diff options
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r-- | src/yuzu/main.cpp | 106 |
1 files changed, 82 insertions, 24 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index a7c656fdbf..6d249cb3ea 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -119,6 +119,7 @@ Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin); #endif #ifdef _WIN32 +#include <windows.h> extern "C" { // tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable // graphics @@ -215,8 +216,7 @@ GMainWindow::GMainWindow() OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning); game_list->LoadCompatibilityList(); - game_list->PopulateAsync(UISettings::values.game_directory_path, - UISettings::values.game_directory_deepscan); + game_list->PopulateAsync(UISettings::values.game_dirs); // Show one-time "callout" messages to the user ShowTelemetryCallout(); @@ -426,6 +426,10 @@ void GMainWindow::InitializeWidgets() { game_list = new GameList(vfs, provider.get(), this); ui.horizontalLayout->addWidget(game_list); + game_list_placeholder = new GameListPlaceholder(this); + ui.horizontalLayout->addWidget(game_list_placeholder); + game_list_placeholder->setVisible(false); + loading_screen = new LoadingScreen(this); loading_screen->hide(); ui.horizontalLayout->addWidget(loading_screen); @@ -659,6 +663,7 @@ void GMainWindow::RestoreUIState() { void GMainWindow::ConnectWidgetEvents() { connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile); + connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory); connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder); connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this, &GMainWindow::OnTransferableShaderCacheOpenFile); @@ -666,6 +671,11 @@ void GMainWindow::ConnectWidgetEvents() { connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID); connect(game_list, &GameList::NavigateToGamedbEntryRequested, this, &GMainWindow::OnGameListNavigateToGamedbEntry); + connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory); + connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this, + &GMainWindow::OnGameListAddDirectory); + connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList); + connect(game_list, &GameList::OpenPerGameGeneralRequested, this, &GMainWindow::OnGameListOpenPerGameProperties); @@ -683,8 +693,6 @@ void GMainWindow::ConnectMenuEvents() { connect(ui.action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder); connect(ui.action_Install_File_NAND, &QAction::triggered, this, &GMainWindow::OnMenuInstallToNAND); - connect(ui.action_Select_Game_List_Root, &QAction::triggered, this, - &GMainWindow::OnMenuSelectGameListRoot); connect(ui.action_Select_NAND_Directory, &QAction::triggered, this, [this] { OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget::NAND); }); connect(ui.action_Select_SDMC_Directory, &QAction::triggered, this, @@ -747,6 +755,18 @@ void GMainWindow::OnDisplayTitleBars(bool show) { } } +void GMainWindow::PreventOSSleep() { +#ifdef _WIN32 + SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED); +#endif +} + +void GMainWindow::AllowOSSleep() { +#ifdef _WIN32 + SetThreadExecutionState(ES_CONTINUOUS); +#endif +} + QStringList GMainWindow::GetUnsupportedGLExtensions() { QStringList unsupported_ext; @@ -937,6 +957,7 @@ void GMainWindow::BootGame(const QString& filename) { // Update the GUI if (ui.action_Single_Window_Mode->isChecked()) { game_list->hide(); + game_list_placeholder->hide(); } status_bar_update_timer.start(2000); @@ -966,6 +987,8 @@ void GMainWindow::BootGame(const QString& filename) { } void GMainWindow::ShutdownGame() { + AllowOSSleep(); + discord_rpc->Pause(); emu_thread->RequestStop(); @@ -992,7 +1015,10 @@ void GMainWindow::ShutdownGame() { render_window->hide(); loading_screen->hide(); loading_screen->Clear(); - game_list->show(); + if (game_list->isEmpty()) + game_list_placeholder->show(); + else + game_list->show(); game_list->setFilterFocus(); UpdateWindowTitle(); @@ -1283,6 +1309,47 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id, QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory)); } +void GMainWindow::OnGameListOpenDirectory(const QString& directory) { + QString path; + if (directory == QStringLiteral("SDMC")) { + path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) + + "Nintendo/Contents/registered"); + } else if (directory == QStringLiteral("UserNAND")) { + path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + + "user/Contents/registered"); + } else if (directory == QStringLiteral("SysNAND")) { + path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + + "system/Contents/registered"); + } else { + path = directory; + } + if (!QFileInfo::exists(path)) { + QMessageBox::critical(this, tr("Error Opening %1").arg(path), tr("Folder does not exist!")); + return; + } + QDesktopServices::openUrl(QUrl::fromLocalFile(path)); +} + +void GMainWindow::OnGameListAddDirectory() { + const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); + if (dir_path.isEmpty()) + return; + UISettings::GameDir game_dir{dir_path, false, true}; + if (!UISettings::values.game_dirs.contains(game_dir)) { + UISettings::values.game_dirs.append(game_dir); + game_list->PopulateAsync(UISettings::values.game_dirs); + } else { + LOG_WARNING(Frontend, "Selected directory is already in the game list"); + } +} + +void GMainWindow::OnGameListShowList(bool show) { + if (emulation_running && ui.action_Single_Window_Mode->isChecked()) + return; + game_list->setVisible(show); + game_list_placeholder->setVisible(!show); +}; + void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) { u64 title_id{}; const auto v_file = Core::GetGameFileFromPath(vfs, file); @@ -1301,8 +1368,7 @@ void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) { const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false); if (reload) { - game_list->PopulateAsync(UISettings::values.game_directory_path, - UISettings::values.game_directory_deepscan); + game_list->PopulateAsync(UISettings::values.game_dirs); } config->Save(); @@ -1392,8 +1458,7 @@ void GMainWindow::OnMenuInstallToNAND() { const auto success = [this]() { QMessageBox::information(this, tr("Successfully Installed"), tr("The file was successfully installed.")); - game_list->PopulateAsync(UISettings::values.game_directory_path, - UISettings::values.game_directory_deepscan); + game_list->PopulateAsync(UISettings::values.game_dirs); FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list"); }; @@ -1518,14 +1583,6 @@ void GMainWindow::OnMenuInstallToNAND() { } } -void GMainWindow::OnMenuSelectGameListRoot() { - QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); - if (!dir_path.isEmpty()) { - UISettings::values.game_directory_path = dir_path; - game_list->PopulateAsync(dir_path, UISettings::values.game_directory_deepscan); - } -} - void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target) { const auto res = QMessageBox::information( this, tr("Changing Emulated Directory"), @@ -1544,8 +1601,7 @@ void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target) : FileUtil::UserPath::NANDDir, dir_path.toStdString()); Service::FileSystem::CreateFactories(*vfs); - game_list->PopulateAsync(UISettings::values.game_directory_path, - UISettings::values.game_directory_deepscan); + game_list->PopulateAsync(UISettings::values.game_dirs); } } @@ -1567,6 +1623,8 @@ void GMainWindow::OnMenuRecentFile() { } void GMainWindow::OnStartGame() { + PreventOSSleep(); + emu_thread->SetRunning(true); qRegisterMetaType<Core::Frontend::SoftwareKeyboardParameters>( @@ -1598,6 +1656,8 @@ void GMainWindow::OnPauseGame() { ui.action_Pause->setEnabled(false); ui.action_Stop->setEnabled(true); ui.action_Capture_Screenshot->setEnabled(false); + + AllowOSSleep(); } void GMainWindow::OnStopGame() { @@ -1705,11 +1765,11 @@ void GMainWindow::OnConfigure() { if (UISettings::values.enable_discord_presence != old_discord_presence) { SetDiscordEnabled(UISettings::values.enable_discord_presence); } + emit UpdateThemedIcons(); const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false); if (reload) { - game_list->PopulateAsync(UISettings::values.game_directory_path, - UISettings::values.game_directory_deepscan); + game_list->PopulateAsync(UISettings::values.game_dirs); } config->Save(); @@ -1973,8 +2033,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) { Service::FileSystem::CreateFactories(*vfs); if (behavior == ReinitializeKeyBehavior::Warning) { - game_list->PopulateAsync(UISettings::values.game_directory_path, - UISettings::values.game_directory_deepscan); + game_list->PopulateAsync(UISettings::values.game_dirs); } } @@ -2139,7 +2198,6 @@ void GMainWindow::UpdateUITheme() { } QIcon::setThemeSearchPaths(theme_paths); - emit UpdateThemedIcons(); } void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) { |