontend, we need to cd into that working directory
- const std::string bin_path = FileUtil::GetBundleDirectory() + DIR_SEP + "..";
+ const std::string bin_path = Common::FS::GetBundleDirectory() + DIR_SEP + "..";
chdir(bin_path.c_str());
#endif