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-rw-r--r--src/yuzu/main.cpp173
1 files changed, 114 insertions, 59 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 97273f9673..17ed62c727 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -23,6 +23,7 @@
#include "common/scope_exit.h"
#include "common/string_util.h"
#include "core/core.h"
+#include "core/crypto/key_manager.h"
#include "core/gdbstub/gdbstub.h"
#include "core/loader/loader.h"
#include "core/settings.h"
@@ -80,6 +81,8 @@ static void ShowCalloutMessage(const QString& message, CalloutFlag flag) {
void GMainWindow::ShowCallouts() {}
+const int GMainWindow::max_recent_files_item;
+
GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
debug_context = Tegra::DebugContext::Construct();
@@ -205,27 +208,46 @@ void GMainWindow::InitializeRecentFileMenuActions() {
}
void GMainWindow::InitializeHotkeys() {
- RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
- RegisterHotkey("Main Window", "Start Emulation");
- RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen);
- RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence(Qt::Key_Escape),
- Qt::ApplicationShortcut);
- LoadHotkeys();
-
- connect(GetHotkey("Main Window", "Load File", this), &QShortcut::activated, this,
- &GMainWindow::OnMenuLoadFile);
- connect(GetHotkey("Main Window", "Start Emulation", this), &QShortcut::activated, this,
- &GMainWindow::OnStartGame);
- connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activated,
- ui.action_Fullscreen, &QAction::trigger);
- connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activatedAmbiguously,
- ui.action_Fullscreen, &QAction::trigger);
- connect(GetHotkey("Main Window", "Exit Fullscreen", this), &QShortcut::activated, this, [&] {
- if (emulation_running) {
- ui.action_Fullscreen->setChecked(false);
- ToggleFullscreen();
- }
- });
+ hotkey_registry.RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
+ hotkey_registry.RegisterHotkey("Main Window", "Start Emulation");
+ hotkey_registry.RegisterHotkey("Main Window", "Continue/Pause", QKeySequence(Qt::Key_F4));
+ hotkey_registry.RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen);
+ hotkey_registry.RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence(Qt::Key_Escape),
+ Qt::ApplicationShortcut);
+ hotkey_registry.RegisterHotkey("Main Window", "Toggle Speed Limit", QKeySequence("CTRL+Z"),
+ Qt::ApplicationShortcut);
+ hotkey_registry.LoadHotkeys();
+
+ connect(hotkey_registry.GetHotkey("Main Window", "Load File", this), &QShortcut::activated,
+ this, &GMainWindow::OnMenuLoadFile);
+ connect(hotkey_registry.GetHotkey("Main Window", "Start Emulation", this),
+ &QShortcut::activated, this, &GMainWindow::OnStartGame);
+ connect(hotkey_registry.GetHotkey("Main Window", "Continue/Pause", this), &QShortcut::activated,
+ this, [&] {
+ if (emulation_running) {
+ if (emu_thread->IsRunning()) {
+ OnPauseGame();
+ } else {
+ OnStartGame();
+ }
+ }
+ });
+ connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
+ &QShortcut::activated, ui.action_Fullscreen, &QAction::trigger);
+ connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
+ &QShortcut::activatedAmbiguously, ui.action_Fullscreen, &QAction::trigger);
+ connect(hotkey_registry.GetHotkey("Main Window", "Exit Fullscreen", this),
+ &QShortcut::activated, this, [&] {
+ if (emulation_running) {
+ ui.action_Fullscreen->setChecked(false);
+ ToggleFullscreen();
+ }
+ });
+ connect(hotkey_registry.GetHotkey("Main Window", "Toggle Speed Limit", this),
+ &QShortcut::activated, this, [&] {
+ Settings::values.toggle_framelimit = !Settings::values.toggle_framelimit;
+ UpdateStatusBar();
+ });
}
void GMainWindow::SetDefaultUIGeometry() {
@@ -304,7 +326,8 @@ void GMainWindow::ConnectMenuEvents() {
connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
// Fullscreen
- ui.action_Fullscreen->setShortcut(GetHotkey("Main Window", "Fullscreen", this)->key());
+ ui.action_Fullscreen->setShortcut(
+ hotkey_registry.GetHotkey("Main Window", "Fullscreen", this)->key());
connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
// Help
@@ -386,7 +409,7 @@ bool GMainWindow::LoadROM(const QString& filename) {
system.SetGPUDebugContext(debug_context);
- const Core::System::ResultStatus result{system.Load(render_window, filename.toStdString())};
+ const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())};
render_window->DoneCurrent();
@@ -408,18 +431,49 @@ bool GMainWindow::LoadROM(const QString& filename) {
tr("Could not determine the system mode."));
break;
- case Core::System::ResultStatus::ErrorLoader_ErrorEncrypted: {
+ case Core::System::ResultStatus::ErrorLoader_ErrorMissingKeys: {
+ const auto reg_found = Core::Crypto::KeyManager::KeyFileExists(false);
+ const auto title_found = Core::Crypto::KeyManager::KeyFileExists(true);
+
+ std::string file_text;
+
+ if (!reg_found && !title_found) {
+ file_text = "A proper key file (prod.keys, dev.keys, or title.keys) could not be "
+ "found. You will need to dump your keys from your switch to continue.";
+ } else if (reg_found && title_found) {
+ file_text =
+ "Both key files were found in your config directory, but the correct key could"
+ "not be found. You may be missing a titlekey or general key, depending on "
+ "the game.";
+ } else if (reg_found) {
+ file_text =
+ "The regular keys file (prod.keys/dev.keys) was found in your config, but the "
+ "titlekeys file (title.keys) was not. You are either missing the correct "
+ "titlekey or missing a general key required to decrypt the game.";
+ } else {
+ file_text = "The title keys file (title.keys) was found in your config, but "
+ "the regular keys file (prod.keys/dev.keys) was not. Unfortunately, "
+ "having the titlekey is not enough, you need additional general keys "
+ "to properly decrypt the game. You should double-check to make sure "
+ "your keys are correct.";
+ }
+
QMessageBox::critical(
this, tr("Error while loading ROM!"),
- tr("The game that you are trying to load must be decrypted before being used with "
- "yuzu. A real Switch is required.<br/><br/>"
- "For more information on dumping and decrypting games, please see the following "
- "wiki pages: <ul>"
- "<li><a href='https://yuzu-emu.org/wiki/dumping-game-cartridges/'>Dumping Game "
- "Cartridges</a></li>"
- "<li><a href='https://yuzu-emu.org/wiki/dumping-installed-titles/'>Dumping "
- "Installed Titles</a></li>"
- "</ul>"));
+ tr(("The game you are trying to load is encrypted and the required keys to load "
+ "the game could not be found in your configuration. " +
+ file_text + " Please refer to the yuzu wiki for help.")
+ .c_str()));
+ break;
+ }
+ case Core::System::ResultStatus::ErrorLoader_ErrorDecrypting: {
+ QMessageBox::critical(
+ this, tr("Error while loading ROM!"),
+ tr("There was a general error while decrypting the game. This means that the keys "
+ "necessary were found, but were either incorrect, the game itself was not a "
+ "valid game or the game uses an unhandled cryptographic scheme. Please double "
+ "check that you have the correct "
+ "keys."));
break;
}
case Core::System::ResultStatus::ErrorLoader_ErrorInvalidFormat:
@@ -429,7 +483,7 @@ bool GMainWindow::LoadROM(const QString& filename) {
case Core::System::ResultStatus::ErrorVideoCore:
QMessageBox::critical(
- this, tr("An error occured in the video core."),
+ this, tr("An error occurred initializing the video core."),
tr("yuzu has encountered an error while running the video core, please see the "
"log for more details."
