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-rw-r--r--src/yuzu/main.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index e683fb920d..19339ff2d8 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1094,6 +1094,7 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
}
void GMainWindow::ConnectWidgetEvents() {
+ connect(game_list, &GameList::BootGame, this, &GMainWindow::BootGame);
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory);
connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
@@ -1320,7 +1321,7 @@ void GMainWindow::SelectAndSetCurrentUser() {
Settings::values.current_user = dialog.GetIndex();
}
-void GMainWindow::BootGame(const QString& filename, std::size_t program_index) {
+void GMainWindow::BootGame(const QString& filename, std::size_t program_index, StartGameType type) {
LOG_INFO(Frontend, "yuzu starting...");
StoreRecentFile(filename); // Put the filename on top of the list
@@ -1332,7 +1333,8 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index) {
const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData());
const auto loader = Loader::GetLoader(system, v_file, program_index);
- if (!(loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success)) {
+ if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success &&
+ type == StartGameType::Normal) {
// Load per game settings
const auto file_path = std::filesystem::path{filename.toStdU16String()};
const auto config_file_name = title_id == 0