"For more information on accessing the log, please see the following page: "
@@ -443,7 +497,7 @@ bool GMainWindow::LoadROM(const QString& filename) {
default:
QMessageBox::critical(
this, tr("Error while loading ROM!"),
- tr("An unknown error occured. Please see the log for more details."));
+ tr("An unknown error occurred. Please see the log for more details."));
break;
}
return false;
@@ -531,11 +585,11 @@ void GMainWindow::StoreRecentFile(const QString& filename) {
}
void GMainWindow::UpdateRecentFiles() {
- unsigned int num_recent_files =
- std::min(UISettings::values.recent_files.size(), static_cast<int>(max_recent_files_item));
+ const int num_recent_files =
+ std::min(UISettings::values.recent_files.size(), max_recent_files_item);
- for (unsigned int i = 0; i < num_recent_files; i++) {
- QString text = QString("&%1. %2").arg(i + 1).arg(
+ for (int i = 0; i < num_recent_files; i++) {
+ const QString text = QString("&%1. %2").arg(i + 1).arg(
QFileInfo(UISettings::values.recent_files[i]).fileName());
actions_recent_files[i]->setText(text);
actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
@@ -547,12 +601,8 @@ void GMainWindow::UpdateRecentFiles() {
actions_recent_files[j]->setVisible(false);
}
- // Grey out the recent files menu if the list is empty
- if (num_recent_files == 0) {
- ui.menu_recent_files->setEnabled(false);
- } else {
- ui.menu_recent_files->setEnabled(true);
- }
+ // Enable the recent files menu if the list isn't empty
+ ui.menu_recent_files->setEnabled(num_recent_files != 0);
}
void GMainWindow::OnGameListLoadFile(QString game_path) {
@@ -583,9 +633,15 @@ void GMainWindow::OnMenuLoadFile() {
}
void GMainWindow::OnMenuLoadFolder() {
- QDir dir = QFileDialog::getExistingDirectory(this, tr("Open Extracted ROM Directory"));
+ const QString dir_path =
+ QFileDialog::getExistingDirectory(this, tr("Open Extracted ROM Directory"));
+
+ if (dir_path.isNull()) {
+ return;
+ }
- QStringList matching_main = dir.entryList(QStringList("main"), QDir::Files);
+ const QDir dir{dir_path};
+ const QStringList matching_main = dir.entryList(QStringList("main"), QDir::Files);
if (matching_main.size() == 1) {
BootGame(dir.path() + DIR_SEP + matching_main[0]);
} else {
@@ -606,9 +662,8 @@ void GMainWindow::OnMenuRecentFile() {
QAction* action = qobject_cast<QAction*>(sender());
assert(action);
- QString filename = action->data().toString();
- QFileInfo file_info(filename);
- if (file_info.exists()) {
+ const QString filename = action->data().toString();
+ if (QFileInfo::exists(filename)) {
BootGame(filename);
} else {
// Display an error message and remove the file from the list.
@@ -706,11 +761,13 @@ void GMainWindow::ToggleWindowMode() {
}
void GMainWindow::OnConfigure() {
- ConfigureDialog configureDialog(this);
+ ConfigureDialog configureDialog(this, hotkey_registry);
+ auto old_theme = UISettings::values.theme;
auto result = configureDialog.exec();
if (result == QDialog::Accepted) {
configureDialog.applyConfiguration();
- UpdateUITheme();
+ if (UISettings::values.theme != old_theme)
+ UpdateUITheme();
config->Save();
}
}
@@ -843,7 +900,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
UISettings::values.first_start = false;
game_list->SaveInterfaceLayout();
- SaveHotkeys();
+ hotkey_registry.SaveHotkeys();
// Shutdown session if the emu thread is active...
if (emu_thread != nullptr)
@@ -897,15 +954,14 @@ void GMainWindow::UpdateUITheme() {
QStringList theme_paths(default_theme_paths);
if (UISettings::values.theme != UISettings::themes[0].second &&
!UISettings::values.theme.isEmpty()) {
- QString theme_uri(":" + UISettings::values.theme + "/style.qss");
+ const QString theme_uri(":" + UISettings::values.theme + "/style.qss");
QFile f(theme_uri);
- if (!f.exists()) {
- LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found");
- } else {
- f.open(QFile::ReadOnly | QFile::Text);
+ if (f.open(QFile::ReadOnly | QFile::Text)) {
QTextStream ts(&f);
qApp->setStyleSheet(ts.readAll());
GMainWindow::setStyleSheet(ts.readAll());
+ } else {
+ LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found");
}
theme_paths.append(QStringList{":/icons/default", ":/icons/" + UISettings::values.theme});
QIcon::setThemeName(":/icons/" + UISettings::values.theme);
@@ -941,7 +997,6 @@ int main(int argc, char* argv[]) {
QCoreApplication::setOrganizationName("yuzu team");
QCoreApplication::setApplicationName("yuzu");
- QApplication::setAttribute(Qt::AA_X11InitThreads);
QApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
QApplication app(argc, argv);